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	<itunes:summary>The VR Flight World Podcast will take you into the heart of aviation, while showing you the ins and outs of flight simulation. This podcast goes over everything you need to know about virtual reality flight simulation, which will include showing you how to apply flight simulation to your real world flight training. At VR Flight World we have used many flight simulators over the years, including FSX, X-Plane 9, 10, 11, Aerofly FS2 and Microsoft Flight Simulator 2020. Our latest addition to the VR Flight World has been virtual reality, which has been a game changer for us.</itunes:summary>
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	<itunes:subtitle>VR Flight World Podcast is about Virtual Reality Flight Simulation. I will show you how to setup your flight sim for VR and how to use flight sim for a tool in your real world flight training.</itunes:subtitle>
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		<title>Easily Tweak and Add Views in X-Plane 11 VR</title>
		<link>https://vrflightworld.com/easily-tweak-and-add-views-in-x-plane-11-vr/</link>
		<pubDate>Tue, 16 Jun 2020 15:30:00 +0000</pubDate>
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		<category><![CDATA[Flight simulator]]></category>
		<description>&lt;p&gt;So, the plugin I am talking about is called VR Tools. Now, this plugin has a few different features built in, however the one I want to focus on is the view adjustment.  Essentially with this plugin, you can add view hotspots to your plane. This allows you to adjust the position, and height of […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/easily-tweak-and-add-views-in-x-plane-11-vr/&quot;&gt;Easily Tweak and Add Views in X-Plane 11 VR&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/w922zeR0Pj8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>



<p class="wp-block-paragraph"><span style="font-weight: 400;">So, the plugin I am talking about is called VR Tools. Now, this plugin has a few different features built in, however the one I want to focus on is the view adjustment.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Essentially with this plugin, you can add view hotspots to your plane. This allows you to adjust the position, and height of all of the current seating positions. It also allows for custom positions. For example, I created a custom position that allows me to get nice and close to my gauges.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Just like if you were leaning in to get a good look, this lets you lean in nice and close without having to knock things over with your face. This works great if you run a lower resolution VR headset and are trying to read the smallest gauge. You can easily switch to this view and then hit the default pilot view to bounce back into your chair.&nbsp;</span></p>



<h2 class="wp-block-heading">View Transport</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">When you set up a hotspot, you can go to that hotspot by using the transport function on your VR Controller. On the Oculus Rift, this is the small thumb stick on the VR controller. This would really come in handy when flying a large airliner, where you want to view your flight from the passenger’s point of view.&nbsp;</span></p>



<h2 class="wp-block-heading">Adjust Default Views</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">My favorite feature of this program is that you can adjust the default cockpit views. This allows you to adjust the pilot position. You can essentially adjust the seating position to properly reflect your height and position. You can then hit Update and commit to confirm that selection.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">When you do, that seating position is now saved. So when you use the default reset for the pilot view, it automatically places you in the proper position.&nbsp;</span></p>



<h2 class="wp-block-heading">How I Used this Plugin to Fix the Douglas C-47</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">The Douglas C-47 is a freeware plane that I recently downloaded, however it has a problem with it’s seating position. When you use the default seating, it places you back so you are too far back in your chair. With this tool, I have been able to move my seat position forward, and to the left. I also adjusted the height to make it fit me properly. When I did this, I now feel like I am sitting properly in the Douglas C-47. This makes for a much better experience and I no longer have to worry about changing this everytime I reset my view.&nbsp;</span></p>



<h2 class="wp-block-heading">How to Install VR Tools</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">The plugin is easy to install. All you need to do is download the plugin from X-Plane.org. I will include the link in the description. You will have to sign into the forum in order to download this, however I highly recommend making an account because there are so many great freeware applications that you can get for your X-Plane 11. Then unzip the download file and place it in your X-Plane 11 plugins folder.&nbsp;&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Once it is in the plugins folder, it should be good to go.&nbsp;</span></p>



<h2 class="wp-block-heading">How to Use VR Tools</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">To access it, use your menu system and go to the advanced menu. Click on Plugins and then go to VR Tools. Here is where you will find Hotspots.&nbsp; Click on the Hotspot editor to begin adjusting your view hotspots.&nbsp;</span></p>



<h2 class="wp-block-heading">Other Features of VR Tools</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Now, this plugin does a few other things as well, such as it allows you to view and edit a text document. My other favorite part of this plugin is the fact that you can place the FPS in the cockpit. This is a small box that can easily blend in with your cockpit, allowing you to see the FPS while taking a flight. To add this, go back to your VR advanced menu and find VR Tools. Instead of clicking hotshots, click on Data Display. You will then see that you can add the FPS as well as many others.&nbsp;</span></p>



<h2 class="wp-block-heading">Bonus Learning Available</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Ff you are like me, then you may be the type of person who is looking to learn real world flight. Or maybe you just want your flight sim to be as realistic as possible. </span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Well, I have stumbled across two amazing websites that can help you with this. The first one is Rod Machado, as he has amazing books and all kinds of great products to make you a better pilot. Rod has been flying for about 50 years and has an amazing way of teaching flight .  If you want to check this out and want to support VR Flight World at the same time, please check out <a href="https://vrflightworld.com/Rod">VRFlightWorld.com/Rod</a>. That will lead you directly to his website. Please note that this is an affiliate link, which means that any purchase you make could result in a small commission for me. The link won’t affect your price or purchase in any way and it helps me to keep VR Flight World running strong. </span> </p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">The last thing I will mention, is an even more in depth method of learning flight. This is actually one on one instruction from a qualified flight instructor. If you go to <a href="https://vrflightworld.com/zerosideslip">VRFlightWorld.com/zerosideslip</a></span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">This is technically not an affiliate link, however if you do sign up with zero side slip, please let them know you came from VR Flight World. If you tell him this, I will earn a small commission, which again really helps us to grow VR Flight World. </span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Thanks and I hope you guys have a great day!</span></p>


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<p><a href="https://fmt.projects.umfiasi.ro/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">slot gacor</a></p><p>The post <a href="https://vrflightworld.com/easily-tweak-and-add-views-in-x-plane-11-vr/">Easily Tweak and Add Views in X-Plane 11 VR</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
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		<itunes:subtitle>So, the plugin I am talking about is called VR Tools. Now, this plugin has a few different features built in, however the one I want to focus on is the view adjustment.  Essentially with this plugin, you can add view hotspots to your plane.</itunes:subtitle>
		<itunes:summary>So, the plugin I am talking about is called VR Tools. Now, this plugin has a few different features built in, however the one I want to focus on is the view adjustment.  Essentially with this plugin, you can add view hotspots to your plane. This allows you to adjust the position, and height of […]</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
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		<title>Why you Shouldn&#8217;t Fly with VR</title>
		<link>https://vrflightworld.com/2020/06/09/why-you-shouldnt-fly-with-vr/</link>
		<pubDate>Tue, 09 Jun 2020 18:39:55 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=3569</guid>
		<comments>https://vrflightworld.com/2020/06/09/why-you-shouldnt-fly-with-vr/#respond</comments>
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		<category><![CDATA[Flight simulator]]></category>
		<description>&lt;p&gt;In this video, podcast and blog post I discuss why you shouldn’t fly in VR… Sounds weird coming from VR Flight World, however it is true… for some people. And for the rest of us, Virtual Reality makes a ton of good sense. Watch the video to find out more. Podcast / Video Links Rod […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/2020/06/09/why-you-shouldnt-fly-with-vr/&quot;&gt;Why you Shouldn’t Fly with VR&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
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<p class="wp-block-paragraph">In this video, podcast and blog post I discuss why you shouldn&#8217;t fly in VR&#8230; Sounds weird coming from VR Flight World, however it is true&#8230; for some people. And for the rest of us, Virtual Reality makes a ton of good sense. Watch the video to find out more.</p>



<h3 class="wp-block-heading">Podcast / Video Links</h3>



<p class="wp-block-paragraph">Rod Machado&#8217;s Ebook, physical book and Audio Book (Ad Links, as mentioned in podcast/Video)<br>https://rodmachado.com/products/rod-machado-s-how-to-fly-an-airplane-handbook-ehandbook?aff=377</p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">So, you might be surprised that VR Flight World is even talking about flying without VR… Well, the truth is that VR flight is amazing, however there are times when it’s better not to use VR. In this video I will go over some of the reasons why you shouldn’t fly VR, however at the end I want to tell you a few of the reasons why you should fly VR.</span></p>



<h2 class="wp-block-heading">Why do you Want VR?</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">So, the first thing you have to think about why you want to fly in VR. Are you going to be doing lots of VFR flying or are you planning to do more IFR flights?</span></p>



<h2 class="wp-block-heading">IFR can be Tricky</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">If you plan to do only IFR flights, then VR might be tricky for you. VR is absolutely amazing for VFR, however it has many drawbacks when it comes to IFR. For example, one drawback can be the fact that you can’t see your hands, which makes it very difficult to keep track of the information being provided by ATC. Of course there are a few work arounds that can make this easier, but nothing beats having a piece of paper to write on.&nbsp;&nbsp;</span></p>



<h2 class="wp-block-heading">Can be Frustrating</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">So if you are new to flight simulation and are just looking to get into this, then flying in VR might be a big step for you. Using VR adds an amazing level of depth to your flight sim experience, however this comes with a lot of frustration and headaches. Flying in VR is a fairly new concept and as a VR Flight Sim enthusiast, you are constantly having to tweak things and adjust things in order to get the best experience possible. If you like this kind of thing, then VR is a great choice. Personally I like the challenge that comes with VR, however I don’t think everyone does.&nbsp;</span></p>



<h2 class="wp-block-heading">Computer Requirements Can be High</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">The third reason also relates to brand new flight simmers. Usually when you are new to a flight sim, you may have an average computer. </span><span style="font-weight: 400;">Maybe you are a gamer and have a decent computer, however when you fly in VR, you will usually need a beast of a computer.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">VR flight, especially in it’s current state, requires a solid Graphics Card and a good CPU. Much more than you need to run the average flight sim with a monitor.&nbsp; For me, in the past I have run my sim with a GTI 1060 and now use the 1080Ti. The 1060 is a good solid graphics card but this was borderline for running VR Flight sim. Now flying a flight sim without VR is much more forgiving and you can usually fly with a more average computer, depending on how picky you are on the visuals.&nbsp;</span></p>



<h2 class="wp-block-heading">It Can be Expensive</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">It is also expensive. Not only do you need to buy a VR headset, which usually runs at a minimum of a few hundred dollars, but you need that beefy computer with the powerful graphics card. For a computer of this power, usually it will run you around $2000 or more.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Alright, so I am not trying to scare you out of flying in VR, as VR has some incredible upsides that just can’t be beat. We will get to that near the end of the video.&nbsp;</span></p>



<h2 class="wp-block-heading">Screen Clarity</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">My next reason is the clarity. This is an area that is constantly improving, however you are not going to get the same crisp clarity of a 4K monitor. It’s just not going to happen at this point in time. The Oculus Rift that I use makes it difficult to read text. But the newer VR headsets have worked hard on this to make large improvements in this area.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Now, I would say those are the big reasons not to get into VR Flight sim. A few others could be if you have big problems with motion sickness or just hate the thought of having something strapped to your head while flying.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Also, having to buy some controls is not something you necessarily need, however I highly recommend having controls like a yoke and rudder pedals. In the description I have my pedals and yoke, which are the ones I would recommend if you are getting started.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">On the flip side, there are many reasons to go into VR. The Biggest and best reason is that you want to fly VFR. This is going to be the closest thing you will get to real world stick and rudder flight. Having that freedom of movement and being able to see things in 3D is incredible. I believe that this also has a lot of real world applications for new flight students. The only thing you are missing is the actual feeling of the plane movement. But other than this, it gives you an incredibly realistic feeling of flight.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">VR gives you the feeling that you are actually sitting inside the plane. There are videos out there of people doing some pretty funny things in VR because they are standing on the edge of a building or are about to crash. I’ve even had family members try the flight sim and almost pull the yoke off the desk because they were in a stall about to hit the ground. </span></p>



<h2 class="wp-block-heading">Real World Training</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">A quick side note on this. I just got the audio version of Rod Machado’s book, where he talks about this natural tendency for new pilots and flight sim pilots to have this very reaction when trying to come out of a stall. It’s a funny reaction when watching someone fly a flight sim, however not so funny in a real plane. Also, with this side note, I wanted to give this book a quick plug because it has been an incredible read and listen. I bought both versions of the book. If you are new to flying, in real life or flight sim, I highly recommend this book. Very entertaining and extremely informative. Plus he understands flight simulation since he was the instructor on Microsoft Flight Simulator…. Oh and he has been flying planes for nearly 50 years. If you are interested in this book, I’ll leave a link in the description for it. It is an affiliate link, which means I earn a small commission if you use my link. This helps us to bring you more content, so I really appreciate the support. I only recommend stuff I believe in and his book is one of them.&nbsp;</span></p>



<h2 class="wp-block-heading">Total Immersion</h2>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Back to VR. so this reaction on the flight yoke leads me into my next reason to fly VR. The immersion of VR allows you to practice the basics of flight without the unrealistic restrictions of a monitor. It gives you the ability to do your scans before your stall practice and cross check your instruments while keeping your eyes outside your plane. It helps to prevent the common problems that instructors see with flight students, where they tend to watch the instruments instead of watching outside the plane. Like I said above, the only thing it is lacking is the feeling of the movement of your plane. Other than that, it is incredible.&nbsp;</span></p>



<p class="wp-block-paragraph"><span style="font-weight: 400;">Of course there are some good reasons not to fly in VR, however I truly believe that the reasons to fly in VR easily outweigh the downside. </span></p>



<p class="wp-block-paragraph">Thanks for reading, and keep flying!</p>



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]]></content:encoded>
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		<itunes:subtitle>In this video, podcast and blog post I discuss why you shouldn’t fly in VR… Sounds weird coming from VR Flight World, however it is true… for some people. And for the rest of us, Virtual Reality makes a ton of good sense.</itunes:subtitle>
		<itunes:summary>In this video, podcast and blog post I discuss why you shouldn’t fly in VR… Sounds weird coming from VR Flight World, however it is true… for some people. And for the rest of us, Virtual Reality makes a ton of good sense. Watch the video to find out more. Podcast / Video Links Rod […]</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/2020/06/Why-No-VR-Thumbnail-Square.jpg" />
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		<title>19 Tips to a Stutter Free X-Plane 11 in VR</title>
		<link>https://vrflightworld.com/stutterfree-x-plane11/</link>
		<pubDate>Tue, 02 Jun 2020 23:05:37 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=3562</guid>
		<comments>https://vrflightworld.com/stutterfree-x-plane11/#respond</comments>
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		<category><![CDATA[Flight simulator]]></category>
		<description>&lt;p&gt;Most of the time, removing stutters and glitches comes down to a few different things. Tweaking the settings of X-Plane 11, upgrading or changing your hardware settings or even adding or removing select plugins. A lot of where stutters come from is over working a computer, so some of my fixes will focus on reducing […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/stutterfree-x-plane11/&quot;&gt;19 Tips to a Stutter Free X-Plane 11 in VR&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[
<iframe width="560" height="315" src="https://www.youtube.com/embed/QByMnUCUkMA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>



<p class="wp-block-paragraph">Most of the time, removing stutters and glitches comes down to a few different things. Tweaking the settings of X-Plane 11, upgrading or changing your hardware settings or even adding or removing select plugins. A lot of where stutters come from is over working a computer, so some of my fixes will focus on reducing the load on your computer.</p>



<p class="wp-block-paragraph">Now these tips that I am going to show you are being used by me every day. This allows me to run my flight simulator at over 45 frames per second with ORBX TrueEarth Scenery in Virtual Reality without constant micro stutters or glitches.</p>



<p class="wp-block-paragraph">And at the end of the video, you are going to want to stick around, because I am going to give you my best tips. These are the tips that have had the biggest impact on my sim.</p>



<h2 class="wp-block-heading">Number 1, Remove Reflections</h2>



<p class="wp-block-paragraph">The first and easiest thing you can do to improve your sim is to remove any reflections from your X-Plane 11 Settings. The reflections appear to have a very minimal impact on visuals and have a major impact on your sim. Removing these can give you an immediate boost in performance.</p>



<h2 class="wp-block-heading">Now number 2, Drop all your Settings</h2>



<p class="wp-block-paragraph">How does your sim run with all the settings down to an absolute minimum. If you are still getting stutters or a glitch, then maybe something else is causing the problem. This could be a great test to give you a baseline.</p>



<h2 class="wp-block-heading">Number 3, Install VMI Twick</h2>



<p class="wp-block-paragraph">VMI Twick is a great plugin that really allows you to take control of the fine details in the sim. This plugin is fairly involved, so you may or may not want to try it. You can tweak the distance of objects, and weather. It allows you to do a lot, so this may be something you want to play with.</p>



<h2 class="wp-block-heading">Number 4, Remove plugins</h2>



<p class="wp-block-paragraph">If you have installed many plugins in the past, it may be time to do a spring cleanup on your sim. You may have a plugin in X-Plane 11 that is causing you problems. Maybe the plugin hasn’t been updated with X-Plane 11, or it is not well optimized. But if you are having stutters, this is definitely an area you will want to look at.</p>



<h2 class="wp-block-heading">Number 5, Remove AI Aircraft</h2>



<p class="wp-block-paragraph">I have had some problems with AI aircraft in the past with things conflicting, however AI aircraft also use up CPU power. So if you are trying to make things run smooth, you may want to remove all aircraft until things are nice and stable.</p>



<h2 class="wp-block-heading">Number 6, Take a flight at a small airport</h2>



<p class="wp-block-paragraph">This is similar to removing objects, but maybe you are running some after market scenery. It might be worth trying to fly at another small airport that has default scenery. This might allow you to see if maybe your scenery is the problem. It should also allow you to take some of the work off your computer, as the airports tend to be the most demanding part of a flight sim.</p>



<h2 class="wp-block-heading">Number 7, Run X-Plane 11 without Beta</h2>



<p class="wp-block-paragraph">If you are like me, then you most likely run X-Plane 11 with Beta turned on. This is usually great because you are always receiving the latest and greatest updates that Laminar Research comes out with, however this is a guaranteed way to get problems. The Beta version is a testing version, so you may have problems, which is completely expected. Without Beta, you should have a stable and tested version to play with.</p>



<h2 class="wp-block-heading">Number 8, Change the Computer Power Setting</h2>



<p class="wp-block-paragraph">One easy tip, is to go into your computer power settings and change your power setting to High performance. To do this, go to your control panel, click Hardware and Sound, then click on Power Options. There, you can change your power settings to High Performance.</p>



<h2 class="wp-block-heading">Number 9, Consider Disabling virus protection</h2>



<p class="wp-block-paragraph">Now, this one comes at your own risk but sometimes a virus protector can cause your computer to work much too hard, taking all the resources from your sim. Try disabling the virus protector or at least ensure it is not conducting a scan in the middle of your flight.</p>



<h2 class="wp-block-heading">Number 10, Clear out some space on your hard drive</h2>



<p class="wp-block-paragraph">Most games and sims these days take a lot of hard drive space. Take a look at how close you are to a full hard drive and remove some clutter if you can. Make sure that you have a bit of extra space on your hard drive. A full or close to full hard drive will cause your computer to work extra hard for no good reason.</p>



<h2 class="wp-block-heading">Number 11, Upgrade your computer</h2>



<p class="wp-block-paragraph">Upgrade some of your hardware. There are some really obvious places to upgrade, like the CPU and the GPU, however another upgrade that you can do, is to upgrade your ram. This is usually a fairly inexpensive upgrade compared to the other two. Upgrading the CPU and GPU will have massive impacts on your performance, however it can come at a very high price. Also, before you do any upgrades, make sure you can upgrade your computer. Some computers can’t be upgraded.</p>



<h2 class="wp-block-heading">Number 12, Setup your VR headset</h2>



<p class="wp-block-paragraph">Go through the setup process of your headset to ensure it is tracking properly. Sometimes it can feel like your computer is causing a glitch or stutter, however it might be that your headset lost proper tracking. So depending on your headset, make sure that nothing is sitting in front of your sensors.</p>



<h2 class="wp-block-heading">Number 13, check the task manager</h2>



<p class="wp-block-paragraph">To check your task manager, hit control alt delete and select Task manager. In here, you can see all of the processes running on your computer. Look for anything that is using up a lot of CPU power. Word of warning. Don’t just close out processes from here. You may have problems if you do that.</p>



<h2 class="wp-block-heading">Number 14, Monitor your computer with Afterburner</h2>



<p class="wp-block-paragraph">I use Afterburner to monitor the status of my computer. Within this program you can monitor your CPU and GPU usage. You can also monitor the temperature of the CPU and GPU. This is very important information to watch, because if your usage is at 100% or your temperature goes too high, your system will not run great.</p>



<p class="wp-block-paragraph">Now, let’s get into some of my favorite tips</p>



<h2 class="wp-block-heading">Number 15, Try X-Plane 11 Beta with Vulcan</h2>



<p class="wp-block-paragraph">If you remember how I said to try without beta… well in this tip, I am saying the opposite. The reason is because X-Plane 11 recently released X-Plane 11 Beta with Vulcan. Vulcan can make a huge difference in how your computer handles X-Plane 11. So, I would suggest that you at least try it. It has allowed me to increase my X-Plane 11 graphics settings. It has also allowed my sim to run better.</p>



<h2 class="wp-block-heading">This is my Favorite Tip, Number 16, Test your computer with software</h2>



<p class="wp-block-paragraph">Out of all of my tips, this one has had the biggest impact on my computer. I have been frustrated with crashes, glitches, and constant stutters in the past. There have been times when my sim seems to be running great and all of a sudden things are freezing and stuttering. Now, this tip doesn’t completely fix it, however it diagnosed the problem for me since I had overclocked my CPU in the past.</p>



<p class="wp-block-paragraph">So, I would do this whether or not you have overclocked. Try running an overclock test like OCCT. What OCCT does is it will run your CPU at 100%. During the test, you will want to watch your computer temperature, however as it runs you could start to see errors. If you get any errors, then you know that your computer is not running properly. My computer was spitting out tons of errors. I ended up having to lower my overclock a bit and raise the voltage until I had a very stable and error free computer. After doing this, I have an extremely smooth experience in X-Plane 11.</p>



<h2 class="wp-block-heading">This brings me to tip number 16, Overclock your CPU and GPU</h2>



<p class="wp-block-paragraph">This is one that you must be careful of, because overclocking is essentially pushing your computer past the manufacturers specifications. You can permanently damage your CPU or GPU if done wrong. YouTube is full of experts in overclocking that can guide you through the process. But make sure you do the test as indicated above, because with a poor overclock, comes poor inconsistent performance.</p>



<h2 class="wp-block-heading">Number 17, Reduce your Visual Effects</h2>



<p class="wp-block-paragraph">Here is another tip that has made a big impact. I have found a big difference between Visual Effects High and Maximum. I would recommend setting Visual Effects to High, HDR in order to get the best looking sim with the best performance.</p>



<h2 class="wp-block-heading">Number 18, OVR Settings</h2>



<p class="wp-block-paragraph">If you have the Oculus Rift, then you need to try another plugin. This is OVR settings. This plugin is great because you can not only supersample your Oculus Rift, but you can lock the frame rate. You can even lock the frame rate at 30FPS if you want. This will allow you to get a smooth experience at a lower frame rate. Yes, most people say this is too low for VR, however this is still better than an inconsistent stutter.</p>





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<p><a href="https://campeche.travel/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">toto togel</a></p><p>The post <a href="https://vrflightworld.com/stutterfree-x-plane11/">19 Tips to a Stutter Free X-Plane 11 in VR</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
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		<itunes:subtitle>Most of the time, removing stutters and glitches comes down to a few different things. Tweaking the settings of X-Plane 11, upgrading or changing your hardware settings or even adding or removing select plugins.</itunes:subtitle>
		<itunes:summary>Let&#039;s get rid of your stutters and glitches with 19 Tips that should help you improve your X-Plane 11 while flying in virtual Reality. In this podcast we cover a great variety of tricks that you can use right away.&lt;br /&gt;
&lt;br /&gt;
Oh, and I know my counting is off... but it is too late to change it now.&lt;br /&gt;
&lt;br /&gt;</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:title>19 Tips to a Stutter Free X-Plane 11 in VR</itunes:title>
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		<title>PC Specifications for Microsoft Flight Simulator 2020</title>
		<link>https://vrflightworld.com/pc-specifications-for-microsoft-flight-simulator-2020/</link>
		<pubDate>Wed, 22 Apr 2020 08:55:45 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=3537</guid>
		<comments>https://vrflightworld.com/pc-specifications-for-microsoft-flight-simulator-2020/#respond</comments>
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		<slash:comments>0</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Microsoft Flight Simulator]]></category>
		<description>&lt;p&gt;Hey everyone, have you been following Microsoft Flight Simulator 2020. Well I certainly have and they just put out an exciting piece of news. They have announced the new computer specifications that they will require for someone to run Microsoft Flight Sim 2020. Microsoft laid it out into three categories. There is a minimum specification, […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/pc-specifications-for-microsoft-flight-simulator-2020/&quot;&gt;PC Specifications for Microsoft Flight Simulator 2020&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone wp-image-3543" src="https://vrflightworld.com/wp-content/uploads/2020/04/Microsoft-Flight-Sim-2020-Cockpit-1024x576.jpg" alt="" width="1000" height="563" srcset="https://vrflightworld.com/wp-content/uploads/2020/04/Microsoft-Flight-Sim-2020-Cockpit-1024x576.jpg 1024w, https://vrflightworld.com/wp-content/uploads/2020/04/Microsoft-Flight-Sim-2020-Cockpit-300x169.jpg 300w, https://vrflightworld.com/wp-content/uploads/2020/04/Microsoft-Flight-Sim-2020-Cockpit-768x432.jpg 768w, https://vrflightworld.com/wp-content/uploads/2020/04/Microsoft-Flight-Sim-2020-Cockpit-1536x864.jpg 1536w, https://vrflightworld.com/wp-content/uploads/2020/04/Microsoft-Flight-Sim-2020-Cockpit.jpg 1920w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></p>
<p>Hey everyone, have you been following Microsoft Flight Simulator 2020. Well I certainly have and they just put out an exciting piece of news.</p>
<p>They have announced the new computer specifications that they will require for someone to run Microsoft Flight Sim 2020.</p>
<p>Microsoft laid it out into three categories. There is a minimum specification, a Recommended specification and an Ideal Specification. My speculation is that the minimum for VR Flight will fall into the range of Recommended or Ideal depending on how you want your sim to run, however that information has not been released and is just speculation from me.</p>
<p>The specifications for the minimum category is.</p>
<h2>Minimum Specifications</h2>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-3539" src="https://vrflightworld.com/wp-content/uploads/2020/04/SpecsMin.png" alt="" width="600" height="519" srcset="https://vrflightworld.com/wp-content/uploads/2020/04/SpecsMin.png 1000w, https://vrflightworld.com/wp-content/uploads/2020/04/SpecsMin-300x260.png 300w, https://vrflightworld.com/wp-content/uploads/2020/04/SpecsMin-768x664.png 768w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<h2>Recommended Specifications</h2>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-3540" src="https://vrflightworld.com/wp-content/uploads/2020/04/SpecsRec.png" alt="" width="600" height="515" srcset="https://vrflightworld.com/wp-content/uploads/2020/04/SpecsRec.png 1000w, https://vrflightworld.com/wp-content/uploads/2020/04/SpecsRec-300x258.png 300w, https://vrflightworld.com/wp-content/uploads/2020/04/SpecsRec-768x660.png 768w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<h2>Ideal Specifications</h2>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-3538" src="https://vrflightworld.com/wp-content/uploads/2020/04/SpecsIdeal.png" alt="" width="600" height="523" srcset="https://vrflightworld.com/wp-content/uploads/2020/04/SpecsIdeal.png 1000w, https://vrflightworld.com/wp-content/uploads/2020/04/SpecsIdeal-300x261.png 300w, https://vrflightworld.com/wp-content/uploads/2020/04/SpecsIdeal-768x669.png 768w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<p>One thing that you may notice that is different from most other games, is that they specify the recommended internet speed. This plays a large role in the quality of sim, as Microsoft Flight Sim is using large servers to feed scenery to your computer during game play. This is because there is too much detailed data for any of the modern hard drives to support.</p>
<p>Now, from what I understand, you can get around this by downloading certain areas before a flight. If you don&#8217;t download the scenery before your flight, Microsoft Flight Sim will downgrade your scenery in order to compensate for your internet speed.</p>
<p>Now, probably the best part about this release is the news on the minimum specs. This is really going to open up the sim for people without the best of the best computers. The minimum specs are fairly reasonable and even the recommended specs can be easily accomplished by most gaming computers on the market.</p>
<p>If you are looking to go into VR with this sim, I would recommend staying closer to the ideal specs, however without being able to test this and without any data, it is hard to say what we can expect in VR.</p>
<p>I would love to know what your thoughts are on the new specs. Let me know in the comments below if you plan to do any upgrades?</p>
<p>thanks for reading and I will try to keep you posted on the new updates as they come out.</p>
<p>Dan</p>
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<p>The post <a href="https://vrflightworld.com/pc-specifications-for-microsoft-flight-simulator-2020/">PC Specifications for Microsoft Flight Simulator 2020</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
		<enclosure url="http://traffic.libsyn.com/vrflightworld/PC_Specs_for_Microsoft_Flight_Sim_2020.mp3" length="5242880" type="audio/mpeg" />
		<itunes:subtitle>Hey everyone, have you been following Microsoft Flight Simulator 2020. Well I certainly have and they just put out an exciting piece of news. They have announced the new computer specifications that they will require for someone to run Microsoft Flight...</itunes:subtitle>
		<itunes:summary>Hey everyone, have you been following Microsoft Flight Simulator 2020. Well I certainly have and they just put out an exciting piece of news. They have announced the new computer specifications that they will require for someone to run Microsoft Flight Sim 2020. Microsoft laid it out into three categories. There is a minimum specification, […]</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
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		<title>How to Improve X-Plane 11 Settings in VR</title>
		<link>https://vrflightworld.com/how-to-improve-x-plane-11-settings-in-vr/</link>
		<pubDate>Thu, 09 Apr 2020 19:25:04 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=3494</guid>
		<comments>https://vrflightworld.com/how-to-improve-x-plane-11-settings-in-vr/#respond</comments>
		<wfw:commentRss>https://vrflightworld.com/how-to-improve-x-plane-11-settings-in-vr/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;In this podcast episode, I am going to talk about how I go about adjusting my X-Plane 11 settings in VR. This all comes down to having a system in place that can really allow you to get the most out of your sim. X-Plane 11 in VR is a tricky program to get set […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/how-to-improve-x-plane-11-settings-in-vr/&quot;&gt;How to Improve X-Plane 11 Settings in VR&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><a href="https://vrflightworld.com/how-to-improve-x-plane-11-settings-in-vr/"><img loading="lazy" decoding="async" class="alignright wp-image-3500 size-thumbnail" src="https://vrflightworld.com/wp-content/uploads/2020/04/VRFW-Podcast-150x150.jpg" alt="" width="150" height="150" srcset="https://vrflightworld.com/wp-content/uploads/2020/04/VRFW-Podcast-150x150.jpg 150w, https://vrflightworld.com/wp-content/uploads/2020/04/VRFW-Podcast-300x300.jpg 300w, https://vrflightworld.com/wp-content/uploads/2020/04/VRFW-Podcast-1024x1024.jpg 1024w, https://vrflightworld.com/wp-content/uploads/2020/04/VRFW-Podcast-768x768.jpg 768w, https://vrflightworld.com/wp-content/uploads/2020/04/VRFW-Podcast-640x640.jpg 640w, https://vrflightworld.com/wp-content/uploads/2020/04/VRFW-Podcast-1536x1536.jpg 1536w, https://vrflightworld.com/wp-content/uploads/2020/04/VRFW-Podcast-2048x2048.jpg 2048w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<p>In this podcast episode, I am going to talk about how I go about adjusting my X-Plane 11 settings in VR. This all comes down to having a system in place that can really allow you to get the most out of your sim. X-Plane 11 in VR is a tricky program to get set just right, and that is why I wanted to talk about it. I also give you a few plugins that I use, that have helped me make a few major improvements.</p>
<h2>Links from the episode</h2>
<h4><strong>Rod Machado&#8217;s Book and Training</strong></h4>
<p><a href="https://rodmachado.com/products/rod-machado-s-how-to-fly-an-airplane-handbook-ehandbook?aff=377">Rod Machado&#039;s How to Fly an Airplane Handbook (Book or eBook)</a></p>
<h4>My Equipment</h4>
<p>Oculus Rift</p>
<p><a href="http://geni.us/vrheadset">http://geni.us/vrheadset</a></p>
<p>Logitech G PRO Rudder Pedals</p>
<p><a href="http://geni.us/Rudderpedals">http://geni.us/Rudderpedals</a></p>
<p>Logitech G Saitek PRO Flight Yoke + Throttle Quadrant</p>
<p><a href="http://geni.us/Yoke">http://geni.us/Yoke</a></p>
<h4>My System</h4>
<p>i5-7600k (Slightly overclocked)</p>
<p>GTX 1060 6GB</p>
<p>16 GB of Ram</p>
<p>If you use the above links I really appreciate it. They are affiliate links, which means that I earn a small commision if you use my link and make a purchase. This won&#8217;t affect your purchase or price in anyway and really helps me keep VR Flight World running at full speed. I truly do appreciate it if you use my link. Thanks for listening and keep flying!</p>
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<p>The post <a href="https://vrflightworld.com/how-to-improve-x-plane-11-settings-in-vr/">How to Improve X-Plane 11 Settings in VR</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
		<enclosure url="http://traffic.libsyn.com/vrflightworld/X-Plane_11_VR_Settings.mp3" length="5242880" type="audio/mpeg" />
		<itunes:subtitle>In this podcast episode, I am going to talk about how I go about adjusting my X-Plane 11 settings in VR. This all comes down to having a system in place that can really allow you to get the most out of your sim.</itunes:subtitle>
		<itunes:summary>In this podcast episode, I am going to talk about how I go about adjusting my X-Plane 11 settings in VR. This all comes down to having a system in place that can really allow you to get the most out of your sim. X-Plane 11 in VR is a tricky program to get set […]</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
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		<title>How Microsoft Flight Simulator 2020 Multiplayer Works</title>
		<link>https://vrflightworld.com/2020/03/27/microsoft-flight-sim-2020-released-multiplayer-news/</link>
		<pubDate>Fri, 27 Mar 2020 19:55:57 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=3472</guid>
		<comments>https://vrflightworld.com/2020/03/27/microsoft-flight-sim-2020-released-multiplayer-news/#respond</comments>
		<wfw:commentRss>https://vrflightworld.com/2020/03/27/microsoft-flight-sim-2020-released-multiplayer-news/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Microsoft Flight Simulator]]></category>
		<description>&lt;p&gt;Multiplayer is something that most flight simulators haven’t really focused on in the past. FSX used to have a multiplayer platform, however once Microsoft stopped supporting this, FSX lost it’s ability to fly natively in multiplayer.  Microsofts new Flight Simulator has taken the concept of multiplayer and has taken it further then I think most […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/2020/03/27/microsoft-flight-sim-2020-released-multiplayer-news/&quot;&gt;How Microsoft Flight Simulator 2020 Multiplayer Works&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[
<iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/CYlr2_pEoxY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>



<p class="wp-block-paragraph">Multiplayer is something that most flight simulators haven’t really focused on in the past. FSX used to have a multiplayer platform, however once Microsoft stopped supporting this, FSX lost it’s ability to fly natively in multiplayer.&nbsp;</p>



<p class="wp-block-paragraph">Microsofts new Flight Simulator has taken the concept of multiplayer and has taken it further then I think most of us expected.&nbsp;</p>



<p class="wp-block-paragraph">Microsoft divided the experience into three sections for flight. These sections are Life Players, All Players and Groups. Let’s break down what each does.</p>



<p class="wp-block-paragraph">***Update: Microsoft has released the Pre-Order version of this sim. <a href="https://microsoft.msafflnk.net/c/2102478/465579/7814?prodsku=9N8NNL97Q7RJ&amp;u=https%3A%2F%2Fwww.microsoft.com%2Fen-ca%2Fstore%2Fp%2Fmicrosoft-flight-simulator-deluxe---preorder%2F9N8NNL97Q7RJ&amp;intsrc=PUI1_3536" target="_blank" aria-label="undefined (opens in a new tab)" rel="noreferrer noopener sponsored nofollow"> PRE-ORDER</a> Today. Please note that this link is a paid affiliate link, which means that I earn a small commision if you use my link, however this will not affect your purchase or price in any way. Thanks for the support!</p>



<h2 class="wp-block-heading"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3477" src="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-in-Grass.jpg" alt="" width="800" height="450" srcset="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-in-Grass.jpg 800w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-in-Grass-300x169.jpg 300w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-in-Grass-768x432.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></h2>



<h2 class="wp-block-heading">Live Player</h2>



<p class="wp-block-paragraph">In Live Player Mode, you will essentially be flying as a real world pilot. This is the most realism I have seen in a sim. You are actually forced to fly in real world weather, with regulations, real world time and with real world aircraft&#8230;. Yes, I mean actual real world aircraft from real life flights.</p>



<p class="wp-block-paragraph">They are using their servers to pull in live flight tracking into the simulator. So essentially you will be flying with real world pilots and sim pilots. Something that I really didn&#8217;t even think of and am so glad that Microsoft was ahead of me on that one.</p>



<p class="wp-block-paragraph">Now, of course it could get overwhelming with all that traffic. Could you imagine if there were thousands of sim pilots flying out of one airport. IT WOULD BE ABSOLUTE CHAOS. Well luckily the sim will keep things reasonable, by only allowing you to have the closest 50 planes in your sim. This applies to the multiplayer planes, however I don&#8217;t believe it applies to the real world planes. I believe those will continue as unrestricted.</p>



<h2 class="wp-block-heading"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3479" src="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-Menu.jpg" alt="" width="800" height="450" srcset="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-Menu.jpg 800w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-Menu-300x169.jpg 300w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-Menu-768x432.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></h2>



<h2 class="wp-block-heading">All Players</h2>



<p class="wp-block-paragraph">All players is a mode that allows you to fly with no regulations, any weather, any time of day and with no restrictions. This is the mode for that laid back flight where you are skimming around the ground in a very illegal fashion. Also, this will come in handy for that day you just want nice weather and are tired of the constant rain in your area. Really, this is the free flight mode of the sim.</p>



<script async="" data-uid="60fea2728c" src="https://prodigious-pioneer-2895.ck.page/60fea2728c/index.js"></script>



<h2 class="wp-block-heading">Groups</h2>



<p class="wp-block-paragraph">When you create a group, you essentially restrict the traffic to people who join your group. The person who creates the group can change the weather, time of day or any other settings in regards to the flight. In this mode, your group will the only multiplayer planes that can see you.</p>



<h2 class="wp-block-heading"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3478" src="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-map.jpg" alt="" width="800" height="450" srcset="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-map.jpg 800w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-map-300x169.jpg 300w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Simulator-2020-planes-map-768x432.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></h2>



<h2 class="wp-block-heading">Technical Problems this solves</h2>



<p class="wp-block-paragraph">As Microsoft has been in the sim world for a long time, they know the problems that are faced by the average simmer.</p>



<p class="wp-block-paragraph">This includes the problem that has happen in multiplayer FSX, where the planes would appear and disappear. There are also plane tracking issues that come into effect.</p>



<p class="wp-block-paragraph">For example, if you have a real world flight going from one location to another and the tracking data gets dropped, what happens to that plane in the sim&#8230; Does it go disappear or crash?</p>



<p class="wp-block-paragraph">Well luckily Microsoft has thought of the answer to these problems. They have an advanced system in place that allows an AI to take over the flight when the signal gets dropped. This allows for the AI to continue the flight until a proper data point is obtained again.</p>



<p class="wp-block-paragraph">They also state that the sim will be very smooth with multiplayer. There will be no planes jumping around from location to location, just because the data jumps. Essentially Microsoft has found a way to bridge this gap and create an amazing experience.</p>



<h2 class="wp-block-heading">Are you Excited?</h2>



<p class="wp-block-paragraph">If you are excited about this, then you should check out my YouTube video and Podcast on the subject.</p>



<p class="wp-block-paragraph">Also, join us in our VR Flight World Community (Facebook Group).</p>



<p class="wp-block-paragraph">Thanks for reading!</p>



<p class="wp-block-paragraph">Dan</p>





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<p><a href="https://www.psnzrt.hu/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">toto togel</a></p><p>The post <a href="https://vrflightworld.com/2020/03/27/microsoft-flight-sim-2020-released-multiplayer-news/">How Microsoft Flight Simulator 2020 Multiplayer Works</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
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		<itunes:subtitle>Multiplayer is something that most flight simulators haven’t really focused on in the past. FSX used to have a multiplayer platform, however once Microsoft stopped supporting this, FSX lost it’s ability to fly natively in multiplayer.</itunes:subtitle>
		<itunes:summary>Multiplayer is something that most flight simulators haven’t really focused on in the past. FSX used to have a multiplayer platform, however once Microsoft stopped supporting this, FSX lost it’s ability to fly natively in multiplayer.  Microsofts new Flight Simulator has taken the concept of multiplayer and has taken it further then I think most […]</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
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		<title>VR for Microsoft Flight Sim 2020?</title>
		<link>https://vrflightworld.com/microsoft-flight-sim-vr/</link>
		<pubDate>Thu, 26 Mar 2020 15:35:27 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=3450</guid>
		<comments>https://vrflightworld.com/microsoft-flight-sim-vr/#respond</comments>
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		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Microsoft Flight Simulator]]></category>
		<description>&lt;p&gt;So with the news of Microsoft Flight sim 2020, most of us who fly in VR, were very excited to see what Microsoft was planning, however there appears to be some confusion on whether or not they are planning to add VR to Microsoft Flight Sim 2020. ***Update: Microsoft has released the Pre-Order version of […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/microsoft-flight-sim-vr/&quot;&gt;VR for Microsoft Flight Sim 2020?&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/U4BJQMQazBk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>



<p class="wp-block-paragraph">So with the news of Microsoft Flight sim 2020, most of us who fly in VR, were very excited to see what Microsoft was planning, however there appears to be some confusion on whether or not they are planning to add VR to Microsoft Flight Sim 2020. </p>



<p class="wp-block-paragraph">***Update: Microsoft has released the Pre-Order version of this sim. <a href="https://microsoft.msafflnk.net/c/2102478/465579/7814?prodsku=9N8NNL97Q7RJ&amp;u=https%3A%2F%2Fwww.microsoft.com%2Fen-ca%2Fstore%2Fp%2Fmicrosoft-flight-simulator-deluxe---preorder%2F9N8NNL97Q7RJ&amp;intsrc=PUI1_3536" target="_blank" rel="noreferrer noopener">PRE-ORDER</a> Today. Please note that this link is a paid affiliate link, which means that I earn a small commision if you use my link, however this will not affect your purchase or price in any way. Thanks for the support! ***</p>



<p class="wp-block-paragraph">We were also skeptical about this new sim, as the last sim they released was a complete flop. Now, don&#8217;t get me wrong, I&#8217;m not talking about FSX. That was an amazing sim that is still being played to this day by many many flight simmers. No, the sim I am referring to is &#8216;Microsoft Flight&#8217;&#8230; It was built as more of a game and less of a sim. So this is why there was a lot of worry about the release of Microsoft Flight Sim 2020. This worry was put to rest almost immediately when they advised that this would be a flight simulation and not a game. They emphasised the simulation part of this. Since that announcement, they have proven that they are extremely focused on making this the most realistic sim available today.</p>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="800" height="450" src="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Sim-Clouds-and-Mountains.jpg" alt="" class="wp-image-3453" srcset="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Sim-Clouds-and-Mountains.jpg 800w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Sim-Clouds-and-Mountains-300x169.jpg 300w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Sim-Clouds-and-Mountains-768x432.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<h2 class="wp-block-heading">What about VR?</h2>



<p class="wp-block-paragraph">So, what about VR, is it going to be available? Didn&#8217;t they announce that it wouldn&#8217;t be supported initially.</p>



<p class="wp-block-paragraph">In an interview with Jord Neumann, head of the development of Microsoft Flight Simulation,  said the following about VR.</p>



<p class="wp-block-paragraph">&#8220;Right after the E3 trailer came out there was a lot of people making that exact assumption, that ‘Oh yeah, this better be supporting VR right from the get go.’ It honestly wasn’t our plan,&#8221; Jorg Neumann, head of Microsoft Flight Simulator, told AVSIM. &#8220;But we are listening, and we heard it, so we will try our darnedest to make it happen. Whether or not we’re going to pull it off for launch, we can’t commit to that at this point in time, but we are aware of the desire, and given that we genuinely want to make the sim that simmers want, we will try to prioritise that over other things.&#8221;</p>



<p class="wp-block-paragraph">So, things are looking good for VR, however that doesn&#8217;t mean that we are going to get it on launch as he pointed out in the interview, however we have been heard and it will be available at some point down the road.</p>



<p class="wp-block-paragraph">It has also been stated that they want to do a good implementation of VR instead of throwing it on as an after thought. So if they don&#8217;t release it with the sim, don&#8217;t worry, they are probably just making sure that it works properly when it is released. </p>



<h2 class="wp-block-heading">What about computer Specs?</h2>



<p class="wp-block-paragraph">Well, if you are like me, you have probably had the jaw dropping experience when you first started to watch the videos being released by Microsoft Flight Simulation. The graphics are absolutely incredible, right out of the box. No add on scenery and you would have trouble determining if it was real life or a flight sim. But with this being said, that brings up the very scary reality, that a beast of a computer will be necessary to run the sim. Well luckily they have released the specs, which don&#8217;t look as bad as I initially suspected. </p>



<h2 class="wp-block-heading">Minimum System Requirements</h2>



<p class="wp-block-paragraph">So, this is going to be the bare minimum to get started with Microsoft Flight Simulation, however graphics aren&#8217;t going to be great at this level. </p>



<ul class="wp-block-list"><li><strong>CPU:</strong> AMD Ryzen 3 1200, or Intel i5-4460</li><li><strong>GPU:</strong> Radeon RX 570, or Nvidia GTX 700</li><li><strong>VRAM:</strong> 2 GB</li><li><strong>RAM:</strong> 8 GB</li><li><strong>HDD:</strong> 150 GB</li><li><strong>Internet speed:</strong> 5 Mbps (0.6 MB/s)</li></ul>



<h2 class="wp-block-heading">Recommended System Requirements</h2>



<p class="wp-block-paragraph">With this level, you are going to get some decent graphics, however you are still unlikely to be running in VR as VR is very demanding. </p>



<ul class="wp-block-list"><li><strong>CPU:</strong> AMD Ryzen 5 1500X, or Intel i5-8400</li><li><strong>GPU:</strong> Radeon RX 590, or Nvidia GTX 970</li><li><strong>VRAM:</strong> 4 GB</li><li><strong>RAM:</strong> 16 GB</li><li><strong>HDD:</strong> 150 GB</li><li><strong>Internet speed:</strong> 20 Mbps (2.5 MB/s)</li></ul>



<h2 class="wp-block-heading">Ideal System Requirements</h2>



<p class="wp-block-paragraph">Now this is the area that you want to be when looking at flying in Microsoft Flight Simulation. This is going to be close to what you see in the demo videos. </p>



<ul class="wp-block-list"><li><strong>CPU:</strong> AMD Ryzen 7 Pro 2700X, or Intel i7-9800X</li><li><strong>GPU:</strong> Radeon VII, or Nvidia RTX 2080</li><li><strong>VRAM:</strong> 8 GB</li><li><strong>RAM:</strong> 32 GB</li><li><strong>HDD:</strong> 150 GB SSD</li><li><strong>Internet speed:</strong> 50 Mbps (6.3 MB/s)</li></ul>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="800" height="450" src="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Sim-Queens-Town-Airport.jpg" alt="" class="wp-image-3454" srcset="https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Sim-Queens-Town-Airport.jpg 800w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Sim-Queens-Town-Airport-300x169.jpg 300w, https://vrflightworld.com/wp-content/uploads/2020/03/Microsoft-Flight-Sim-Queens-Town-Airport-768x432.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<h2 class="wp-block-heading">So what does this mean for us?</h2>



<p class="wp-block-paragraph">Well, fortunately, this means that most gaming computers on the market should be able to run this flight sim without any trouble&#8230; at least without VR. Now once you add VR, you are adding much more stress to your system. So you can bet that in order to run this sim in VR with amazing graphics, you are going to need an absolute beast of a computer. Do I suspect that running the sim on VR with less of a PC is possible, yes, however only time will tell. There are still no specs for VR at this time. </p>



<p class="wp-block-paragraph">If I were to take a guess, I would say that having at least a RTX 2070 graphics card or equivalent would be necessary to power this sim in VR.</p>



<p class="wp-block-paragraph">Of course, more is always better. </p>



<p class="wp-block-paragraph">Hope this helps. If you want to stay up to date on this information and want to keep posted on the newest updates, follow my youtube channel, subscribe to my podcast or jump on my email list. I plan to keep things updated as things progress.</p>



<p class="wp-block-paragraph">Thanks for reading,</p>



<p class="wp-block-paragraph">Dan</p>
</div></div>



<p class="wp-block-paragraph">P.S. If you are interested in Learning more about what you need to get started in VR, take a look at my post, <a href="https://vrflightworld.com/2017/10/20/5-vr-flight">Top 5 Things You Need to Get Started with a Virtual Reality Flight Simulator</a>. </p>



<p class="wp-block-paragraph">Keep your wheels off the ground and keep flying!</p>





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<p><a href="https://sugarshop.hu/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">togel online</a></p><p>The post <a href="https://vrflightworld.com/microsoft-flight-sim-vr/">VR for Microsoft Flight Sim 2020?</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
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		<itunes:subtitle>So with the news of Microsoft Flight sim 2020, most of us who fly in VR, were very excited to see what Microsoft was planning, however there appears to be some confusion on whether or not they are planning to add VR to Microsoft Flight Sim 2020.</itunes:subtitle>
		<itunes:summary>So with the news of Microsoft Flight sim 2020, most of us who fly in VR, were very excited to see what Microsoft was planning, however there appears to be some confusion on whether or not they are planning to add VR to Microsoft Flight Sim 2020. ***Update: Microsoft has released the Pre-Order version of […]</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:explicit>false</itunes:explicit>
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	<item>
		<title>VRFW 013: Should you Go VR or Stick with a Monitor when Flying a Flight Sim?</title>
		<link>https://vrflightworld.com/2018/11/27/should-you-go-vr-or-stick-with-a-monitor/</link>
		<pubDate>Tue, 27 Nov 2018 15:00:10 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2993</guid>
		<comments>https://vrflightworld.com/2018/11/27/should-you-go-vr-or-stick-with-a-monitor/#respond</comments>
		<wfw:commentRss>https://vrflightworld.com/2018/11/27/should-you-go-vr-or-stick-with-a-monitor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;So, there is always the debate about whether to stick with a monitor or go VR in flight simulation. For me, this is obvious! Go VR!.... Ok, hang on, there is more to it then that. In this episode I want to give you some of the benefits and show you that there is a downside to VR. Yes, even VR Flight World admits that there are some downsides to VR. Of course, the upside completely outweighs the downside, but I want to tell you both sides of the story. So, please join me in episode 13, where I get into the reasons you should have VR and some of the reasons you should avoid it.&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/2018/11/27/should-you-go-vr-or-stick-with-a-monitor/&quot;&gt;VRFW 013: Should you Go VR or Stick with a Monitor when Flying a Flight Sim?&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2996" src="https://vrflightworld.com/wp-content/uploads/2018/11/Should-you-go-VR-Cessna-172-small.jpg" alt="" width="840" height="560" srcset="https://vrflightworld.com/wp-content/uploads/2018/11/Should-you-go-VR-Cessna-172-small.jpg 840w, https://vrflightworld.com/wp-content/uploads/2018/11/Should-you-go-VR-Cessna-172-small-300x200.jpg 300w, https://vrflightworld.com/wp-content/uploads/2018/11/Should-you-go-VR-Cessna-172-small-768x512.jpg 768w, https://vrflightworld.com/wp-content/uploads/2018/11/Should-you-go-VR-Cessna-172-small-272x182.jpg 272w" sizes="auto, (max-width: 840px) 100vw, 840px" /></p>
<p>So, there is always the debate about whether to stick with a monitor or go VR in flight simulation. For me, this is obvious! Go VR!&#8230;. Ok, hang on, there is more to it then that. In this episode I want to give you some of the benefits and show you that there is a downside to VR. Yes, even VR Flight World admits that there are some downsides to VR. Of course, the upside completely outweighs the downside, but I want to tell you both sides of the story. So, please join me in episode 13, where I get into the reasons you should have VR and some of the reasons you should avoid it.</p>
<p><span id="more-2993"></span></p>
<p>My Equipment</p>
<p><a href="http://geni.us/vrheadset">Oculus Rift&nbsp;</a></p>
<p><a href="http://geni.us/Rudderpedals">Logitech G PRO Rudder Pedals</a></p>
<p><a href="http://geni.us/Yoke">Logitech G Saitek PRO Flight Yoke + Throttle Quadrant</a></p>
<p>My System</p>
<p>i5-7600k (overclocked to 4.8Ghz)</p>
<p>GTX 1080Ti (used to use the 1060 with 6GB but recently upgraded)</p>
<p>16 GB of Ram</p>
<p>Thanks for listening and I hope you have an awesome day!</p>
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<p>The post <a href="https://vrflightworld.com/2018/11/27/should-you-go-vr-or-stick-with-a-monitor/">VRFW 013: Should you Go VR or Stick with a Monitor when Flying a Flight Sim?</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
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		<itunes:subtitle>So, there is always the debate about whether to stick with a monitor or go VR in flight simulation. For me, this is obvious! Go VR!.... Ok, hang on, there is more to it then that. In this episode I want to give you some of the benefits and show you tha...</itunes:subtitle>
		<itunes:summary>So, the question is... Should you get into VR Flight or stick with the traditional monitor. Well, there is benefits to both. In this episode I want to show you why you should or shouldn&#039;t get into virtual reality flight simulation.</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
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		<title>VRFW 012: My Top pick for a GA Aircraft in Flight Simulation VR (X-Plane 11)</title>
		<link>https://vrflightworld.com/2018/11/14/vrfw-012-my-top-pick-for-a-ga-aircraft-in-flight-simulation-vr-x-plane-11/</link>
		<pubDate>Wed, 14 Nov 2018 19:47:12 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2987</guid>
		<comments>https://vrflightworld.com/2018/11/14/vrfw-012-my-top-pick-for-a-ga-aircraft-in-flight-simulation-vr-x-plane-11/#respond</comments>
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		<slash:comments>0</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;In this episode, I go into the details of a great payware aircraft that I use (and no I don’t get compensated for saying good things about it). This is the Airfoillabs Cessna 172. I really enjoy this aircraft as I find it has a very realistic flight model. There are so many benefits to […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/2018/11/14/vrfw-012-my-top-pick-for-a-ga-aircraft-in-flight-simulation-vr-x-plane-11/&quot;&gt;VRFW 012: My Top pick for a GA Aircraft in Flight Simulation VR (X-Plane 11)&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2991" src="https://vrflightworld.com/wp-content/uploads/2018/11/X-Plane11_Airfoillabs_Cessna172_post.jpg" alt="" width="840" height="473" srcset="https://vrflightworld.com/wp-content/uploads/2018/11/X-Plane11_Airfoillabs_Cessna172_post.jpg 840w, https://vrflightworld.com/wp-content/uploads/2018/11/X-Plane11_Airfoillabs_Cessna172_post-300x169.jpg 300w, https://vrflightworld.com/wp-content/uploads/2018/11/X-Plane11_Airfoillabs_Cessna172_post-768x432.jpg 768w" sizes="auto, (max-width: 840px) 100vw, 840px" /></p>
<p>In this episode, I go into the details of a great payware aircraft that I use (and no I don&#8217;t get compensated for saying good things about it). This is the Airfoillabs Cessna 172. I really enjoy this aircraft as I find it has a very realistic flight model. There are so many benefits to flying a great plane in X-Plane 11 that I wanted to share it with you. Don&#8217;t get me wrong, the default Cessna 172 is great, but it is missing many features that I find are built into the Airfoillabs plane.</p>
<p>This goes for the flight model as well. The default is great and pretty realistic, however it does not feel as realistic as the Airfoillabs plane. If your interested in this plane, you can find it at <a href="https://www.airfoillabs.com/x-plane-c172sp">Airfoillabs&#8217; website</a> or you can find it at <a href="https://store.x-plane.org/Cessna-172SP-Skyhawk_p_401.html">X-Plane.org</a>.</p>
<p>Also if you like the content, please subscribe! Also take a look at the <a href="https://www.youtube.com/channel/UCtAkSTOAS8kXMcGAIX7MHEg?view_as=subscriber">VR Flight World Youtube Channel</a>.</p>
<p>Lastly, if you want to see what equipment I use, please take a look at the links below.</p>
<p>My Equipment</p>
<p><a href="http://geni.us/vrheadset"> Oculus Rift </a></p>
<p><a href="http://geni.us/Rudderpedals">Logitech G PRO Rudder Pedals</a></p>
<p><a href="http://geni.us/Yoke"> Logitech G Saitek PRO Flight Yoke + Throttle Quadrant</a></p>
<p>My System</p>
<p>i5-7600k (Slightly overclocked)</p>
<p>GTX 1080Ti (used to use the 1060 with 6GB but recently upgraded)</p>
<p>16 GB of Ram</p>
<p>Thanks for listening and I hope you have an awesome day!</p>
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<p>The post <a href="https://vrflightworld.com/2018/11/14/vrfw-012-my-top-pick-for-a-ga-aircraft-in-flight-simulation-vr-x-plane-11/">VRFW 012: My Top pick for a GA Aircraft in Flight Simulation VR (X-Plane 11)</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
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		<itunes:subtitle>In this episode, I go into the details of a great payware aircraft that I use (and no I don’t get compensated for saying good things about it). This is the Airfoillabs Cessna 172. I really enjoy this aircraft as I find it has a very realistic flight mo...</itunes:subtitle>
		<itunes:summary>Here is my top pick in X-Plane 11 for a flight training aircraft. In this episode I go over some great details about this aircraft and show you the ins and outs of what this plane has to offer....Oh, in case you are wondering, this is the Cessna 172 Airfoillabs plane. It is really an amazing payware aircraft that comes loaded with features. Now, features aren&#039;t everything. Without a great flight model, this plane would be nothing to me. Well, lucky for me and you, this plane also has an amazingly realistic feeling flight model. Hope you enjoy the episode!</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
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		<title>Does Flying in VR Feel Like the Real Thing?</title>
		<link>https://vrflightworld.com/does-flying-in-vr-feel-like-the-real-thing/</link>
		<pubDate>Wed, 19 Sep 2018 16:00:51 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=849</guid>
		<comments>https://vrflightworld.com/does-flying-in-vr-feel-like-the-real-thing/#respond</comments>
		<wfw:commentRss>https://vrflightworld.com/does-flying-in-vr-feel-like-the-real-thing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<category><![CDATA[Flight]]></category>
		<category><![CDATA[Real World Pilot]]></category>
		<category><![CDATA[pilot]]></category>
		<category><![CDATA[real world flight]]></category>
		<category><![CDATA[VR flight]]></category>
		<description>&lt;p&gt;Have you ever looked up in the sky and started to drool… Maybe it is just me. I love planes and I constantly think about flying. So much so, that I got into flying flight simulators many years ago. When I started flying sims, it was on FSX. I know, some of you may have […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/does-flying-in-vr-feel-like-the-real-thing/&quot;&gt;Does Flying in VR Feel Like the Real Thing?&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="size-full wp-image-1742" src="https://vrflightworld.com/wp-content/uploads/2017/10/Cessna_Clouds-1-e1516941588940.jpeg" alt="" width="900" height="298" /></p>
<p>Have you ever looked up in the sky and started to drool&#8230; Maybe it is just me. I love planes and I constantly think about flying. So much so, that I got into flying flight simulators many years ago. When I started flying sims, it was on FSX. I know, some of you may have started on much older sims, however this is where I got my start. FSX was a great sim, however my computer couldn&#8217;t keep up.</p>
<p>The sim was old and even on current hardware, it is still a CPU hog. After FSX I tried my hand at X-Plane 9, however I had trouble getting over the interface.  I then added a <a href="http://amzn.to/2Gewt0j" target="_blank" rel="noopener">flight yoke</a>, <a href="http://amzn.to/2FEUakB" target="_blank" rel="noopener">rudder pedals</a> and a <a href="http://amzn.to/2Gewt0j" target="_blank" rel="noopener">basic throttle quadrant</a> <em>(This is an Amazon affiliate link, which means that I do earn a small commision if you buy something from my link. I only show products that I believe in. I personally use the above products for my own flight. If you use my link, I truly appreciate it, however please don&#8217;t feel obligated to use it)</em>.</p>
<p>X-Plane 10 came out and I started to migrate over to the X-Plane world. I always wondered if flying X-Plane 10 felt as realistic as flying a real plane. About a year ago, I got to put this to the test. I began to work towards my private pilots licence. My first real flight was in an older Cessna 172. The flight was amazing. The sensation of flying was completely different. Although, I found my practice with sim rudder pedals helped a lot in controlling the plane on the ground, it was a completely different experience. Once I got in the plane I was hooked.</p>
<h3>Podcast Links</h3>
<p><a href="http://VRFlightWorld.com/Equipment" target="_blank" rel="noopener">VRFlightWorld.com/Equipment</a></p>
<p><a href="http://VRFlightWorld.com/100VR">VRFlightWorld.com/100VR</a></p>
<p><a href="http://VRFlightWorld.com/Subscribe">VRFlightWorld.com/Subscribe</a></p>
<h2>My Most Recent Update</h2>
<p>I upgraded my PC, got X-Plane 11, bought Fly Inside, and purchased an Oculus Rift virtual reality headset. The computer came, and I installed X-Plane 11, which has incredible graphics.  When the Oculus Rift arrived, it took my flight sim to another level. At this point in time, I have some hours under my belt in a real plane. When I put the headset on, I couldn&#8217;t believe how realistic it was. I will say, there is one small downside&#8230; The the graphics are not quite as crisp as a monitor, however the upside easily outweighs the downside.</p>
<h2>The VR Flying experience</h2>
<p>When you put on the headset, everything around you is gone. You are immersed in the cockpit of a plane. You look to the left and you see out the side of the plane. You can look anywhere you want and it is like you are sitting in the plane. You can lean forward to read the gauges or stretch up to get a better view of a landing. Even without the real world motion, the visuals make you feel like you are moving. The sound of the plane is all around you and moves with you as you move your head. The ability to look around, makes flight manoeuvres easier.</p>
<p>One of the complaints I have always heard about pilots who use flight sim, is that the flight simulation makes a real world pilot more reliant on his gauges. When you are out flying in VFR (Visual Flight Rules), you aren&#8217;t flying by gauges and this can make the transition difficult.  While flying a real plane, you should be looking outside most of the time. The VR really allows you to do this, as you are not restricted by looking straight ahead.</p>
<p>Here is a great article with a 100 year old man, who was a former air traffic controller and Army Air Corps pilot. It really puts VR flight into perspective. <a href="https://iq.intel.com/100-year-old-man-experiences-virtual-reality/?sf122438925=1" target="_blank" rel="noopener">100 year old man experiences virtual reality</a></p>
<p>I really think it is one of those things that has to be experienced. If you are interested in getting into virtual reality flight simulation, please keep watching my website, as I will going over many topics, including how to get setup and how much it will cost to get into VR flight. Hope you enjoyed the article. If you want to see more, please sign up for my mail list on the sidebar. This way, I can keep you posted with all the new content I have. I will not use your email for any other purpose, other than to get great content to you.</p>
<p>Here are a few of my more recent posts to check out.</p>
<p>Here are 10 popular posts to help you get started flying in VR.</p>
<ol>
<li><a href="https://vrflightworld.com/2017/11/19/vr-flight-simulation-why/">Why should I get into VR Flight Simulation</a></li>
<li><a href="https://vrflightworld.com/2017/12/06/vr-flight-good-bad/">7 Important Things You Should Know Before Flying in VR</a></li>
<li><a href="https://vrflightworld.com/2017/10/20/5-vr-flight/">Top 5 things you need for VR Flight</a></li>
<li><a href="https://vrflightworld.com/2017/10/25/vr-settings-x-plane-11/">What VR Settings do I use for X-Plane 11?</a></li>
<li><a href="https://vrflightworld.com/2017/10/19/virtual-reality-flight-system-requirements/">Virtual Reality Flight System Requirements</a></li>
<li><a href="https://vrflightworld.com/2017/12/12/5-top-things-understand-buying-computer/">5 Top things that you should Understand when Buying a Computer</a></li>
<li><a href="https://vrflightworld.com/2017/10/30/x-plane-11-vs-aerofly-fs-2/">X-Plane 11 VS Aerofly FS 2</a></li>
<li><a href="https://vrflightworld.com/2017/10/23/3-reasons-use-vr-flight-simulation/">Top 3 reasons to use VR for flight simulation</a></li>
<li><a href="https://vrflightworld.com/2017/10/19/vr-flight-computer/">Do you need the absolute best VR flight computer?</a></li>
<li><a href="https://vrflightworld.com/2017/10/18/does-flying-in-vr-feel-like-the-real-thing/">Does flying in VR feel like the real thing?</a></li>
</ol>
<p>&#8211;Does flying in VR Feel like the real thing? Let&#8217;s go over some of the benefits of flying in VR. I think you already know the answer to this, because if you are like me, the more immersive you can make a flight simulator the better. &#8212;</p>
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<p>The post <a href="https://vrflightworld.com/does-flying-in-vr-feel-like-the-real-thing/">Does Flying in VR Feel Like the Real Thing?</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
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		<itunes:subtitle>Have you ever looked up in the sky and started to drool… Maybe it is just me. I love planes and I constantly think about flying. So much so, that I got into flying flight simulators many years ago. When I started flying sims, it was on FSX. I know,</itunes:subtitle>
		<itunes:summary>Does flying in VR Feel like the real thing? Let&#039;s go over some of the benefits of flying in VR. I think you already know the answer to this, because if you are like me, the more immersive you can make a flight simulator the better!</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:explicit>false</itunes:explicit>
		<itunes:duration>7:21</itunes:duration>
	</item>
	<item>
		<title>VRFW 0010: Save money in Flight Simulation and Flight Training</title>
		<link>https://vrflightworld.com/save-money-in-flight-simulation-and-flight-training/</link>
		<pubDate>Sat, 08 Sep 2018 02:50:58 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2712</guid>
		<comments>https://vrflightworld.com/save-money-in-flight-simulation-and-flight-training/#comments</comments>
		<wfw:commentRss>https://vrflightworld.com/save-money-in-flight-simulation-and-flight-training/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;How much money do you want to spend on Flight Simulation or Flight Training? I’m sure you don’t want to spend more money then you need. Well in this episode, I go over some easy tips on how to save money in flight simulation and flight training. There is a lot of information out there […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/save-money-in-flight-simulation-and-flight-training/&quot;&gt;VRFW 0010: Save money in Flight Simulation and Flight Training&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2714" src="https://vrflightworld.com/wp-content/uploads/2018/10/AdobeStock_47433862-e1536327325932.jpeg" alt="2 white and red small cessna airplane sitting on the tarmac" width="1000" height="667" /></p>
<p>How much money do you want to spend on Flight Simulation or Flight Training? I&#8217;m sure you don&#8217;t want to spend more money then you need.</p>
<p>Well in this episode, I go over some easy tips on how to save money in flight simulation and flight training. There is a lot of information out there and I want to make sure you aren&#8217;t spending money for the sake of spending money.</p>
<p>Hope you enjoy!<br />
Dan</p>
<h3>Show Note Links</h3>
<p>Please note that some of the links below are affiliate links, which means that I make a small commission if you use my link. This doesn&#8217;t cost you anything and helps me to keep producing great content. If you use my link, I truly do appreciate it. I only recommend products that I have used or I believe in.</p>
<h3>My Equipment and links</h3>
<p>Here are all the equipment that I use for my own flight simulation setup.</p>
<ul>
<li><a href="http://geni.us/Rudderpedals" target="_blank" rel="noopener">Logitech G PRO Flight Rudder Pedals</a> &#8211; My Rudder Pedals</li>
<li><a href="http://geni.us/Yoke" target="_blank" rel="noopener">Logitech G Saitek PRO Flight Yoke System</a> &#8211; My Yoke</li>
<li><a href="https://vrflightworld.com/interview/">VRFlightWorld.com/Interview</a> &#8211; Want to be interviewed on VR Flight World Podcast?</li>
<li><a href="https://www.x-plane.com/" target="_blank" rel="noopener">X-Plane 11</a></li>
<li><a href="https://www.x-plane.com/desktop/try-it/">X-Plane 11 Demo</a></li>
<li><a href="http://geni.us/vrheadset" target="_blank" rel="noopener">Oculus Rift</a></li>
</ul>
<h4>Mentioned Websites</h4>
<ul>
<li><a href="https://vrflightworld.com/2018/04/19/vrfw-003-integration-of-flight-controls-into-vr-flight/">Integration of Flight Controls into VR Flight</a></li>
<li><a href="https://www.helisimmer.com/">Helisimmer.com</a></li>
<li><a href="https://flyinside-fsx.com/">FlyInside</a></li>
<li><a href="http://x-plane.org/">X-Plane.org</a></li>
</ul>
<h4>Flight Simulators</h4>
<ul>
<li><a href="http://www.prepar3d.com/product-overview/">Prepar3D</a></li>
<li><a href="https://www.x-plane.com/">X-Plane 11</a></li>
<li><a href="https://www.aerofly.com/">Aerofly FS 2</a></li>
<li><a href="https://www.digitalcombatsimulator.com/en/">DCS Flight Simulator</a></li>
<li><a href="https://store.steampowered.com/app/314160/Microsoft_Flight_Simulator_X_Steam_Edition/">FSX Steam Edition</a></li>
</ul>
<h4>ATC</h4>
<ul>
<li><a href="https://www.vatsim.net/">Vatsim</a></li>
<li><a href="https://www.pilotedge.net/">Pilot Edge</a></li>
</ul>
<h4>Entry Level Joystick</h4>
<ul>
<li><a href="http://geni.us/Joystick">Logitech Extreme 3D Pro Joystick (this is a newer version of what I have)</a></li>
</ul>
<h4>Freeware</h4>
<ul>
<li><a href="https://orbxdirect.com/freeware">ORBX Freeware</a></li>
</ul>
<p><a href="https://upgraderesume.com/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">situs slot</a></p>
<p><a href="https://www.ceradinigroup.com/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">bento4d</a></p>
<p><a href="https://kioussistransys.gr/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">bento4d</a></p>
<p><a href="https://infugaedizioni.it/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">bento4d</a></p>
<p><a href="https://extranet.fedecamaras.org.ve/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">situs toto</a></p>
<p><a href="https://gub.de/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">situs toto</a></p>
<p><a href="https://world.skanray.com/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">situs toto</a></p>
<p><a href="https://login.link-bento4d.com/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">bento4d</a></p>
<p><a href="https://rigatonys.com/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">situs slot</a></p>
<p><a href="https://colombiaconexion.com/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">togel online</a></p>
<p><a href="https://studiomontclair.online/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">link slot</a></p>
<p><a href="https://umi.ac.ug/staff-in-departments/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">toto</a></p>
<p><a href="https://afrima.org/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">bento4d</a></p>
<p><a href="https://rockfordfosgate.in/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">bento4d</a></p>
<p><a href="https://laceiba.sinfronteras.org.mx/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">link slot</a></p>
<p><a href="https://www.cotswoldkoi.co.uk/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">situs slot</a></p>
<p><a href="https://www.kyoritsu-press.com/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">situs toto</a></p>
<p><a href="https://dramaticsnyc.com/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">situs toto</a></p>
<p><a href="https://desasidetapa.id/profil/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">toto togel</a></p>
<p>The post <a href="https://vrflightworld.com/save-money-in-flight-simulation-and-flight-training/">VRFW 0010: Save money in Flight Simulation and Flight Training</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
		<enclosure url="http://traffic.libsyn.com/vrflightworld/010_Save_Money_FINAL.mp3" length="41930926" type="audio/mpeg" />
		<itunes:subtitle>How much money do you want to spend on Flight Simulation or Flight Training? I’m sure you don’t want to spend more money then you need. Well in this episode, I go over some easy tips on how to save money in flight simulation and flight training.</itunes:subtitle>
		<itunes:summary>Save Money with Flight Simulation and Flight Training. Let me help you by diving into some money saving tips!</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:explicit>false</itunes:explicit>
		<itunes:duration>26:58</itunes:duration>
	</item>
	<item>
		<title>VRFW 009: Calum Martin, FSElite Co-founder Talks Flight Simulation</title>
		<link>https://vrflightworld.com/vrfw-009-calum-martin-fselite-co-founder-talks-flight-simulation/</link>
		<pubDate>Tue, 21 Aug 2018 14:00:05 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2686</guid>
		<comments>https://vrflightworld.com/vrfw-009-calum-martin-fselite-co-founder-talks-flight-simulation/#comments</comments>
		<wfw:commentRss>https://vrflightworld.com/vrfw-009-calum-martin-fselite-co-founder-talks-flight-simulation/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;Welcome to the VR Flight World Podcast! In this episode we have brought on Calum Martin, who is a Co-Founder of one of the most well know flight simulation websites, FSElite. We are very happy to have Calum on the VR Flight World Podcast as he provides a lot of value in this episode for anyone […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/vrfw-009-calum-martin-fselite-co-founder-talks-flight-simulation/&quot;&gt;VRFW 009: Calum Martin, FSElite Co-founder Talks Flight Simulation&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2687" src="https://vrflightworld.com/wp-content/uploads/2018/08/Concorde.jpg" alt="Nose of the concorde aircraft" width="1000" height="522" srcset="https://vrflightworld.com/wp-content/uploads/2018/08/Concorde.jpg 1000w, https://vrflightworld.com/wp-content/uploads/2018/08/Concorde-300x157.jpg 300w, https://vrflightworld.com/wp-content/uploads/2018/08/Concorde-768x401.jpg 768w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></p>
<p>Welcome to the VR Flight World Podcast! In this episode we have brought on Calum Martin, who is a Co-Founder of one of the most well know flight simulation websites, FSElite. We are very happy to have Calum on the VR Flight World Podcast as he provides a lot of value in this episode for anyone who enjoys flight sim.</p>
<p>Calum mainly enjoys flying the large aircraft, so if you are interested in flying any of the large aircraft in the future, this is one episode you should pay attention to.</p>
<p>Before you listen, I want to give you one of the biggest pieces of advice that Calum had for anyone looking to enter flight simulation&#8230; &#8220;just have fun&#8221;. There is no point in starting to get into flight simulation if it adds stress to your life. Flight simulation is all about enjoying the experience. Whether you go into flight simulation as a hobby or as a training aid for real world flight training. It should be fun.</p>
<p>Enjoy the Podcast!</p>
<p>Dan</p>
<p><strong>Find more about Calum Martin</strong></p>
<ul>
<li><a href="https://fselite.net/">fselite.net</a></li>
<li><a href="https://fselite.net/contact-us/">FS Elite &#8211; Contact</a></li>
<li><a href="https://twitter.com/FSEliteTweets">FS Elite &#8211; Twitter</a></li>
<li><a href="https://www.facebook.com/fselite/">FS Elite &#8211; Facebook</a></li>
</ul>
<h3>Show Note Links</h3>
<p>Please note that some of the links below are affiliate links, which means that I make a small commission if you use my link. This doesn&#8217;t cost you anything and helps me to keep producing great content. If you use my link, I truly do appreciate it. I only recommend products that I have used or I believe in. Thanks!</p>
<h4>Learning</h4>
<ul>
<li><a href="https://www.avsim.com/">AVSIM</a></li>
</ul>
<h4>Flight Simulators</h4>
<ul>
<li><a href="http://www.prepar3d.com/product-overview/">Prepar3D</a></li>
<li><a href="https://www.x-plane.com/">X-Plane 11</a></li>
<li><a href="https://www.aerofly.com/">Aerofly FS 2</a></li>
</ul>
<h4>Planes</h4>
<ul>
<li><a href="https://a2asimulations.com/product/accu-sim-cherokee-180-p3d/">Piper Cherokee 180 &#8211; Created by A2A (Prepare3D)</a></li>
<li><a href="https://a2asimulations.com/product/accu-sim-c172-trainer-p3d-academic/">Cessna 172 trainer &#8211; Created by A2A (prepar3D)</a></li>
<li><a href="https://www.aerosoft.com/us/flight-simulation/prepar3d/aircraft/2435/a320-family-professional-bundle?c=363">A320 family of aircraft &#8211; Created by Aerosoft  (prepar3d)</a></li>
<li><a href="https://www.justflight.com/product/c152">Cessna 152 &#8211; Created by Just Flight (prepar3D &amp; FSX)</a></li>
<li><a href="https://www.justflight.com/product/c152-xplane">Cessna 152 &#8211; Created by Just Flight (X-Plane 11)</a></li>
</ul>
<h4>Weather</h4>
<ul>
<li><a href="https://hifisimtech.com/">Active Sky by Hifi Simulation Technology</a></li>
<li><a href="http://www.rexsimulations.com/">REX Simulations</a></li>
<li><a href="http://rexskyforce.com/weather.html">REX Sky Force</a></li>
<li><a href="http://store.x-plane.org/Ultra-Weather-XP_p_633.html">Ultra Weather</a></li>
<li><a href="http://xenviro.net/">xEnviro</a></li>
</ul>
<h4>ATC</h4>
<ul>
<li><a href="https://www.vatsim.net/">Vatsim</a></li>
<li><a href="https://www.pilotedge.net/">Pilot Edge</a></li>
<li><a href="https://ivao.aero/">IVAO</a></li>
<li><a href="http://www.pointsoftware.de/">PRO-ATC/X</a></li>
</ul>
<h4>Controls</h4>
<ul>
<li><a href="http://geni.us/Sidewinder">Sidewinder Joystick &#8211; Microsoft</a> (appears to be discontinued)</li>
<li>For more controls, take a look at my equipment below (Such as the Saitek controls)</li>
</ul>
<h4>Adventures</h4>
<ul>
<li><a href="http://www.fseconomy.net/">FSEconomy</a></li>
<li><a href="http://www.fspassengers.com/">FsPassengers</a></li>
</ul>
<h4>Pilots and flight Simmers to follow (YouTube)</h4>
<ul>
<li><a href="https://www.youtube.com/channel/UCR4zZ67M_zwws0nq6gy9eEw">Flight Sim Deck</a></li>
<li><a href="https://www.youtube.com/channel/UC1s_8hYVql2DuDmwuBt9yJA">Aus Flight Simmer</a></li>
<li><a href="https://www.youtube.com/user/oalabdullah1">Q8 Pilot</a></li>
<li><a href="https://www.youtube.com/channel/UCe9fggL9PwEqSyMDrlLubVw/videos">Blackbox711</a></li>
</ul>
<h4>FS Elite&#8217;s new project information (DCTRY &#8211; directory)</h4>
<ul>
<li><a href="https://fselite.net/news/introducing-dctry-your-airport-add-on-directory/">DCTRY Information</a></li>
</ul>
<h3>My Equipment and links</h3>
<p>Here are all the equipment that I use for my own flight simulation setup.</p>
<ul>
<li><a href="http://geni.us/Rudderpedals" target="_blank" rel="noopener">Logitech G PRO Flight Rudder Pedals</a> &#8211; My Rudder Pedals</li>
<li><a href="http://geni.us/Yoke" target="_blank" rel="noopener">Logitech G Saitek PRO Flight Yoke System</a> &#8211; My Yoke</li>
<li><a href="https://vrflightworld.com/interview/">VRFlightWorld.com/Interview</a> &#8211; Want to be interviewed on VR Flight World Podcast?</li>
<li><a href="https://www.x-plane.com/" target="_blank" rel="noopener">X-Plane 11</a></li>
<li><a href="http://geni.us/vrheadset" target="_blank" rel="noopener">Oculus Rift</a></li>
</ul>
<h2>Transcription for the Podcast</h2>
<div class="scrollbox" style="height: 320px; width: auto; border: 1px solid #ccc; font: 16px/26px Georgia, Garamond, Serif; overflow: auto;">Announcer (John Melley):          Welcome to the VR Flight World Podcast. The place where flight training and your home office collide.<br />
                    Get tips, tricks and in-depth interviews about flight training, virtual reality and flight simulation.<br />
                    With your host, Dan Caston.</p>
<p>Dan Caston:         Hey everyone and welcome to the Flight World Podcast. Today we&#8217;re gonna have a special guest on the show, Calum Martin. So Calum is one of the co-founders of FSElite. He&#8217;s very knowledgeable and I&#8217;m really excited to have him on the podcast today. So without holding you up any longer, here&#8217;s Calum Martin.<br />
                    Hey Calum. Welcome to the VR Flight World Podcast. I&#8217;m really excited to have you here. Would you mind just going over quickly, give us a run-down of how you got into VR Flight. Sorry, into FlightSim?</p>
<p>Calum Martin:       Sure. So, I got into FlightSim when I was probably about eight years old and my parents bought me a copy of FS2000 and, just FS2000 actually, because some of my family used to work on Concorde. So the big selling point of FS2000 was the ability to fly a Concorde. So my parents got me that and, yeah, I just remember booting it up on my PC back in those days and I didn&#8217;t have a joystick or anything like that, so I was trying to basically fly this Concorde with a mouse and keyboard which, as you can probably imagine, didn&#8217;t go down too well.</p>
<p>Dan Caston:         Yeah, for sure.</p>
<p>Calum Martin:       And a couple of years later after just not really being that involved in the Internet and stuff and eventually I discovered this website called Afsim and then discovered that actually you could expand your whole platform with [inaudible 00:01:46] ,aircraft, and then, from there, my world just grew and grew and grew to where it is today. And, yeah, I think ever since FS2000 I&#8217;ve doubled in and out of flight simulation and stuff, depending on what&#8217;s been going on in my life, but I think I&#8217;m firmly involved in that community now which is pretty awesome and I think it&#8217;s a really exciting time, and certainly that threw me back in a lot was this whole introduction of virtual reality and stuff, and that&#8217;s what drew me to your website as well.</p>
<p>Dan Caston:         For sure. So what kind of system are you running right now?</p>
<p>Calum Martin:       So I&#8217;m using a Gtx 1082 Ti, but my biggest challenge is I&#8217;m not using it to it&#8217;s best capacity. I&#8217;ve still got a 10ee monitor and, again, the reason I bought a graphics card that was probably way out speccing of my PC, was because of the RN, this whole kind of hype around this particular card was really suited for virtual reality and, like I said, I want to start delving more into that, into that eco system as it were. So I thought I&#8217;ll invest now and hopefully it&#8217;ll pay off in the future. And then my primary platform for flight simulation is Prepar3D v4 at the moment.</p>
<p>Dan Caston:         Okay. For sure. Yeah Gtx 10 Ti is a nice card. I&#8217;m actually only running the 1060 with 6 gigabytes so, for me, I have to lower some settings and that kind of thing. But with the 10 ee you should be, yeah, you should be doing pretty well when you go into VR.</p>
<p>Calum Martin:       Well what sim do you use, just to-</p>
<p>Dan Caston:         I&#8217;m actually running, mostly I run X-Plane 11. That&#8217;s what I&#8217;ve been running.</p>
<p>Calum Martin:       Yeah.</p>
<p>Dan Caston:         I&#8217;ve looked, I haven&#8217;t actually went into PreparD yet, but just today I was actually looking at that and I&#8217;m probably gonna get into PreparD as well. What drives you to PreparD versus the other sims?</p>
<p>Calum Martin:       I think just my &#8230; so FS2000 was an ESP platform and I&#8217;ve kind of grown up with those platforms and investment as well in terms of the aircraft and I&#8217;m sure it we&#8217;ll come onto this in a little bit, but I enjoy flying heavy aircraft and studying the systems and stuff and, for me, the only mark I really kind of saw that that level of aircraft at the time was all in FSX and PreparD v1.2. So I invested a lot of money in those aircraft and since then developed a [inaudible 00:04:42] ouverture. Version 4 which is 64 bit which, again, kind of kept me with that back [inaudible 00:04:48]. But, again, I&#8217;ve really started to see how X Planes really began to come into its own. I mean the 727 was just released and apparently that&#8217;s really great. And there&#8217;s a whole bunch of other aircraft for X Plane that offered that level of system depth that I would desire to really enjoy that side of simulation as well.</p>
<p>Dan Caston:         Mm-hmm. (Affirmative). For Sure. Okay, so you mentioned you mainly fly with the heavy aircraft or what else do you like to fly when you&#8217;re flying sims?</p>
<p>Calum Martin:       It depends really. When I fly with a group of mates I quite enjoy flying the smaller aircraft, like the Piper Cherokee, for me it&#8217;s way out, it&#8217;s an incredible aircraft just because I think there are quite a lot of sceneries out there that are so detailed and full of depth that when you constantly fly jets, jet liners and stuff, you miss all those really cool details and points of interest, and I think we take it for granted quite a lot of the time as Simmers and quite often, try as a developer might, I don&#8217;t think they always necessarily give you every information about that product they have so you quite often miss really cool little quirks or details.<br />
                    So, yeah, when I fly with a group of mates and stuff, trying to fly low and slow is pretty awesome &#8217;cause you can check out different areas and you can compare and make your own little challenges and stuff, which I think is pretty awesome. And, again, it&#8217;s why I want to go into VR because trying to fly these aircraft with a static 2D screen is enjoyable, but the numerous times I&#8217;ve tried VR at different events, it&#8217;s blown my mind every time, but I&#8217;ve just, I&#8217;ve been a bit too scared and too cautious to do that investment in terms of the headsets and all that sort of stuff.</p>
<p>Dan Caston:         Yeah, for sure. Yeah it&#8217;s kind of neat to be able to look around and actually see the plane around you and it brings you right into the plane. You can actually feel it a little bit when you&#8217;re doing different things.</p>
<p>Calum Martin:       You get a real sense of speed don&#8217;t you? And you&#8217;re almost ducking and diving to try and find certain things-</p>
<p>Dan Caston:         Yeah.</p>
<p>Calum Martin:       &#8230;and you must look crazy from the perspective of someone watching you but when you&#8217;re- </p>
<p>Dan Caston:         Yeah. You do.</p>
<p>Calum Martin:       [inaudible 00:07:17] It&#8217;s amazing.</p>
<p>Dan Caston:         For sure. Yeah, you watch people play other games with the headset on and they&#8217;re swinging their arms around. It&#8217;s pretty funny to watch from the outside but it&#8217;s pretty neat when you&#8217;re in there.</p>
<p>Calum Martin:       Oh, really?</p>
<p>Dan Caston:         Yeah. Alright. Right now you have FS-Elite. What is your role with FSElite? Is it your website or how are you involved with this website?</p>
<p>Calum Martin:       So it&#8217;s myself, a guy called Greg and a guy called Jordan. We&#8217;re all co-founders of FS-Elite and our vision at the time was to challenge the norm for media outlet within the Flight Sim community &#8217;cause we felt we could do it a bit better, a bit differently and find a way to just engage with the community a little bit more. And that was just over two years ago. Without trying to sound too arrogant I think we&#8217;ve done a decent job at the minute of doing that, especially that when we&#8217;ve attended events and stuff we&#8217;ve had those people come up to us and just express their passion and desire for us to succeed, which is really good motivation for us. And the reason I got involved: I&#8217;ve always dabbled in running websites, even since I was ten years old, I was doing some gaming stuff which was fun but obviously the gaming market is significantly different and you&#8217;ve got massive players out there, so trying to run your own little blog and stuff was almost impossible.</p>
<p>Dan Caston:         Mm-hmm. (Affirmative).</p>
<p>Calum Martin:       But I enjoyed that aspect of voicing my opinion or writing a story or an article or a review. Just that &#8230; even if one person reads the review and finds it somewhat helpful, to me that is kind of success. But I think we&#8217;ve been very fortunate as a community FS-Elite. We&#8217;ve got an amazing team, like 20 people who will support the website in their own unique capacity, whether that&#8217;s a video producer or whether that&#8217;s someone who just checks our articles to make sure that they&#8217;re all spelt correctly and all be flow and consistent. So, yeah, I&#8217;ve got an amazing team. They&#8217;re the ones who really should be at the forefront of all the praise and stuff &#8217;cause they do a remarkable job at keeping stuff running whilst I do other things and stuff as well.</p>
<p>Dan Caston:         Yeah, for sure. Actually I&#8217;ve had one of the people that follow my blog and my podcast come up when I started this interview section they said: You have to talk to the people at FS-Elite and get someone on your podcast. So that was actually a request from one of them. So when you reached out and I thought that, for sure, this would be perfect.</p>
<p>Calum Martin:       Oh my God! That&#8217;s awesome! I know I said I wasn&#8217;t really aware of your website until you interviewed Sergio who, I think, he is such a passionate bloke about helicopters and stuff and you mentioned helicopters in the FlightSim World and you just automatically think of Sergio.</p>
<p>Dan Caston:         Yeah, for sure.</p>
<p>Calum Martin:       He&#8217;s one of the best guys out there for sure. So when I saw he spent some time with you and I listened to your podcast. Right, I need to contact you guys and, look, I checked out your site and I think it&#8217;s great. So that was why I messaged you in the first place was just to say: Hey, this looks awesome. So-</p>
<p>Dan Caston:         Yeah, for sure. That&#8217;s awesome. Okay, so just jumping ahead here. If you were to get into flying airlines and that kind of thing, where would you start, even without VR right now, if you were start getting into aircraft with airlines, where would you start because you&#8217;ve obviously had a lot of experience with that?</p>
<p>Calum Martin:       That is a tough question. I think the best advice is just firstly to have fun. I mean there are so many aircraft out there that are different from one another, whether that&#8217;s a big 747 or if you&#8217;re trying to learn how to fly like a little CRJ or something. There&#8217;s a whole breadth of aircraft of different levels of complexity out there. So there&#8217;s this big debate between current &#8230; some developers about whether one aircraft is superior to the other because one&#8217;s more complex than the other, but ultimately at the end of the day, if someone&#8217;s moved to the hobby and wants to learn to fly a plane, then the ultimate goal is to have fun.<br />
                    So if they pick up one aircraft that maybe isn&#8217;t as complex as another, the standard operating procedures are kind of the same. If it&#8217;s a certain aircraft, it&#8217;s a certain aircraft. But as long as they start that learning process somewhere, you kind of develop as you go along. So I would start with just making sure you follow the tutorial flight if there&#8217;s one supplied because nine times out of ten they cover the basics and then a few little extras. But the best resource I&#8217;ve ever found is just by practicing, flying with friends and just getting involved in different communities, whether it&#8217;s Facebook or Discord or forums and just ask questions and be sincere and just be honest with people and just say: Look I&#8217;m trying to learn about this. What advice can you give me? And I think that&#8217;s probably where, if I were speaking back to ten year old Calum however many years ago, that would have been the advice. Oh, and definitely get a joystick &#8217;cause trying to fly with arrow cues and a mouse is definitely not gonna help you with learning a large airline to fly. That&#8217;s for sure.</p>
<p>Dan Caston:         For sure. Any communities out there that you could recommend? Someone to look into?</p>
<p>Calum Martin:       (chuckles) I think the first community I would go to is whichever developer or publisher you bought the aircraft from. Go to their support forums because obviously they&#8217;re gonna be the most experienced of people who understand what you&#8217;re asking. But I think there&#8217;s a whole breadth of Facebook groups out there. You could just Facebook search PreparD v4 and you&#8217;ll find twenty different groups.</p>
<p>Dan Caston:         Mm-hmm. (Affirmative).</p>
<p>Calum Martin:       And if you just ask the question someone&#8217;s gonna give you an answer. I know one of the groups that we help to run. People ask questions all the time and there are plenty of answers and plenty of knowledgeable people. So, yeah, I would just source out &#8230; definitely, if you want a specific aircraft, then go to that developer&#8217;s website &#8217;cause that&#8217;s where you&#8217;re probably gonna find the most useful answers.</p>
<p>Dan Caston:         Okay. You mentioned joysticks too. Is there anyone that you use in particular or one that you would start out with if you were going to start?</p>
<p>Calum Martin:       I think &#8230; what did I have? I think I had something called Sidewinder when I was young. And, again, if it&#8217;s someone who&#8217;s brand new, starting out for the first time, it&#8217;s perfectly sufficient to use one of those &#8217;cause they&#8217;re cheap. I think they&#8217;re about 30 Pounds.</p>
<p>Dan Caston:         Really.</p>
<p>Calum Martin:       Maybe about 45. [inaudible 00:14:57]. But they&#8217;re perfect. They&#8217;ve got a little throttle. You can fly around with it. I know there are people out there that buy their first one, it&#8217;s the Hotas. This massive thing with about a billion buttons on it.</p>
<p>Dan Caston:         Right.</p>
<p>Calum Martin:       I use it in a minute and it&#8217;s just really embarrassing to admit. I had some issues with joysticks. I bought this game for my PlayStation 4 a little while ago and it came with a plug-in joystick, like a combat sim, or something like that, I can&#8217;t remember what it&#8217;s called, Top [inaudible 00:15:29]but I use that now &#8217;cause it functions fine as a joystick. It does what it needs. But again I know people who have more sophisticated hardware from Saitek and that stuff is really cool as well. So if you wanna splash out a little bit more cash then that&#8217;s definitely a route to go down I would think anyway.</p>
<p>Dan Caston:         For sure. Yeah, the Sidewinder seems like a good starting point &#8217;cause you do have throttle versus just grabbing any joystick out there.</p>
<p>Calum Martin:       I mean if you don&#8217;t wanna buy a joystick and you already own a controller from a games console, I mean they&#8217;re not perfect but again you&#8217;re only starting out and want to keep your costs down then that&#8217;s definitely a way to do it &#8217;cause ultimately you&#8217;re trying to learn how to fly something not necessarily &#8230; just trying to think of different ways for people to get involved and stuff because that is the point of this, I suppose. For someone new.</p>
<p>Dan Caston:         Yeah. For sure. And you mentioned: would you start in a little plane or go straight to the large aircraft? I guess large aircraft seems a lot more procedural and that kind of thing but, yeah, I&#8217;m just curious if you would start in something like a Cessna, like a typical flight train? Or would you, because it&#8217;s FlightSim and you can crash as many times as you want, go straight to the 737 or something big?</p>
<p>Calum Martin:       I don&#8217;t know really. It&#8217;s really hard because when I started I just booted up the Concorde straight away and tried my luck with that.</p>
<p>Dan Caston:         Yeah. It&#8217;s the joys of a FlightSim. Yeah.</p>
<p>Calum Martin:       Yeah, exactly. I think I wouldn&#8217;t wanna say what someone should start with because I think it should be whatever holds your interest. I mean if you go into FlightSim because you wanna try flying a 737 then screw it, just jump in and turn on the engines and see what happens. And I think that&#8217;s how you&#8217;re gonna learn from things very quickly. And I think the great thing about airplanes is the logic applies to pretty much any aircraft, whether it&#8217;s a Cessna or an Airbus or a Boeing. You&#8217;ve got the same laws of physics working with or against you, so if you can grasp that concept then applying it to different aircraft doesn&#8217;t really matter what you&#8217;re doing as long as you understand they all fly a bit different or the procedures are a bit different. And, yeah, that would be the advice I would give.<br />
                    But it&#8217;s so hard because it&#8217;s been so long since I started that whole journey but I&#8217;d be really excited if I was new to the community again just to see the breadth of the products and stuff out there. I mean it&#8217;s just insane.</p>
<p>Dan Caston:         For sure. Alright, so just moving on here. If someone was into FlightSim already and they want to take it to the next level, they wanna start bringing more out of their sim, like they have the basics; they just have the standard scenery, they have standard weather, everything&#8217;s just basic. Where would you suggest they go next? What would be a first purchase you&#8217;d make if you had to buy something like weather, textures, planes or anything like that?</p>
<p>Calum Martin:       Ooh. That&#8217;s a really hard question because I think it depends what you want from the sim. I think you have different people who would prefer something to look good compared to someone who maybe wants to maybe make the experience better in terms of the flight. So I break it down into your aircraft, you&#8217;ve got utilities and you&#8217;ve got scenery and they all do their own unique thing to enhance the simulator. Oh, I don&#8217;t know. That&#8217;s really hard because maybe my best advice would be if you&#8217;ve learnt the basics then I would pick up a scenery like maybe your home airport or something &#8217;cause there&#8217;s so much out there. I&#8217;m sure it&#8217;s just &#8230; maybe like even some developers do regions and stuff so it&#8217;s not just one airport but it&#8217;s a whole city or a whole country or a whole continent. And just start exploring and then build up your portfolio from there and, before you know it, you&#8217;re gonna be adding on hundreds of Dollars worth of stuff.<br />
                    For me, I think, the one of the best purchases I made was a weather engine because the default stuff is not very &#8230; it&#8217;s fine for just doing maybe &#8230; making a couple of circuits and stuff, but when you start doing more adventurous routes and stuff and you wanna experience different weather formations or learning about how weather will impact your aircraft, then you really need to buy a Payware add-on to enhance that. And the great thing about this community is there&#8217;s such a choice, whether you&#8217;re flying in PreparD or whether you&#8217;re flying in Xbian, you&#8217;ve got options for whatever you need, whether you want to be more visual or whether you want more realistic effects, you can do a bit of research and find the one that&#8217;s right for you.</p>
<p>Dan Caston:         For sure. So what are the kind top contenders for weather?</p>
<p>Calum Martin:       (chuckles). So, in PreparD&#8217;s world you&#8217;ve got high phase, active sky, which is what I predominantly use as my weather engine. You&#8217;ve also got a company called REX who have been in this industry for a long, long, long, long, long time and they produce some extremely good texture sets for different weather systems, different ground markings, and their latest software Sky Force integrates the weather engine aspect as well. So, again, and because they&#8217;ve got that texture stuff, both of them have texture sets and stuff but, yeah, I think you&#8217;ve got a really good choice there. In Xbian&#8217;s world I wouldn&#8217;t quote me on this because I&#8217;m not an Xbian expert and I don&#8217;t preach to be one, but you&#8217;ve got a couple. I think there&#8217;s something called [inaudible 00:22:14] weather and xEnviro. Again, two weather engines. I don&#8217;t know really what either of them really do in terms of the specifics, but a bit of research will be able to tell you whether it&#8217;s the right engine for what you desire in your simulator.</p>
<p>Dan Caston:         Okay. I had Bel Geode on the podcast just before Sergio and he was mentioning that some of the weather doesn&#8217;t co-operate with VR, so I guess when you turn your head the actual weather changes and the clouds rotate or they cause issues like that. But have you had anyone come up to you and say: It&#8217;s not working for me in VR with PreparD?</p>
<p>Calum Martin:       I think VR and PreparD is still quite in its infancy. I think none of my team members have really talked to me about it. I think one of my video guys did some video work on it. Hasn&#8217;t really done much since. My knowledge would be that it&#8217;s still &#8230; so I know there&#8217;s lots of issues with weather in terms of, like you said, if you move your head and the clouds start doing spins on its axis and stuff, I think that&#8217;s just down to the simulator and the oldness of the engine as such.</p>
<p>Dan Caston:         Mm-hmm. (Affirmative).</p>
<p>Calum Martin:       I&#8217;ve not really heard of any issues with VR and the weather, not so like what Bel Geode had said, but I can&#8217;t really speak from experience, having not really seen weather in either of those sims in VR.</p>
<p>Dan Caston:         Okay. Have you used any of the air traffic control systems out there like the VATSIM? I see you had a recent article on VATSIM or PilotEdge, like those kind of things. Have you used those before?</p>
<p>Calum Martin:       Yeah. I use VATSIM, not as often as I probably should. A lot of the time if I&#8217;m doing some flying I might do it in the background while doing some work or something so I don&#8217;t really wanna be distracted by air traffic controllers all the time, but when I do fly it&#8217;s predominantly on VATSIM. PilotEdge is an interesting one because what they offer is very unique, I think, and really good for the community. It&#8217;s just not in a region that I particularly would want to fly in. So if they start expanding to Europe and stuff, then maybe I&#8217;d be a bit more keen.<br />
                    Then there&#8217;s, obviously you&#8217;ve got IVAO and you&#8217;ve got a few other ones in development in the minute, such as Koskon. But, again, I think it&#8217;s a really good tool. Again, if we&#8217;re thinking about new people to start learning to fly in the flight simulators and stuff, I think they&#8217;re really helpful. They can be quite scary. I remember my first time I wrote down almost like a script of what I was gonna say &#8217;cause I was worried I&#8217;d get told off by a controller. And it&#8217;s not to suggest that you&#8217;ll get told off, but you don&#8217;t wanna step on anyone&#8217;s toes or embarrass yourself.<br />
                    So it can be a little bit scary &#8217;cause a lot of the time we fly in our bedrooms and we don&#8217;t really speak unless its via text. So my advice is just get involved, get stuck in. There&#8217;s plenty of You Tube content out there to show you how it works or show you how to set things up. It is quite straightforward. But if you don&#8217;t feel confident with ATC online, if I remember rightly there&#8217;s some software prepared called PRO-ATC/X. I think I used it years and years ago. I&#8217;m not sure if it&#8217;s still available, but it&#8217;s a good tool to start learning phraseology and procedures and stuff to enhance your experience if you decide you&#8217;d rather fly offline than online.<br />
                    But honestly, flying online is great &#8217;cause you meet people, recognize names if you fly to and from airports consistently and it&#8217;s certainly how I met a lot of the guys on the FSElite team as well where we&#8217;ve just being chatting online and we fly together and stuff. So it&#8217;s a pretty cool experience.</p>
<p>Dan Caston:         Okay. Cool. And you said PRO-ATC/X is the one? That&#8217;s the one that like a computer ATC?</p>
<p>Calum Martin:       Let me just quickly Google it whilst I&#8217;m here-</p>
<p>Dan Caston:         Sure.</p>
<p>Calum Martin:       &#8230;&#8217;cause I&#8217;m sure it exists. I just haven&#8217;t seen it. Yeah, it does exist. Is it for sale? I think it is. Yeah.</p>
<p>Dan Caston:         Okay.</p>
<p>Calum Martin:       It&#8217;s 50 Euros. That&#8217;s a lot.</p>
<p>Dan Caston:         Okay.</p>
<p>Calum Martin:       When was it? Ah! Upated back in May. So there&#8217;s quite a lot of work. I haven&#8217;t used it in here so I&#8217;m not suggesting everyone should buy it.</p>
<p>Dan Caston:         Yeah, for sure. Yeah, people should do their research before going into it, but I&#8217;ll leave a link anyway. Some people can make their decision if they wanna check that out.</p>
<p>Calum Martin:       Definitely. From what I remember it was pretty decent as an alternative. So-</p>
<p>Dan Caston:         Okay. So, as you&#8217;re flying around is there anything else you could use that if you&#8217;ve been flying around for a while, you start to get in the same routine? Is there anything else you could do that could take you out of that routine and maybe add some extra, like I&#8217;ve heard of FSEconomy? I haven&#8217;t actually used it but those type of things that almost bring a situation into flying?</p>
<p>Calum Martin:       Yeah, FSEconomy is really cool from what I remember. I haven&#8217;t used it in years. There was a &#8230; what was it? I think it was called an FS Passenger and that was a really cool tool at the time because even though you were the pilot of the plane, you were also the cabin crew. </p>
<p>Dan Caston:         Oh, okay.</p>
<p>Calum Martin:       You had to press a button to serve the coffee and if you didn&#8217;t the passengers would get annoyed and then, before you know it, there&#8217;s like a fight broken out on board so you&#8217;d have to end it, divert. (chuckles). And it was [inaudible 00:28:28] thing available and I swear I had a heart attack on my flight every single flight.</p>
<p>Dan Caston:         Yeah.</p>
<p>Calum Martin:       So that was pretty cool. There&#8217;s a couple of others as well that simulate kind of cargo ops, which I think are some of the more interesting things you can do in the sim because there&#8217;s so much freedom with cargo operators and, yeah, it just kinda, like you said, it brings new situations and scenarios into it as well.</p>
<p>Dan Caston:         Kinda gives you a goal.</p>
<p>Calum Martin:       Yeah, and I think as much as my imagination would help, sometimes it&#8217;s nice to be given the goal as well.</p>
<p>Dan Caston:         Mm-hmm.</p>
<p>Calum Martin:       But what I also like as well is that a lot of developers for aircraft in particular at the minute are integrating. So basically if you do something in your aircraft and you do it really wrong or you push it to its limits, it has a lasting impact. So A2A&#8217;s a really good example of some of this. If you do too much of something, you might ruin the spark plugs or you might cause an engine failure; you might break your flaps and that effect will last until you repair it. So that kind of stuff also helps with that whole situational awareness of you&#8217;re actually flying a plane, you&#8217;re not just flying a model on a PC. You&#8217;re actually flying something that you can technically break. </p>
<p>Dan Caston:         Yeah. Yeah.</p>
<p>Calum Martin:       That kind of thing is really quick in the minute as well.</p>
<p>Dan Caston:         Yeah. That&#8217;s neat. It takes it from being a sim to actually doing flights. You wouldn&#8217;t be doing crazy maneuvers in your Cessna if you knew it&#8217;s gonna break. </p>
<p>Calum Martin:       Yeah.</p>
<p>Dan Caston:         Brings a little more realism I guess.</p>
<p>Calum Martin:       And it beats the whole, if you have the Crash Detector on and stuff and you do something like that, and then the sim just freezes with a little green box at the top that says: You crashed.(chuckles).</p>
<p>Dan Caston:         Yeah.</p>
<p>Calum Martin:       Definitely adds a bit more realism in that kind of outcome if you were to do that just by default sim.</p>
<p>Dan Caston:         Right. Yeah, for sure. Is there any Cessna 172s or 152s that you&#8217;ve seen that have come out that would be a realistic sim for someone that actually wants a very solid flight model or is it just something that looks really good?</p>
<p>Calum Martin:       The company I mentioned just now A2A.</p>
<p>Dan Caston:         A2A&#8217;s the one. Yeah.</p>
<p>Calum Martin:       They do incredible GA aircraft and they also do Cessnas as well. So, yeah, if you&#8217;re looking for something that not only does it look photo-realistic, but it also, like I said, has all those extra characteristics so you can damage the plane and stuff like that, then definitely check out their stuff. They use some technology, I think it&#8217;s called AccuSim, and it kind of just replicates a living, breathing environment inside the sim which the airplane reacts to. So you can practice anything from your stored techniques to speed turns and you&#8217;re gonna be able to tell the difference between that and any other aircraft.<br />
                    I mean there are some other great stuff out there for sure but I think if you&#8217;re a student pilot and you&#8217;re looking for that level of detail to practice when you&#8217;re not actually flying in the actual thing, then I couldn&#8217;t think of any other aircraft. When it comes to X-Plane users, again I&#8217;m no expert. I couldn&#8217;t tell you. If your listeners are interested I can ask a couple of my guys and I can forward you a link as well and we can include that.</p>
<p>Dan Caston:         For sure.</p>
<p>Calum Martin:       Yeah?</p>
<p>Dan Caston:         Yeah, if you have something, we&#8217;d definitely include it on the show and know it&#8217;s there for people to check out. Are any of your staff &#8230; is there any pilots on your staff? Or are they all just flight sims experts?</p>
<p>Calum Martin:       (chuckles). A bit of a mix. </p>
<p>Dan Caston:         Yeah.</p>
<p>Calum Martin:       Jordan, who I mentioned earlier, a pilot for an airline in the States, who fly dominantly Saabs. So he&#8217;s always sending us pictures and stories of how they operate and stuff, which is quite unique. We&#8217;ve also got quite a few private pilot license holders as well within the team. So they&#8217;re very useful for people like myself for example, &#8217;cause I&#8217;m hoping to learn to fly in the next year or so. So they&#8217;re really helpful to get that sort of information as well.</p>
<p>Dan Caston:         Yeah, for sure.</p>
<p>Calum Martin:       But, yeah, it&#8217;s nice to have a mix of pilots, not pilots, pilots, sim fans. Maybe not everyone on my team is a massive flight sim expert but they just have real passion for it and they learn a lot from being a part of our team because of the range and experience that we have as well. So that&#8217;s something else that I really appreciate of the team that I work with.</p>
<p>Dan Caston:         Is there anyone on there that does instructional videos?</p>
<p>Calum Martin:       So we have our own You Tube channel but the way we produce our content is we have a really good team of video producers who also have their own channels and stuff. So on the team we&#8217;ve got a guy called Patrick, who&#8217;s The Flight Sim Deck and he&#8217;s not a real, real pilot but he does really take the whole learning thing very seriously so a lot of his videos on his channel are showing you how it operates but based on his learnings and stuff. So he goes into quite a lot of detail in terms of how he learns certain aircraft. Shane is another one, Aus Flight Simmer who, again, he just does a lot of research into the way he flies; and a guy called Kuwait Pilot as well who, again, I don&#8217;t believe he&#8217;s a real world pilot and, if he is, he&#8217;s kept that very quiet from us. But they all contribute their own things to the channel, which I think is really cool and adds kind of variety to the content we produce. And also from different perspectives as well which I hope the community see.<br />
                    In terms of who I would follow: when you asked that question there was one name that came to me and he does incredible videos I feel of A320 operations, and I believe his You Tube handle is BlackBox. There might be some numbers at the end of it but he&#8217;s really, really detailed and he shows you more than just how to take off a plane. He will show you the integral systems and the hows, the whats and the whys which is crucial, I think, to learning aircraft of that level. And there are plenty of &#8230; I mean, I think that&#8217;s the great thing about our community, is that you can search very easily for something or someone and you&#8217;re gonna get a really helpful individual who wants to share their knowledge and experience at the other end.<br />
                    So, yeah. I can&#8217;t really at the top of my head just think of loads of people for loads of different products but it doesn&#8217;t take too long to figure out who you think will be helpful. And again it depends on who the person is. I mean you may resonate with the person teaching you or you may not. And if you don&#8217;t then just find the next person in the long list of people who will teach you how to fly an airplane.</p>
<p>Dan Caston:         Yeah, for sure.</p>
<p>Calum Martin:       You see.</p>
<p>Dan Caston:         Okay. And so that one you said was A320 was the BlackBox? You figured something like that we could always put a link to him in the show notes as well.</p>
<p>Calum Martin:       Yeah. I&#8217;m pretty sure it&#8217;s BlackBox. Mm, yeah. We can add it to the show notes after.</p>
<p>Dan Caston:         Yeah, for sure. Alright. What is your favorite plane to fly and why?</p>
<p>Calum Martin:       I have a big &#8230; so I think my favorite plane to fly is the A319 and 20. I used to work for a UK airline that flew those two aircraft so I worked on them quite a lot. So I enjoy &#8230; I think because I worked on them quite a lot, when I fly them in the sim I can picture myself, it reminds me when I was working on the aircraft, which I can&#8217;t really resonate as much with other airplanes. And I think that&#8217;s why it&#8217;s my favorite because I think one of the most immersing factors for me is the sounds. </p>
<p>Dan Caston:         Mm-hmm. (Affirmative).</p>
<p>Calum Martin:       There are some excellent add-ons out there which really replicate the sound quality to exactly how I remember it or exactly as it is when I fly and stuff in those particular aircraft.</p>
<p>Dan Caston:         For sure.</p>
<p>Calum Martin:       It&#8217;s so versatile as well. You can do a 40 minute hop or you can do five or six hours in those things. So, yeah, they&#8217;re quite good.</p>
<p>Dan Caston:         Okay. What did you do at the airline, if you don&#8217;t mind sharing?</p>
<p>Calum Martin:       I&#8217;d be cabin crew. </p>
<p>Dan Caston:         Okay.</p>
<p>Calum Martin:       And then I used to work as a trainer as well for the ground ops side of things.</p>
<p>Dan Caston:         Okay. Nice. So where would your favorite place to fly be?</p>
<p>Calum Martin:       I wouldn&#8217;t say a favorite. I mean, depends really. If I fancy a challenge then I know what airports to look for. Sometimes, especially during the Winter, a big factor will be weather. I&#8217;d like fly into places that maybe not have great weather. </p>
<p>Dan Caston:         Mm-hmm. (Affirmative).</p>
<p>Calum Martin:       I dunno. It depends. It depends on the aircraft I fly. If I&#8217;m flying a little Cessna 172 I don&#8217;t really want to be flying into a big international airport. I&#8217;d rather fly into some little bush strip or somewhere a little more unique and where I can take those type of aircraft. Yeah. It&#8217;s hard to say what my favorite destination is. I think there&#8217;s a big world out there. I think there&#8217;s a lot-</p>
<p>Dan Caston:         For sure.</p>
<p>Calum Martin:       &#8230;of variety for what you could fly to.</p>
<p>Dan Caston:         Yeah. Definitely. So do you mind telling us a little bit about what&#8217;s new in FS-Elite? You were mentioning before that you have a new, is it called directory or DCTRY? I&#8217;m not sure how you pronounce it but do you have something new coming out?</p>
<p>Calum Martin:       Yes, we got it straight away actually. It&#8217;s a new site called DCTRY and actually it kind of links back into your previous question of favorite destination. So basically what DCTRY intends to be is a kind of a, I mean &#8230; let me ask you. When you use a flight sim, you use X-Plane and stuff, so when you search for a scenery, what is your process to find a new piece of scenery at the minute?</p>
<p>Dan Caston:         Google and probably looking at, following the people on You Tube. I&#8217;ll go through and I&#8217;ll find for example Bel Geode. I&#8217;d look at what he was doing lately. I&#8217;ll grab some of his scenery. Wherever I see some scenery I&#8217;ll grab it. That&#8217;s kind of my process. So, it&#8217;s a little bit sporadic at the moment.</p>
<p>Calum Martin:       So the whole purpose of DCTRY (chuckles) is almost like I paid you to say those answers but I didn&#8217;t. That is your legit answer.</p>
<p>Dan Caston:         Oh, no.</p>
<p>Calum Martin:       So what we wanna do, because I do exactly the same, I either Google the IKEA code and then followed by FSX or a p3 or whatever.</p>
<p>Dan Caston:         Yeah, for sure.</p>
<p>Calum Martin:       I will see what some of the You Tubers and stuff they follow are doing. So there actually is gonna be a huge database of all scenery from modern sims to whether it&#8217;s p3db4, X-Plane and Evelyn or Aero Flyer, that&#8217;s two which, by the way, is amazing for VR. I don&#8217;t know if you&#8217;ve ever tried it.</p>
<p>Dan Caston:         Yeah. I do have Aero Flyer actually.</p>
<p>Calum Martin:       But what we wanna do with DCTRY is have all the scenery available for those sims in one place so instead of Googling it, you come to DCTRY and you can search, I dunno, Challenging Approach, because that&#8217;s what you fancy to fly, and it will search the database for whichever sim you want and it will find airports that have been defined, and again it&#8217;s quite subjective. But it will find things that are deemed as challenging. So you can go: Right, okay, well I&#8217;ve got 25 Dollars to spend so you can set your budget and then ultimately you then get a list of three or four airports and it just simplifies that process of trying to find something because it&#8217;s all in one place. And what we are trying to do is work with You Tubers and streamers so I don&#8217;t know if you&#8217;ve ever heard of a streamer called Squirrel, but we spoke to him at the FX Expo and we showed him it, and a guy called Chewwy as well, another streamer, and they both really loved it.</p>
<p>Dan Caston:         Yeah.</p>
<p>Calum Martin:       And that gave inspiration for &#8230; actually a lot of people ask all the time, like You Tubers and streamers: Oh what scenery do you have? So we&#8217;re gonna give them a way as well to basically look at our database and go: Right I have these sceneries, blah, blah, blah, blah, blah. And they can have their own custom page. So if you went to Directory.net/geo for example, he would have his whole, his directory out there. So you can go: Oh, I see he&#8217;s got this airport so I can click on there and each airport will have full details. So everything from screenshots, videos, if there&#8217;s any news on it from the scenery. The idea is just to put everything into one consolidated place rather than having to try and search 20 different stores or Google it or search dozens of You Tube videos and stuff like that. </p>
<p>Dan Caston:         Mm-hmm.</p>
<p>Calum Martin:       So it just brings it all into one simple place and, yeah, I think it&#8217;s gonna be a very beneficial tool for the community. And not only that, but also I think it will support developers a lot more in terms of having their content more viewed. I get the impression that once a scenery is released by a developer it kind of tales off pretty quickly.</p>
<p>Dan Caston:         Right.</p>
<p>Calum Martin:       So this, hopefully, will kind of help to sustain that a little bit more for them as well. So it benefits everybody essentially.</p>
<p>Dan Caston:         Yeah. I can see that. Is this gonna be a paid membership type thing? Or do you sign up for free? Or how is it gonna work?</p>
<p>Calum Martin:       So anyone can use it for free. So once we launch you would just go to DIRCTY.net and then be able to use it. We&#8217;re gonna have an accounts-based system which includes some more cool details. So, for example, each listing you&#8217;ll be able to add to something cool in My Directory account. So if you just click the button then it will populate a list of all the scenery that you have chosen. So you can use that as either a wish list or you can use it as a list of all the sceneries and the stuff that you own. So we&#8217;re not gonna say what you have to do it for, but it&#8217;s just a function that&#8217;s there.</p>
<p>Dan Caston:         Mm-hmm. (Affirmative).</p>
<p>Calum Martin:       So in the future we&#8217;re gonna be looking at doing live pricing so if a store is having a sale on, then you can compare all the different stores in one place rather than having to go to different stores to find it and stuff as well. So that will be-</p>
<p>Dan Caston:         Nice. So where can people get in touch with you if they want to, like, website, Twitter, You Tube or wherever you&#8217;re out there?</p>
<p>Calum Martin:       So the best way to get in touch with me personally is just through the contact page FS-Elite. I mean you can use our Facebook, Twitter or You Tube to message. I might not always pick up straight away so you&#8217;re better off just emailing me through that. So, yeah, I think that&#8217;s probably the easiest space and I tend to get back to people pretty quickly. I&#8217;ve always been very passionate about listening to people&#8217;s feedback, whether that&#8217;s positive or you&#8217;ve got something else you&#8217;d like to say to me. But I think we&#8217;re on board and I&#8217;ll always try and give you an answer or some reason behind our logic and stuff as well.</p>
<p>Dan Caston:         Right. Sounds good. Well, I think we&#8217;re gonna run out of time here. </p>
<p>Calum Martin:       Typical Brit talking too much.</p>
<p>Dan Caston:         (chuckles). Yeah. No, it&#8217;s perfect. Alright so your website there is FS-Elite.net. Right? That&#8217;s FS-Elite.net? Is that correct?</p>
<p>Calum Martin:       That is perfect.</p>
<p>Dan Caston:         Alright. Awesome. Alright. Well thanks for coming on the podcast. Glad to have you here and we will talk to you soon.</p>
<p>Calum Martin:       Thank you very much for your time as well and just before we go I just wanna say you guys have done some really good work on educating for virtual reality. So, yeah, definitely the advice on here has just been amazing that I&#8217;ve read so far. So I want to say thank you for your hard work as well on that.</p>
<p>Dan Caston:         Ah, thanks man. Talk to you later.</p>
<p>Calum Martin:       Cool. Thanks again.</p>
<p>Dan Caston:         And there you have it. Thanks for joining us for our podcast. Hope you guys enjoyed it and make sure if you do enjoy you subscribe to our channel. If you&#8217;re using iTunes there&#8217;s a subscribe button there. Hit that and you&#8217;ll be notified any time we have any new podcasts coming out. Also check out FS-Elite. This is the website that Calum Martin has been working on. There&#8217;s tons of great information on there. He puts out news articles all the time. So make sure you guys check it out.<br />
                    So we&#8217;re always trying to find new guests for the podcasts and I really wanna make sure I&#8217;m focusing on the people that you want on the podcasts. So make sure you send me an email. My email is dan@vrflightworld.com. That&#8217;s dan@vrflightworld.com. Let me know who you want on the podcasts and I will look through it and see if we can find some of these people and we will contact them and see if we can get them on our show.<br />
                    So for anyone interested, we&#8217;re gonna have the show notes at VR FlightWorld.com/9. That&#8217;s VR FlightWorld.com/9. Doesn&#8217;t matter if it&#8217;s a number or the word. It will lead to the same place. You can also see the show notes in the description of iTunes and all those links on there will be ones we&#8217;ve mentioned, as well as the equipment that I use for my flight sim, as well as anything that&#8217;s mentioned by Calum, we will try to include that in those show notes. So I&#8217;ll add all the links there and it should make it a little easier to find the information you need.<br />
                    Thanks again guys for listening and I hope you guys have an awesome day. We will see you guys in the next episode, which will be about two weeks from now.</p>
<p>Announcer (John Melley):          Thanks for listening to the VR FlightWorld podcast online at VR FlightWorld.com.</p></div>
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<p>The post <a href="https://vrflightworld.com/vrfw-009-calum-martin-fselite-co-founder-talks-flight-simulation/">VRFW 009: Calum Martin, FSElite Co-founder Talks Flight Simulation</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
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		<itunes:subtitle>Welcome to the VR Flight World Podcast! In this episode we have brought on Calum Martin, who is a Co-Founder of one of the most well know flight simulation websites, FSElite. We are very happy to have Calum on the VR Flight World Podcast as he provides...</itunes:subtitle>
		<itunes:summary>In this episode of the VR Flight World Podcast I talk with the Co-Founder of FS Elite, Calum Martin. Calum provides information about how he got started and shares his thoughts on how you can get started, especially when it comes to flying in Prepar3D.</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
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		<itunes:duration>48:08</itunes:duration>
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	<item>
		<title>VRFW 008: VR Flight Sim in a helicopter &#8211; Interview with Sérgio Costa</title>
		<link>https://vrflightworld.com/helicopter-vr-interview-sergio-costa/</link>
		<pubDate>Tue, 07 Aug 2018 13:30:06 +0000</pubDate>
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		<comments>https://vrflightworld.com/helicopter-vr-interview-sergio-costa/#comments</comments>
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		<slash:comments>1</slash:comments>
		<category><![CDATA[Helicopter]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;  Have you ever thought that flying a helicopter would be amazing! Well in this episode of the VR Flight World Podcast, I speak with Sérgio Costa, who has been flying flight sims for most of his life. Sérgio has an exceptional passion for VR flight simulation when it comes to helicopter simulation. He is also […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/helicopter-vr-interview-sergio-costa/&quot;&gt;VRFW 008: VR Flight Sim in a helicopter – Interview with Sérgio Costa&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2661" src="https://vrflightworld.com/wp-content/uploads/2018/08/Huey.jpg" alt="Huey sitting on helipad" width="1000" height="742" srcset="https://vrflightworld.com/wp-content/uploads/2018/08/Huey.jpg 1000w, https://vrflightworld.com/wp-content/uploads/2018/08/Huey-300x223.jpg 300w, https://vrflightworld.com/wp-content/uploads/2018/08/Huey-768x570.jpg 768w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></p>
<p>&nbsp;</p>
<p>Have you ever thought that flying a helicopter would be amazing! Well in this episode of the VR Flight World Podcast, I speak with Sérgio Costa, who has been flying flight sims for most of his life. Sérgio has an exceptional passion for VR flight simulation when it comes to helicopter simulation. He is also the owner of <a href="https://www.helisimmer.com/">Helisimmer.com</a>.</p>
<p>In this episode Sérgio goes over his own VR setup, as well as how to get started training in a helicopter for flight sim. We also talk about the best sim for helicopters and what he recommends to fly when you are getting started. The interview gets into his equipment, which is very unique to the helicopter sim.</p>
<p>If you&#8217;re new to flight simulation or an experienced flight sim pilot, then this episode is for you. Sérgio drops tons of value on everyone and even gives an insight into where he believes that flight simulation will be going in the future.</p>
<p>Enjoy!</p>
<p><strong>Sérgio Costa&#8217;s Contact information</strong></p>
<ul>
<li><a href="https://www.helisimmer.com/">Helisimmer.com</a></li>
<li><a href="https://www.youtube.com/helisimmer">youtube.com/helisimmer</a></li>
<li><a href="https://twitter.com/helisimmer">twitter.com/helisimmer</a></li>
<li><a href="mailto:sergio@helisimmer.com">sergio@helisimmer.com </a></li>
</ul>
<h3>Show Note Links</h3>
<p>Please note that most of the links below are affiliate links, which means that I make a small commission if you use my link. This doesn&#8217;t cost you anything and helps me to keep producing great content. If you use my link, I truly do appreciate it. I only recommend products that I have used or I believe in. Thanks!</p>
<ul>
<li><a href="http://www.pro-flight-trainer.com/">Pro Flight Trainer</a></li>
<li><a href="http://geni.us/vivehtc">HTC Vive</a></li>
<li><a href="https://komodosimulations.co.uk/">Komoto Systems</a></li>
<li><a href="http://www.maxflightstick.com/store/index.php?route=common/home">MaxFlightstick</a></li>
<li><a href="https://www.ryanaerospace.com.au/">Ryan Aerospace</a></li>
<li><a href="http://geni.us/Warthogflightstick">Thrustmaster Hotas Warthog Flight Stick</a></li>
<li><a href="https://www.digitalcombatsimulator.com/en/">Digital Combat Simulator (DCS)</a></li>
<li><a href="https://www.digitalcombatsimulator.com/en/products/helicopters/huey/">DCS Huey</a></li>
<li><a href="https://forums.x-plane.org/index.php?/files/file/39269-bell-429/">Bell 429 with Skids (freeware)</a></li>
<li><a href="https://forums.x-plane.org/index.php?/files/file/39708-bell-429-wlg/">Bell 429 with wheels (freeware)</a></li>
<li><a href="http://www.sensoryx.com/products/">SensoryX gloves</a></li>
<li><a href="https://www.aerofly.com/">Aerofly FS2</a></li>
</ul>
<h3>My Equipment and links</h3>
<p>Here are all the equipment that I use for my own flight simulation setup.</p>
<ul>
<li><a href="http://geni.us/Rudderpedals" target="_blank" rel="noopener">Logitech G PRO Flight Rudder Pedals</a> &#8211; My Rudder Pedals</li>
<li><a href="http://geni.us/Yoke" target="_blank" rel="noopener">Logitech G Saitek PRO Flight Yoke System</a> &#8211; My Yoke</li>
<li><a href="https://vrflightworld.com/interview/">VRFlightWorld.com/Interview</a> &#8211; Want to be interviewed on VR Flight World Podcast?</li>
<li><a href="https://www.x-plane.com/" target="_blank" rel="noopener">X-Plane 11</a></li>
<li><a href="http://geni.us/vrheadset" target="_blank" rel="noopener">Oculus Rift</a></li>
</ul>
<p>&nbsp;</p>
<h2>Transcription for the Podcast</h2>
<div class="scrollbox" style="height: 320px; width: auto; border: 1px solid #ccc; font: 16px/26px Georgia, Garamond, Serif; overflow: auto;">John Melley: Welcome to the VR Flight World Podcast! The place where flight training and your home office collide. Get tips, tricks, and in depth interviews about flight training, virtual reality, and flight simulation, with your host Dan Caston.Dan Caston: Hey everyone and welcome to the VR Flight world podcast, this is episode number eight. Today we&#8217;re going to be interviewing Sergio Costa, who is the owner of Helisimmer.com. He is very knowledgeable when it comes to flight sim specifically when it comes to flying a helicopter. I&#8217;m sure you guys are gonna get some great information from him, so stay tuned, we&#8217;re gonna be talking about VR, we&#8217;re gonna be talking about helicopters, and just flight sim in general, so here we go!<br />
So hey Sergio! Welcome to the VR Flight World Podcast! Glad to have you here.Sérgio Costa: Thank you, and thank you for having me here.Dan Caston: Yeah no worries, we are really excited to have you here. I know you have a ton of experience with helicopters and flight sim in general. So do you mind just giving the audience a quick overview on what got you into flight sim and helicopters?Sérgio Costa: Yeah, yeah, sure thing. Well, I think there&#8217;s this thing that all of us who are in flight simulation have which is a huge passion for aviation. Right, so, I don&#8217;t know anyone that&#8217;s about flight simulation that doesn&#8217;t have a huge passion for real [inaudible 00:01:23] aviation. And that&#8217;s something that obviously I share with the rest of the community. I started having contact with aviation as soon as my brother was in the Air Force.<br />
I was kind of thinking about joining the Air Force as well, but then I got interested with other things, and I kind of side tracked and started working with computers, but back in, I don&#8217;t know, &#8217;94 perhaps, I started looking at flight simulation as something that could be very exciting for me. And so I started playing with Microsoft Flight Simulation. And from there, my passion for the hobby just grew and grew.<br />
And back in, I don&#8217;t know, perhaps 2000, 2002, something like that, I started looking at helicopters. So, everybody likes to fly airliners, everybody likes to fly the jet fighters, everybody likes that kind of stuff, but I was in flight simulation for so long, that I was looking for a new challenge. I was already flying airliners for quite some time. I was already flying general aviation for quite some time. Not exactly, I wasn&#8217;t exactly giving the best use to my flight sim, I was just flying around like crazy and doing, you know, funny stuff, and low flights, low passes, and what not. And back in 2000 or 2002 or something like that, I started looking at helicopters as another challenge.<br />
And that was actually what kind of kicked in something in me that, you know, brought me to actually want to learn more about flight simulation, want to learn more about how actual flying works. How pilots use procedures to get from point A to point B. I started learning about navigation, about patterns, about everything that usually pilots start to learn, I started learning much later down my flight simulation experience. I found a website called OverControl.com, which still exists but it&#8217;s very, I wouldn&#8217;t say it&#8217;s bad but it&#8217;s pretty much stopped right now, and so I learned a lot with the community, and with everybody that was around OverControl and the helicopter flight simulation.<br />
And back in 2006, 2007, I launched a PDF magazine called Rotorwash Magazine, which was an awful amount of work. Having to lay out everything, all the information, trying to get the articles and the reviews and a plethora of things from the guys that were helping me, and eventually the project ended up dying. But my passion for helicopters kept on going. And two years ago, I decided to start and launch HeliSimmer.com, which is my website, and basically give back to the community everything that the community has been giving me for the last twenty plus years.<br />
So that&#8217;s pretty much my road down the flight sim.</p>
<p>Dan Caston: Yeah, wow, that&#8217;s quite impressive. You started in &#8217;94? Is that where you got your aviation passion? That&#8217;s cool.</p>
<p>Sérgio Costa: Yeah, well, in &#8217;94 I was eighteen years old. But my passion for aviation has began much much earlier, with my brother.</p>
<p>Dan Caston: Oh okay, what was your first sim you were using?</p>
<p>Sérgio Costa: My first one? I think it was FS, Flight Simulator 4? Or something? And it was actually at my friend&#8217;s house, they didn&#8217;t have a computer back then. But I managed to get to purchase a copy of Flight Simulator, of FS4, from a guy that was abandoning flight simulation. He didn&#8217;t like it, it was just, you know, back then too much of a hassle for him. He wanted something simpler, and we look back, FS4 wasn&#8217;t actually that much complex, but he wanted something more simple and just shoot down stuff and so he was selling a copy of FS4.<br />
I bought it, and brought it to a friend of mine, and told him that I had this amazingly cool game, and the guy fell asleep while I was trying a flight sim so, yeah. I don&#8217;t think he liked it that much, but I loved it. I was completely hooked. I was completely hooked.</p>
<p>Dan Caston: Yeah, for sure. So, what kind of system are you now running?</p>
<p>Sérgio Costa: I have an Intel i7 7700, not the K, the regular one that&#8217;s not overclocked, and NVIDIA GEFORCE GTX1060 which is the very bare minimum for you to be able to use VR, so I advise you guys to get a 1070 at least, but the 1060 allows you to get VR. Sixteen gigabytes of RAM, then I have 256 gigabyte SSD, and it&#8217;s terabyte hard drive. Oh, and the HTC Vive of course.</p>
<p>Dan Caston: Right. And what, is that the six gigabyte 1060, or the three, I think they made two.</p>
<p>Sérgio Costa: Yeah, they made two, they made the three and the six, it&#8217;s the six one, yeah.</p>
<p>Dan Caston: Right. That&#8217;s actually the same one I have now too, so, and I always recommend probably a 1070. Because I could run VR right now, but, if things&#8230; Because every few weeks, things are improving, and it&#8217;s always getting harder on the system, so I&#8217;m always saying, you probably wanna go with 1070 or, if you can afford it 1080.</p>
<p>Sérgio Costa: Definitely. Definitely. Yeah the 1060 was, for me, was a compromise. I used to have an old laptop, so I had to buy an older system. And you know, things are not actually cheap, right, so I had to compromise and to get a good CPU, to get a good motherboard, to get you know, the SSD and what not, I had to compromise with the graphics card.<br />
And, I&#8217;m not sorry that I bought it. It&#8217;s like this investment that you know that, eventually you are going to have to re-do in the future. But it&#8217;s keeping me, it&#8217;s allowing me to use VR and to use my sim so far so, I&#8217;m happy right now.</p>
<p>Dan Caston: Yeah, same here. So, with your equipment, you said you have the Vive. What else do you have for equipment, like, what kind of flight controls and that kind of thing?</p>
<p>Sérgio Costa: Yeah, I&#8217;m sorry, I forgot the flight controls! I use dedicated helicopter flight simulation controls. I use the Pro Flight Trainer Puma, which is a kit that replicates helicopter controls. So it has a collective with throttle, it has the pedals, that do not center, they are like inverted L&#8217;s, like in the Bell 206, and everything is positioned the same way that is in a real helicopter.</p>
<p>Dan Caston: Okay, nice. And those are, you said, Pro Flight from Puma?</p>
<p>Sérgio Costa: The model is Puma and the manufacturer, actually, the manufacturer is a Canadian company. I know you&#8217;re Canadian, so, those guys are from your neck of the woods. The company is called Pro Flight Trainer.</p>
<p>Dan Caston: I&#8217;m kind of jumping ahead here, but is there other flight controls that are available for helicopters? Or is it pretty limited?</p>
<p>Sérgio Costa: Well, there are other manufacturers. There&#8217;s Komodo Systems in the UK, there&#8217;s Max Flight Stick from, this is a guy from Hong Kong, and then you have more professional line of controls from a guy from Australia called Chris Ryan, and his company&#8217;s called Ryan Aerospace.<br />
Now there&#8217;s a problem that these manufacturers have, and people complain and people are right. These controls are really, really expensive. The Pro Flight Trainer Puma, the kit that I use, is one of the cheaper out there. I&#8217;m not coming with another one, I actually don&#8217;t remember the name to be honest, but it&#8217;s one made of plastic, old plastic, and the one I have is made out of metal, but the Pro Flight Trainer Puma is one of the cheapest kits that you have.<br />
And we&#8217;re talking about $1200. Okay, so.</p>
<p>Dan Caston: Oh wow.</p>
<p>Sérgio Costa: Yeah, it&#8217;s not cheap.</p>
<p>Dan Caston: It&#8217;s not cheap, but.</p>
<p>Sérgio Costa: But it&#8217;s not because. Yeah, no, it&#8217;s not. But it&#8217;s not because the guys want to rip off simmers or anything like that. For one they are using good materials, this is metal, this is actually aluminum, very sturdy, very solid. But the thing is, just like in real life, you have a very low amount of helicopter pilots when compared with fixed wing pilots. You have like tens of thousands of fixed wing pilots guys that fly Cessnas or airliners or what not, and then you have a handful of guys in the whole world flying helicopters. Not a handful, but when compared to the amount of guys flying fixed wing, that&#8217;s the reality.<br />
And the same happens with the helicopter flight simulation community. We are a very small niche inside the community. You can see, for example, there are groups inside the flight simulation community with tens of thousands of users, and the group that we have on Facebook has less than 4000 guys. And most of them are not active. I would say that probably 80% or more are not dedicated helicopter flight simulator simmers, so, these are guys who like helicopters, but their main simming is made out of fixed wing aircraft.<br />
What happens is that manufacturers have to produce a lower amount of their kits, so they&#8217;re not manufacturing these in huge factories in which, the more you build the less expensive they become. So they are building a low amount of units, of their products, so the price is obviously much higher than a bulk environment. So that&#8217;s the thing, yeah, so it&#8217;s not cheap. It&#8217;s well worth it, it&#8217;s well worth it. It&#8217;s a whole new dimension for those who fly helicopters. But it&#8217;s really not cheap, and it&#8217;s not easy to get one of these kits.</p>
<p>Dan Caston: Right, and the ones I&#8217;ve looked up look like high quality. Like you were saying, they&#8217;re made of steel. When you get the stuff for the fixed wing, a lot of it&#8217;s plastic and a little cheaper feeling, but I guess they have the bigger manufacturers, they can-</p>
<p>Sérgio Costa: Yeah that&#8217;s the thing, even the ones you find in metal, for example, the Thrust Master, the Warthog, which is absolutely incredible, you can buy it for like $400 or something right now. And it&#8217;s still less than half the price of a helicopter system.</p>
<p>Dan Caston: For sure. That makes sense. So, going over to kind of training here, it seems like you taught yourself from our conversation before, you don&#8217;t have any official training in an actual helicopter. Did you teach yourself or did you have&#8230; Where did you find all your training on helicopters and that kind of thing?</p>
<p>Sérgio Costa: Yeah well, like I told you, I found out about OverControl.com that website I was telling you before, and they have the forums, where you know you could talk to other guys on there and ask them for stuff, or just watch the conversations flow and learn from what people were telling each other. And they also have, they still have it online, like this program that you would follow, that would teach you how to hover, how to perform certain maneuvers. They had this scenery that you would download for FSX, and they had these little circles painted on the floor, that you would use for reference and for flying over and doing a lot of maneuvers.<br />
So basically I have learned with other guys that were already in the flight simulation community in the helicopter flight simulation community. And by following this kind of program that OverControl have, it really allowed me to become a better pilot and to learn a lot.<br />
And you know, just like in anything in life, and just like with real flying, you always keep on learning. Not just because, you know, sims evolve, and with the evolution of sims, they start to have new stuff. Like, for example, back in 2000, didn&#8217;t have things like vortex ring state, or asymmetric lift, or anything like that, which is very specific to helicopters. Very specific aerodynamical conditions for helicopters. And they start to have them on X Plane and DCS and a bit on P3D if you use an external module.<br />
So you keep on learning with other people, and with real pilots, and by reading books of actual, you know, real world instructed pilots that have released books on the subject. So, yeah, but basically I&#8217;m kind of a self taught guy, but always with the help of other guys, other people around me.</p>
<p>Dan Caston: For sure. Is this OverControl.com, you said there was a program you used. Is that program still available, or is it-</p>
<p>Sérgio Costa: No it&#8217;s still there, it&#8217;s still there. The program is not a piece of software, it&#8217;s a program you follow, it&#8217;s like you know, you have chapters or parts, yeah you have chapters or parts and you just follow it, and you get to learn a lot. And I&#8217;ve actually, I haven&#8217;t gone so deep as they went on some of the maneuvers, but I&#8217;ve tried to translate a lot of what they had, what they still have on the website, to my own website so you can actually at helisimmer.com, my website, you have the huge banner on top and you can access a section of the website that teaches you to fly helicopters well.<br />
So, you&#8217;ll be okay if you go to OverControl, or if you go to my website, if you actually go to both websites you&#8217;ll probably get information, you can get complementary information from both websites.<br />
Although, at helisimmer.com, my website, I have more advanced stuff like I told you. Sims got to get better, and they evolved, and they added new aerodynamical features, and we cover some of those aerodynamical features on our own program, if you can call it that, on our own articles. So you learn how to, what vortex ring is and how to prevent it, and other things as well.</p>
<p>Dan Caston: Right, yeah, I did actually, I was looking at your website there and I did see there&#8217;s a learn to fly section on there. So if anyone&#8217;s looking to get into helicopters, I recommend going to his website there. Helisimmer.com, right?</p>
<p>Sérgio Costa: Yeah, that&#8217;s right.</p>
<p>Dan Caston: So going on to&#8230; Like when you&#8217;re flying, at least, with the plane, I would assume with the helicopter as well, you have a checklist and all that. What are the things&#8230; it&#8217;s actually kind of a problem with VR that I&#8217;ve been trying to get around, is how do you manage to implement checklists into your VR flight? Is that something you do? Or do you just memorize what you have to do?</p>
<p>Sérgio Costa: Yeah, that&#8217;s kind of the million dollar question, right? We love VR, VR is awesome, we&#8217;re inside the cockpit, but yeah, you cannot see anything that you have on your hands, or, in front of you.<br />
Well, I usually do one of two things. Let me put it this way. I have a very low amount of time for simming, and I don&#8217;t have the time to go through code and arc and do all the start up procedures.<br />
You know, my simming is very limited, it&#8217;s something that you probably have found out as well. But I have found out that with helisimmer.com, which is, you have a passion for a hobby, you have a passion for something, you start to develop something for the community and all of the sudden you spend more time working for the community than you spend actually simming.<br />
So my time in the flight simulator is very short. And usually, when I get some simming time, I&#8217;m either reviewing a helicopter, or a scenery, or just, you know, trying something that someone has sent me, so I have a very reduced amount of time for the hobby. Not for helisimmer, but for just flying for pleasure.<br />
So what I usually do, if I want to do a code and arc, I usually start without VR. I use mainly X Plane. So I probably start without VR and going through the checklist, and you know, just looking around using the mouse and using the views that the X Plane allows you to use with the num pad keys, and then when everything is set up I just put on my Vive, I turn VR on, and I&#8217;ll do my flight.<br />
Of course, if there&#8217;s an emergency, it&#8217;s going to be very hard for me to see the emergency procedures checklist. But there&#8217;s this mall application, mall plugin for VR, for X Plane, sorry, I forgot the name to be honest. It&#8217;s A View or something. It allows you to have windows inside X Plane so you can have a pdf or an image or something. You can pull them out and see them inside the sim.</p>
<p>Dan Caston: I think with the Oculus you can actually get a window through the menus there. I have a video tutorial on how to do it, but it does eat up CPU and it eats up your computer power when you&#8217;re operating it, so you have to watch if you&#8217;re kind of maxing out your computer already, and then you add that on, you may start to get some stutters and that kind of thing.</p>
<p>Sérgio Costa: Yeah that&#8217;s what happens when you start turning on things, turning on other pieces of software, but actually, this plugin, I can send you the link after the interview, this plugin allows you to have windows inside X Plane, and it&#8217;s not an external application that you run, it&#8217;s something that runs natively inside X Plane, which allows you to see checklists.<br />
But yeah, I would like to see something. And I know, probably a couple of helicopter developers are working on this, with their own plugin so you can have the checklist and other things, like maps for example, or you know, charts, airport charts, inside the flight simulator. So you can see everything inside windows and manipulate them and zoom them and whatnot.<br />
But yeah, I would like to see a good option for us to use checklists and other documents inside the sim, using VR.</p>
<p>Dan Caston: Yeah, for sure. I&#8217;m sure they&#8217;re working like mad to get that accomplished. A lot of my audience would probably love to have that, because a lot of my audience is people who are looking to go on to actually flying planes or helicopters or that kind of thing so, checklists would be an important one to implement.</p>
<p>Sérgio Costa: Yeah, very important. Right.</p>
<p>Dan Caston: But emergency ones should be, I guess, done by memory anyway, I would assume, for the most part, so.</p>
<p>Sérgio Costa: Yeah, true, that&#8217;s right, yeah. That&#8217;s right. At least the first items, and then you just have to try to pull them out somehow.</p>
<p>Dan Caston: Yeah, exactly. So what would be the first thing you would wanna learn if you were starting to fly a helicopter?</p>
<p>Sérgio Costa: You&#8217;ll want to learn to have a lot of patience, and to be&#8230; I&#8217;m not kidding! And you need to learn to be patient, and then you need to learn to be resilient. Helicopters are just not easy pieces of aircraft to fly. They are very hard to fly, they are very hard to learn, they are very hard to master, so you need to be very patient.<br />
You need to have a good system that allows you to run at least thirty frames per second if you&#8217;re not using VR. If you&#8217;re using VR, of course, you need to have at least forty five frames per second on each eye. So you need to be running at ninety. But if you&#8217;re not using VR you need at least thirty frames per second, so that the helicopter and the flight sim engine performs all the correct calculations, and for the physics, and for the aerodynamics of the helicopter.<br />
Then you have to practice. You have to practice a lot. If you ask me what the very first practical thing you need to learn when flying a helicopter, that&#8217;s probably, the first challenge is for you to hover. It&#8217;s for you to control the helicopter steady above the ground in order that it doesn&#8217;t fly around or go backwards or sideways or gain altitude or lose altitude. Just try to be steady, and pointing to the same direction.<br />
Now this sounds easy, right? Because the notion that people have is that helicopters are kind of like an elevator, and you push a button and it goes up, and you push another button and it goes down. But the thing is that helicopters are very wild beasts. They are very unstable. And there are so many forces acting against you when you are flying a helicopter that you need to be on top of the game the whole time.<br />
So when you are pulling the collective up, and the collective is the control that changes the pitch of the rotor blades, and when you pull up the collective you are adding pitch to the rotor blades, so you are, the rotors are biting more air and you are actually gaining lift. But as you do it, there&#8217;s this Newton&#8217;s Law, that screws it up for you. So the rotor is spinning on one direction, and as you are adding pitch, and you are adding drag to the rotors, the fuselage you want to rotate on the opposite direction. So if the rotor is turning to the left, as soon as you start raising the collective, the fuselage wants to roll to the right, so you need to give left pedal.<br />
And there&#8217;s a whole bunch of other things that are going to happen next. You are going to give more left pedal, the left pedal will control your tail rotor, so the tail rotor will increase its power. It&#8217;s going to push you to the side, and you&#8217;ll have to use the side click to correct itself, so, it&#8217;s like a ballet. It&#8217;s like dancing.<br />
It&#8217;s like trying to&#8230; One guy said that controlling a helicopter, I think it was an instructor pilot, controlling a helicopter is like you being sitting on the hood of a car, at high speed, and trying to control a bicycle that is in front of you, but you are holding the bicycle by the front wheel. So, you know, you&#8217;re trying to balance that and try not to get killed in the process.<br />
So yeah, that&#8217;s why I told you, the first thing you need to learn is to have patience. It&#8217;s not easy, to fly helicopters. It&#8217;s very hard. And then, if you are a patient guy, you are a resilient guy, and you have the time to practice, the first thing would be to hover, and from then it starts. Take off. Land, and do all the other maneuvers.</p>
<p>Dan Caston: Right, that makes sense. So if things go wrong, have you done much for emergency landings and that kind of thing? In your sim?</p>
<p>Sérgio Costa: Yeah. Yeah, yeah, yeah.</p>
<p>Dan Caston: How well does it simulate that in X Plane? Because it&#8217;s a different beast to simulate an emergency landing in a helicopter where your engine stops versus in a plane where you just glide and glide.</p>
<p>Sérgio Costa: Yes, it&#8217;s very different, and it depends on the sim that you are using. FSX and PREPAR3D for example are very bad at it.<br />
Well, generally speaking, Flight Simulator and P3D so the ESP Engine from Microsoft is really bad at simulating helicopters. I&#8217;m not saying it&#8217;s a bad sim, and I know a lot of guys who use it and love it, so no, I usually say to each his own. I have nothing against people that use it, but I&#8217;m don&#8217;t like it. I don&#8217;t like to use those sims for helicopter flight simulation.<br />
Now X Plane and DCS are much better when providing simulation for helicopters. And what happens when the engine stops, and most of the guys think that, you know, the engine stops in the helicopter and you are dead, you&#8217;re going to fall. What happens is that the gear box will decouple the rotor from the engine, so the rotor will start spinning on its own.<br />
And instead of&#8230; When the engine is coupled to the rotor, and the rotor is spinning, you are actually using your rotor to, like I said before, bite the air, to actually provide you lift. When the engine is decoupled from the rotor, and you start to place the helicopter into position, the air flow, as you are moving forward, because you&#8217;ll still be moving forward, you&#8217;re not just gonna fall vertically&#8230; As you&#8217;re moving forward, the air passing through the blades will keep the blades spinning, and the rotor disc as a whole will provide you with lift.<br />
So in essence, you will be gliding, just like in an aircraft. The thing is that you need to be, instead of just having to worry about your speed, as in a fixed wing aircraft, you also need to worry about RPM, so the speed of the rotor. Because if you lose RPM, if your RPM drops from a certain speed down, and that depends on the helicopter, you will eventually lose your wing. So you will eventually lose your lift, and you&#8217;ll actually die from the fall.<br />
But if you keep the rotor spinning at a certain speed, and you keep everything within parameters, you can actually select the place you want to land at, and with a bit of training you can land on a very short very small area, which actually makes it safer than a fixed wing aircraft. Right? You have a lot of frontal of the horizontal speed to keep the aircraft flying, and as you are flying, as you are landing, if you are flying a Cessna you&#8217;d probably be approaching at like 80 to 100 knots? Something like that? On a helicopter, you usually, again, it depends on the helicopter, but on a helicopter an auto rotation, that&#8217;s what the maneuver is called, an auto rotation if usually performed at 60 knots.<br />
And you can almost hover just before you touch down, so, the speed of&#8230; Your horizontal speed as you touch down, as you put the skids on the ground, is going to be very, very low. There&#8217;s a huge chance that you are going to surVive the auto rotation.<br />
That&#8217;s pretty much it. So you were asking me how well does X Plane or DCS simulate these? Well, they do a pretty good job. They&#8217;re not perfect, but they do a pretty good job. DCS&#8217;s a bit better than X Plane, but you can perform these maneuvers on both sims very, very well and use them as training.</p>
<p>Dan Caston: Okay. And speaking of the sims there, what is your simulator of choice nowadays?</p>
<p>Sérgio Costa: I used mostly X Plane. Not just because the sim overall is a good sim, but also because DCS is a great sim, and it probably has the best helicopters out there, but the thing is that it&#8217;s very limited in terms of scenery. So, X Plane gives me this balance between having the whole world, so to say, so to speak, and having a good collection of helicopters and great flight dynamics. So yeah, I think that&#8217;s my sim of choice.</p>
<p>Dan Caston: Perfect, and in these sims, what helicopter do you normally fly, or what&#8217;s your favorite chopper to be in, or do you have a different one for each sim?</p>
<p>Sérgio Costa: Well, that&#8217;s a hard choice. On DCS, my favorite is the Huey. I just love that helicopter, it&#8217;s very stable, it&#8217;s very forgiving, the sound is amazing, right, so everybody loves the sound of the Huey, so that&#8217;s the one I use when I use DCS, when I&#8217;m flying DCS.<br />
Although the Gazelle is also an amazing helicopter, since I use DCS, which, ironically, is a combat simulator, but I mostly use it as a civilian simulator, so I fly around the areas and do cargo loading and what not.<br />
For X Plane, I would say it&#8217;s the DreamFoil, the AS350, so the A-Star, the AeroStar. It&#8217;s a great, nimble helicopter, very hard to fly, but it&#8217;s very, very fun!</p>
<p>Dan Caston: Okay. What about the&#8230; is there any free helicopters to kind of get someone started or get their feet wet in this? Or do you have to mainly go with payware to get a good experience.</p>
<p>Sérgio Costa: No, no, no, no, not really. Well, in DCS, all the modules are paid, so if you want to try DCS and fly helicopters in DCS, you have no other choice than actually purchase the products, purchase the Huey or the Gazelle or the Mi-8, or DKA50.<br />
And in X Plane, you do have a default helicopter that I don&#8217;t usually&#8230; I wouldn&#8217;t recommend to start flying helicopters with it. The flight dynamics is very poor. The helicopter is fine for something default, it&#8217;s not brilliant, but you do have some freewares out there. And the one that I would probably recommend for you to start with would be the Bell429. It&#8217;s a very good platform, it&#8217;s very recent platform, it&#8217;s a very modern helicopter. It has a stability system, which allows you to&#8230; Everything that I told you before about helicopters being very hard to fly, and all these forces, when you pull up the collective&#8230; everything will be dampened by the SAS, the stabilization augmentation system of the 429.<br />
Which, the helicopter sensors get what&#8217;s happening, and they will correct a lot of things for you. So the helicopter will be very stable, very easy to fly, very peaceful. It&#8217;s a very good helicopter for someone to start flying helicopters without spending a lot of money. Just, you know, purchase X Plane and get the 429er for free.</p>
<p>Dan Caston: Right, makes sense. You talk about the forces and all that. In VR, do you find that you actually feel those? Like, when I&#8217;m flying the plane, and I do something crazy, something I wouldn&#8217;t do in an actual plane, but, I do almost like a loop in a Cessna, or something like that, it actually makes your gut kind of drop a bit.<br />
Do you find that helps you in the helicopter to kind of stabilize yourself, when you&#8217;re running VR?</p>
<p>Sérgio Costa: Well, it helps when it doesn&#8217;t make you sick.</p>
<p>Dan Caston: Yeah, fair enough.</p>
<p>Sérgio Costa: But yeah, it helps. It helps a lot. VR is a game changer in fight simulation. It&#8217;s something that, you know, it&#8217;s like night and day. It&#8217;s completely different, you have a lot more depth perception, you have a lot more of perfect vision.<br />
The fact that you can just nudge your head a bit and get a better glance of the instruments, or look down to the bubble chin, and you know, see the ground, or put your head outside of the helicopters and see what&#8217;s coming, what&#8217;s coming beneath you. It&#8217;s a game changer, and it also gives you that physical sensation that you were saying.<br />
When you are going a bit over the edge and just overdoing it, your body, your stomach kind of, yeah, you get a feeling of something that&#8217;s happening physically. And that&#8217;s a big red alert, that&#8217;s a red flag, so you have to be careful of when doing these maneuvers.<br />
But yeah, it helps a lot. Actually, one of the guys who got me into VR, and I know this was going to be one of the questions that you were going to make, but I&#8217;m just getting down and I&#8217;m going to say it. One of the guys that got me into VR was your last guest Bel Geode, Drew Bolton, right, and you know, him and another guy that works with me for helisimmer.com called Joe Hudson, a real Apache instructor pilot. And you know, these guys were talking about VR all the time, and you know, &#8220;You gotta try VR, you gotta try VR.&#8221;<br />
And I was not skeptical about VR, but I was kind of skeptical about VR in flight simulation. It&#8217;s like, I&#8217;m a technical guy, my work is with computers, so it&#8217;s not like I&#8217;m running away from technology. But the thing is, I thought that, I didn&#8217;t really think that it would make such a difference. Even if I have tried VR, regular VR, a demo, a few years ago with Aviator STK.<br />
It was like, yeah okay, this is novelty, this is just something new. Yeah, maybe I was seeing it as kind of a glamorous track IR, you know, the device that allows you to- yeah. I was seeing VR as a glamorous track IR. And you know these guys were constantly, especially Drew, was constantly telling me that I need to get into VR. I needed to give it a try. And you know, VR being a game changer is almost like a trademark. And this trademark comes from Drew. You all say VR is a game changer and I kind of piggy back on this sentence of his, but that is the truth. And for those guys that are out there right now listening to the podcast, just because they are curious and never tried VR. Guys, seriously, this is absolutely insane, it is a game changer. Drew is right. It is a game changer. It&#8217;s something that if you guys are serious about flight simulation, if you guys really love flight simulation, if you really love how to fly, you&#8217;ve got to try it on VR. It&#8217;s that much of a different, it&#8217;s that good.<br />
So yeah, I would say that yeah, for me, it&#8217;s been a big difference. I cannot imagine, you know, flying without VR anymore. I do it now and then, you know, to take some screenshots, or to look at some specifics or, sometimes even to record a video because I can get more area of the screen, but I don&#8217;t like to fly without VR anymore. That&#8217;s how much of a difference it made. Yeah.</p>
<p>Dan Caston: Yeah, same here. Yup. Yeah, it&#8217;s pretty amazing. Just going back to the nausea, have you had the nausea from flying the helicopter at all?</p>
<p>Sérgio Costa: I&#8217;ve had, yeah, I&#8217;ve had it. In the beginning it was far worse, but I think that we need to keep at it, and we need to&#8230; It&#8217;s not good for you if you are going to use your kit for the first time and, you know, spend an hour or two getting sick and throwing up and not feeling well, you are not going to have a good experience.<br />
So I would say that, I don&#8217;t know of anyone that hasn&#8217;t had at least a bit of nausea, or a bit of a headache, for the first few times, so I would say that you probably need to do sessions of ten to fifteen minutes and go from there. But I still feel nausea now and then, for some reason, for example, if it&#8217;s too hot, and I&#8217;m just doing some crazy maneuvers, like you said. I feel a bit sick now and then. Not as much as I used to in the beginning, but that happens. And when that happens, the best thing you can do is just wait. Just stop it.</p>
<p>Dan Caston: Right. Yeah. And I found it a little bit more with the helicopter versus the the fixed wing. Maybe it&#8217;s because you&#8217;re constantly just kind of floating around. But maybe that&#8217;s because I have to keep my frame rate a little higher when I&#8217;m flying a helicopter vs flying a fixed wing. Have you noticed frame rate affects you, at all?</p>
<p>Sérgio Costa: It does, it does if it goes down, yeah. It&#8217;s a known issue with the low frame rates. If I notice that for some reason in a series that I use the frame rate goes below, let&#8217;s say, forty to forty five frames per second, I just quit. I don&#8217;t even try.<br />
Because I know I&#8217;m going to get sick. And if you guys out there notice the same, just quit it, because you know, feeling sick out of motion sickness it&#8217;s one of the worst kinds of sick you can get. It&#8217;s awful. It&#8217;s really bad.</p>
<p>Dan Caston: So just to clarify, when you say to quit, just to give it up for that few minutes and let yourself kind of rest and then come back and try again another time?</p>
<p>Sérgio Costa: Yeah, yeah, yeah. No, yeah.</p>
<p>Dan Caston: Don&#8217;t give up on VR altogether.</p>
<p>Sérgio Costa: No, no, no, don&#8217;t give up. You can even get back at it the day after. Sometimes it just feel&#8230; the fact that you are feeling better after a few minutes doesn&#8217;t mean that the second you are going to get the kit on your head again and fly for thirty seconds, it doesn&#8217;t mean it&#8217;s not going to happen again.<br />
And it has happened to me, that the second time was even worse than the first time. And I was feeling sick for hours after that. I&#8217;m not kidding, it was really bad. So if you are starting to feel sick, and if you are not 100% sure that it&#8217;s going to be okay in a few minutes, just drop it for the day, go do anything else. If you want to fly, fly without VR, but don&#8217;t overdo it or you&#8217;ll never want to use VR again. And that&#8217;s not worth risking not using VR again just because you are being stubborn.</p>
<p>Dan Caston: Yeah, yeah, exactly. Actually, I had one person say that they had some nausea issues and they were trying to learn to fly a helicopter. They said the frame rate was good but they had glasses on. They were wondering if that had any effect on the nausea?</p>
<p>Sérgio Costa: They had what, I&#8217;m sorry I didn&#8217;t&#8230; glasses?</p>
<p>Dan Caston: They were wearing glasses, like prescription lasses.</p>
<p>Sérgio Costa: Yeah. I use them as well. I think that might be an effect of some light that kind of spreads on the lens, and sometimes gives you a false sensation of what&#8217;s happening inside the sim. I&#8217;ve not&#8230; It never gave me nausea, that particular effect, but I have noticed that sometimes I get, my brain gets a little tricked by the&#8230; I wouldn&#8217;t say it&#8217;s a game of lights or dance of lights, but it&#8217;s different lights coming far from actually&#8230; I&#8217;m sorry, actually arriving to the eye from a different angle than it&#8217;s supposed to. So you are actually seeing the same thing twice, and that might actually trick your brain into getting to this motion sickness.</p>
<p>Dan Caston: Right. So, how do you deal with glasses? Because I see you wear glasses, so, there&#8217;s a couple of things coming to my mind is one, just getting the glasses underneath. But with the Oculus, it kind of presses on them. And there&#8217;s the contacts, or&#8230; even those, there are some kits you can put in your headset?<br />
So what do you do to kind of, solve that? Or do you have any issues?</p>
<p>Sérgio Costa: No I have no issues, the only issue that I have is the one that I told you about which is sometimes the reflection of light, of the different light sources, coming to my eye. Physically, the physical part of glasses, the lenses and the frame and, I have zero problems with it.<br />
I have tried the Oculus Rift, and I didn&#8217;t, I can&#8217;t say I had any issues with it. I have a very low, if you see my photo of me, I have a very low profile frame that my lenses have no frame around it, so it&#8217;s just the lenses, and some very small titanium things, but&#8230; The HTC almost seems to have been developed for people with glasses. Because on the sides where the frame goes to your ear, there&#8217;s actually, the sponge is a little cut out, so my glasses just go through it. And I have no pressure, no anything from the kit, onto my glasses.<br />
So it feels pretty comfortable. The only thing that I really notice is like I told you before already, it&#8217;s the light thing. But other than that, no physical issues.</p>
<p>Dan Caston: Right, okay. Well that&#8217;s good to know. Because some people I guess have issues with the pressure on there, but maybe they need to look at getting low profile glasses.</p>
<p>Sérgio Costa: Yeah, that&#8217;s probably it, or just try to get something for&#8230; I&#8217;ve seen a guy, with a Rift, actually getting a thicker sponge, so that the distance between the kit and his face was a bit higher. We&#8217;re talking about two or three millimeters.</p>
<p>Dan Caston: What was this, sorry? It&#8217;s a-</p>
<p>Sérgio Costa: A thicker sponge, around the, you know the sponge you place on your face? The guy got a thicker sponge like one or three millimeters more, and he said that for him it was enough for his glasses not to&#8230; to actually the frame of the Rift. And that might be a solution.</p>
<p>Dan Caston: Okay I could see that. Okay sounds good. And I see they sell those online lots, so, for pretty cheap.</p>
<p>Sérgio Costa: Yeah but usually people want to get, you know, the thinner ones, because they want to have less space between the face and the kit. This guy was actually found out thicker ones with more space.</p>
<p>Dan Caston: Okay so that&#8217;s something to watch out for if you&#8217;re looking to get a thicker sponge for around the eyes there.</p>
<p>Sérgio Costa: Yup.</p>
<p>Dan Caston: Okay, so just going back to, if you were first starting out in flight sim or VR flight sim, what would be kind of the first set up you would get? Like what would you want for controls, what would you want for headset, just kind of&#8230; even if you&#8217;re a little bit limited in money, you wanna just start getting started in this, you&#8217;re brand new. What would you kind of suggest?</p>
<p>Sérgio Costa: Yeah, well, you&#8217;re going to have to compromise, and right off the bat between the Vive and the Rift, get the Rift, it&#8217;s cheaper. I have the Vive, I have tried the Vive and the Rift, you know, there are a lot of guys out there preaching for both. The Rift rules and the Vive rules, and honestly, yeah you probably notice some differences on the image, you are going to notice some differences on the image, but I have tried both kits and it&#8217;s not that much of a difference. And the Rift, it&#8217;s cheaper than the Vive. So for the kit itself, right off the bat, get the Rift.<br />
Then try to get the best computer you can get. At least an i5, sixteen gigabytes of RAM, if you can afford it, and at least the SIM card that we have, the GTX 1060 or the equivalent from AMD, and try to get a flight sim a holder system, from Thrustmaster, from Logitech, something that allows you to have control over your engines, using the throttle, and of course the joystick and if possible, some way for you even if you need a joystick with a twist stick or something to control your rotor pedals or your anti-torque pedals, considering using helicopters.<br />
But yeah that would be probably the bare minimum for you to start and enjoy your simming. Having an SSD&#8217;s great, but guys, really, if you are on a tight budget, try to get a better card instead of the SSD. If you can choose between a 1060 and an SSD or you know the 1070 and no SSD right now, I would probably go with the 1070. I would probably go with the better card. You&#8217;re going to have better results, and it&#8217;s an investment that&#8217;s going to allow you to take much more out of VR with better frame rates that reduce risk of nausea and really enhance your experience for sure.<br />
Other than that, you&#8217;ll eventually start to get better gear in the future. That&#8217;s the bare minimum for me.</p>
<p>Dan Caston: Okay. And now, going to the opposite here. If you had to get your dream setup, what would you get for sort of the dream setup, for a helicopter I guess, in this case?</p>
<p>Sérgio Costa: Yeah, well, I would get a 1080 TI, right? It&#8217;s the mother lode of all graphics cards, or the next generation, the 1180s, or the other ones that NVIDIA are getting. Thirty two gigabytes of RAM, probably a i8 or an i9, you know, those Intel CPUs they have released recently with lots of cores, not that we are going to get a lot of those cores right now until Vulcan comes out. But yeah, I&#8217;d probably get an i8 or an i9.<br />
An HTC Vive, just because, you know, since we are talking about something that can be more expensive, the Vive not only has a better space for my glasses, right, we have talked about it before, but also because it can use better with other games, because of their room scales. So you have, you can play games standing on your room or running around or something. So that&#8217;s a big plus if you are into VR and not just flight simulation.<br />
About the controls? I haven&#8217;t tried any of the other controls that I have mentioned before from Max Flight Stick, or Ryan Aerospace or something, you know, being a professional system, but we&#8217;re talking about tens of thousands of euros, or dollars here. I would probably get a Ryan Aerospace system, for helicopter flight simulation. Those guys sell those systems for flight schools and what not. But, you know, speaking on gaming, or not on gaming but on more reasonable amount of money, I would definitely get Pro Flight Training Puma, the kit that I have right now and I mentioned in the beginning.<br />
I just love that kit. It&#8217;s a small kit, a single unit so you don&#8217;t have to assemble it or anything, or attach it to the floor, it&#8217;s a full set. I just love it! If that kit for some reason breaks, I&#8217;m gonna cry. I&#8217;m gonna be so sad I&#8217;m gonna cry and I probably will never touch a flight simulator again.<br />
I&#8217;m joking of course, but yeah. I&#8217;m gonna be very depressed if that thing breaks.</p>
<p>Dan Caston: Yeah, exactly. You&#8217;ll probably have the next one on order as soon as it breaks.</p>
<p>Sérgio Costa: Yeah, or even before, I start to be looking to break&#8230; well. They do have, you know, parts for you to repair so it&#8217;s not something that haunts me, but yeah, if it stops working for some reason imagine that, for example, the electronics go, you know, they just burn out or something, yeah. I&#8217;m gonna be depressed for some time before I get it sorted out.</p>
<p>Dan Caston: For sure. And I recently saw that you have this controller essentially, it&#8217;s like a glove? Is this something we can talk about on here? If not, I can cut it out.</p>
<p>Sérgio Costa: Oh yeah, no no it&#8217;s okay!</p>
<p>Dan Caston: I think it&#8217;s Sensor&#8230; Sensory X?</p>
<p>Sérgio Costa: Sensory X, yeah.</p>
<p>Dan Caston: Yeah.</p>
<p>Sérgio Costa: Yeah, I don&#8217;t have it. I don&#8217;t have it. I have the, I don&#8217;t know, I don&#8217;t have it, yet.</p>
<p>Dan Caston: Have you tried anything like that? Or, I guess you.</p>
<p>Sérgio Costa: Ah, no. No, I haven&#8217;t tried it.</p>
<p>Dan Caston: I saw that video of it working, but, I was wondering how well it works.</p>
<p>Sérgio Costa: Well I&#8217;ve been in touch with Sensory X, and I&#8217;ve been very interested in this because it&#8217;s, I&#8217;m not going to say it&#8217;s a game changer, it&#8217;s not a game changer. But it&#8217;s something that I can see as very, no pun intended here, it&#8217;s going to be very handy for those that want to control&#8230; and I&#8217;m not talking about actually controlling the cyclic or the stick or the yoke or anything. I see it more as something you can use besides the physical control, you know.<br />
Imagine that you are flying a helicopter, you have the cyclic and the collective. You have, for example, Pro Flight Trainer Puma or any other control or just you know, plane joystick, plane [inaudible 00:54:14] and the fact that you can reach out to the panel and push buttons, and rotate knobs, and stuff like that, it&#8217;s something that, you know, I&#8217;m very, very eager to be able to do sometime.<br />
And I&#8217;m hoping, and I have a lot of faith in these guys, that they will eventually achieve it. Because from what I&#8217;ve seen from their videos, and from what I&#8217;ve learned from a few emails that I have exchanged with them, they are working very hard to make it very precise and very controllable.<br />
Now, one of the things that I have&#8230; I have not seen this in action, live, right now, but one of the cool things that I have seen in Switzerland a few months ago&#8230; I was brought to Switzerland by this company called Ibex, and I&#8217;m not sure if you are aware of a flight simulator called Aerofly FS2?</p>
<p>Dan Caston: Mm-hmm (affirmative), yup.</p>
<p>Sérgio Costa: It&#8217;s, yeah? You know Aerofly? So Ibex develops Aerofly, and Ibex invited me to go to Switzerland to try the helicopter. So it&#8217;s going to be their first helicopter [inaudible 00:55:29], which they started developing after I nagged them to death.</p>
<p>Dan Caston: Yeah, yeah.</p>
<p>Sérgio Costa: Yeah, yeah, they hate me now, because I got them into helicopters. Just kidding, I&#8217;m actually going to do a review on the R22 in a few days.<br />
So they invited me to Switzerland to check out the helicopter, and they wanted me to check out the helicopter with this motion platform. And one of the things they had next to the motion platform, they had actually three motion platforms. Instead of one, they had like three, and you entered the room and go, &#8220;Okay, I want to live here.&#8221;<br />
And one of the motion platforms had this 3D printed panel of Cessna 172. Okay? But we&#8217;re talking about just plastic with no actual instruments, nothing, just you know, the bevel of the instruments, in every position of an instrument that was available. The instrument was there but it wasn&#8217;t, it was just something so that you would be able to touch.<br />
And they had some [inaudible 00:56:35] or some buttons so that you can actually feel them.</p>
<p>Dan Caston: Mm-hmm (affirmative).</p>
<p>Sérgio Costa: But there were no electronics, nothing attached. So the thing is, they were working with IBEX, the guys that developed Aerofly FS2, are working with VR motion, which are the guys that developed this platform, this motion platform. And they are working together, these two companies are working together with Sensory X.<br />
So the idea behind the concept that they were showing me was to have someone sitting on the platform using, of course, VR, and using a Sensory X glove. And actually flying using a yoke, they have a yoke, you know, the yoke and the pedals and the throttle were the things that were actually connected to the computer, so you could actually, of course, control the aircraft. And the landing gear lever I think was there as well.<br />
So those controls were working, right? But, you know, the altitude indicator, all the other controls, all the other gadgets were not there. You could actually feel them, because they were printed in 3D, in the sheet of plastic, they were there, but the idea for them was for you to be sitting there on that platform.<br />
You would be looking at, you know, for example, you would be looking at the altimeter, right? And then you would stretch your hand, using the Sensory X glove, and you would actually feel the potentiometer and the gadget because it was printed in 3D, on the same position that you were looking for. But you were using the glove for actually performing the action, for example, setting the altimeter.<br />
So if you start to grasp the concept, this concept, you start to imagine, okay. Now imagine you are at home, okay, you buy a Pro Flight Trainer Puma, you get some schematics for let&#8217;s say a Bell 206 or a Bell 407, you don&#8217;t need the control, you just need a little bit of plastic that you put together with the bevels, with all the positions, and you get the Sensory X glove. And you are sitting on the chair, using VR, so you are basically inside the cockpit, and when you stretch your hand, you actually feel the controls that you are looking at.</p>
<p>Dan Caston: Wow, that&#8217;s incredible.</p>
<p>Sérgio Costa: Yeah. That&#8217;s the kind of thing, that&#8217;s the next step in my opinion for VR and for VR training. It&#8217;s not just&#8230; one of the things that people complain about VR, and they are right, is that you don&#8217;t have any physical sensation. Right? You don&#8217;t have, even with Sensory X, with these gloves, we are seeing guys interacting with a virtual cockpit and they are just interacting with at 3D model. You need to actually feel the buttons.<br />
The thing is that the buttons don&#8217;t have to do anything, because the glove will tell the sim what is it that you are doing. So we have something that can be much cheaper than a real panel, with no lag, with no indication, with no gadgets, with no buttons with electronics behind. You just have the button that you push but it doesn&#8217;t do anything, it doesn&#8217;t even have any wires on it?<br />
And you can just, you know, take that one and put another one just like it was a sheet of paper. And you have a whole new helicopter, a whole new aircraft.<br />
That&#8217;s&#8230; how incredible this thing can be.</p>
<p>Dan Caston: That&#8217;s impressive, yeah. That&#8217;ll be pretty neat. &#8216;Cause, even when you get those full flight sims that sit around you and&#8230; Outside VR, where you actually have the knobs and you actually turn the knobs and all that, you still don&#8217;t get that sense of 3D beyond that though.<br />
Whereas, if you have, now, the headset on and this, where you can touch it, you&#8217;ll still get that 3D sense beyond, like when you&#8217;re coming into land or you&#8217;re looking around at the trees, you&#8217;ll still get that 3D sense.<br />
That&#8217;s pretty cool, pretty neat.</p>
<p>Sérgio Costa: Exactly. Yeah, it is.</p>
<p>Dan Caston: I was gonna ask you where the flight sim, where do you think flight sims will go in the future, but I think this has probably answered the question, I think that&#8217;s, at least, I think that&#8217;s where it&#8217;s gonna go, by the looks of it.</p>
<p>Sérgio Costa: Yeah, I think it&#8217;s the next step, you know. The example that I gave you, people know I have access to 3D printers, or you know, even if you don&#8217;t have a 3D printer, someone else will have, or you probably just purchase, just buy online the little piece of plastic panel, with no gadgets, that will obviously be much cheaper than buying a full set of gadgets and controls. And in my opinion, that&#8217;s where things are going, that&#8217;s where we are heading.<br />
And with companies like Sensory X, and other doing these gloves, and you know, guys like IBEX and Laminar Research, and hopefully Eagle Dynamics, and hopefully Lockheed Martin as well, &#8217;cause these guys need to get on the bandwagon and start doing other things. And they have already implemented native VR for Prepar3d, which I was very surprised actually, to be honest with you. I wasn&#8217;t expecting Lockheed Martin to jump on the VR bandwagon so soon. I&#8217;m glad they did. I&#8217;m glad they did.<br />
So these guys need to start looking at- and I&#8217;m sure they are looking at these solutions. And I&#8217;m sure that, you know, we&#8217;re talking about this, very excited about this, this thing with, you know, 3D models of panels so that you can touch it and I&#8217;m sure that, you know, these guys on these companies with a huge amount of money and almost unlimited budges are already ten or twenty years ahead of us, and far, far&#8230; For them, this is something they have done already, and we eventually get it in the market.<br />
And they are already developing holo vacs, and haptic suits, and that kind of thing.</p>
<p>Dan Caston: Yeah, for sure. Yeah, that&#8217;s pretty neat. Alright, so, I think we&#8217;re running out of time here, so, I will&#8230;<br />
So where can people find you? Like where can, I know you have the website, we mentioned that, but do you wanna just go over all the places that people can find you and find out what you&#8217;re doing?</p>
<p>Sérgio Costa: Yeah well it&#8217;s mostly the website, and the helicopter flight simulation group, which you can reach by visiting the website, there&#8217;s a link there for the Facebook group. Which is where I usually spent more time at, talking with the folks from the community.<br />
You can find us at youtube.com/helisimmer and you can find us also on twitter, twitter.com/helisimmer. But yeah, basically you can find me mostly, or easier, at the helicopter flight simulation group. Or you can just shoot me an email, it&#8217;s sergio@helisimmer.com and just say hello, send me some hate mail, ask me stuff about helicopters and VR, and flight simulation and I&#8217;ll be more than happy to help you or whoever wants to get up and start flying helicopters.</p>
<p>Dan Caston: Perfect, and his website again is helisimmer.com, that&#8217;s helisimmer.com. Alright, perfect. Well, thanks for coming on our podcast.</p>
<p>Sérgio Costa: My pleasure, it was really fun being able to talk a bit more about what is it that I do.</p>
<p>Dan Caston: Yeah, it&#8217;s great to have someone that has so much knowledge about helicopters. Alright, thanks again, we&#8217;ll talk to you later.</p>
<p>Sérgio Costa: Okay, thank you very much, bye-bye, see you guys and don&#8217;t forget to visit helisimmer.com guys!</p>
<p>Dan Caston: Alright, so there you have it. A great interview with Sergio. Thanks again, Sergio, for coming on our podcast. I have a few different places you can go, so helisimmer.com as he mentioned there, that&#8217;s hotel echo lima India sierra India mike mike echo romeo, dot com. And there&#8217;s youtube dot com slash helisimmer, twitter dot com, slash helisimmer.<br />
Or, he even gave his email there for anyone that wants to contact him by his email, which is sergio at helisimmer dot com.<br />
So make sure you guys subscribe to the podcast, that way you get notified when the new episode comes out. I&#8217;m also gonna leave a link to any of the items mentioned in the podcast, this would be the equipment that he uses, the equipment that I use, or any other items that are mentioned, or websites that are mentioned, I&#8217;ll try to go through and note them all down.<br />
That way it&#8217;ll be quick and easy for you, just go down the show notes or you can go to my episode show notes which would be at Vrflightworld.com/8, that VR flight world dot com slash eight.<br />
And you can get the show notes there, links there.<br />
Also, if you&#8217;re interested in being on the Flight World Podcast, make sure you go to our page VRFlightWorld.com/interview, that&#8217;s VR Flight World dot com forward slash interview, to fill out the form there. We&#8217;ll see if you&#8217;re a great fit for the podcast and we&#8217;ll try to get you on here.<br />
Thanks again guys for being on our podcast! I hope you guys have an awesome day and I will see you in the next one!</p>
<p>John Melley: Thanks for listening to the VR Flight World Podcast! Online at VRFlightWorld.com</p>
</div>
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<p>The post <a href="https://vrflightworld.com/helicopter-vr-interview-sergio-costa/">VRFW 008: VR Flight Sim in a helicopter &#8211; Interview with Sérgio Costa</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
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		<itunes:subtitle>  Have you ever thought that flying a helicopter would be amazing! Well in this episode of the VR Flight World Podcast, I speak with Sérgio Costa, who has been flying flight sims for most of his life. Sérgio has an exceptional passion for VR flight sim...</itunes:subtitle>
		<itunes:summary>Has the thought of jumping into a helicopter ever crossed your mind? Maybe it&#039;s too expensive or maybe you just never thought it was possible... or better yet, you are currently training in a helicopter. Well in this episode, I bring on a special guest, Sérgio Costa, who brings a ton of knowledge about flight simulation in a helicopter (with Virtual Reality), which is really the closest thing we have to flying without actually entering a real helicopter.</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
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		<itunes:duration>1:05:38</itunes:duration>
	</item>
	<item>
		<title>VRFW 007- Flight Simulation Interview with the Famous Bel Geode</title>
		<link>https://vrflightworld.com/flight-simulation-interview-bel-geode/</link>
		<pubDate>Tue, 24 Jul 2018 19:53:16 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2633</guid>
		<comments>https://vrflightworld.com/flight-simulation-interview-bel-geode/#comments</comments>
		<wfw:commentRss>https://vrflightworld.com/flight-simulation-interview-bel-geode/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;Welcome to Episode 7 of the VR Flight World Podcast. In this episode we dive into VR Flight Simulation with a flight sim expert, Drew BOLTON. Drew is better known to his fans as Bel GEODE. Bel has a ton of experience in flight simulation, as he started flying in 1986. In this interview we […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/flight-simulation-interview-bel-geode/&quot;&gt;VRFW 007- Flight Simulation Interview with the Famous Bel Geode&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2637" src="https://vrflightworld.com/wp-content/uploads/2018/07/L-39-Albatros.jpg" alt="L-39 Albatros sitting on the tarmac" width="1000" height="667" srcset="https://vrflightworld.com/wp-content/uploads/2018/07/L-39-Albatros.jpg 1000w, https://vrflightworld.com/wp-content/uploads/2018/07/L-39-Albatros-300x200.jpg 300w, https://vrflightworld.com/wp-content/uploads/2018/07/L-39-Albatros-768x512.jpg 768w, https://vrflightworld.com/wp-content/uploads/2018/07/L-39-Albatros-272x182.jpg 272w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></p>
<p>Welcome to Episode 7 of the VR Flight World Podcast. In this episode we dive into VR Flight Simulation with a flight sim expert, Drew BOLTON. Drew is better known to his fans as Bel GEODE. Bel has a ton of experience in flight simulation, as he started flying in 1986. In this interview we go into details on what type of system you need to get started in VR flight simulation. Bel also gives us some great information on what he uses for flying, as well as what add-ons you need to have to improve your flight experience.</p>
<p>Hope you enjoy!</p>
<p>Here is how to find Bel Geode:</p>
<div dir="ltr">
<div>Youtube- <a href="https://www.youtube.com/user/belgeode/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://www.youtube.com/user/belgeode/&amp;source=gmail&amp;ust=1532546133205000&amp;usg=AFQjCNFavdBu3M3aWPgjeZ50DgkMWqPsgw">https://www.youtube.<wbr />com/user/belgeode/</a></div>
<div></div>
<div>Facebook- <a href="https://www.facebook.com/BelGeode2015/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://www.facebook.com/BelGeode2015/&amp;source=gmail&amp;ust=1532546133205000&amp;usg=AFQjCNGx7_jRe2mDiBKnEMfpNVv5gCOwGw">https://www.<wbr />facebook.com/BelGeode2015/</a></div>
<div></div>
<div>Twitter- <a href="https://twitter.com/belgeode" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://twitter.com/belgeode&amp;source=gmail&amp;ust=1532546133205000&amp;usg=AFQjCNGEp1U0Q1L6N4_v1Mokur-Oua5L0g">https://twitter.com/<wbr />belgeode</a></div>
</div>
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</div>
<h3>Show Note Links</h3>
<p>Please note that most of the links below are affiliate links, which means that I make a small commission if you use my link. This doesn&#8217;t cost you anything and helps me to keep producing great content. If you use my link, I truly do appreciate it. I only recommend products that I have used or I believe in. Thanks!</p>
<ul>
<li><a href="http://geni.us/LogitechX52" target="_blank" rel="noopener">Logitech X-52</a></li>
<li><a href="http://geni.us/Warthogflightstick" target="_blank" rel="noopener">Thrustmaster Warthog</a></li>
<li><a href="http://geni.us/WarthogThrottle">Warthog Throttle</a></li>
<li><a href="http://geni.us/XPlane11" target="_blank" rel="noopener">X-Plane 11</a></li>
<li><a href="http://geni.us/vrheadset" target="_blank" rel="noopener">Oculus Rift</a></li>
<li><a href="https://www.youtube.com/redirect?redir_token=08n-jWMP-2IvorprLn7FlaB9bIV8MTUzMjU0OTU3N0AxNTMyNDYzMTc3&amp;event=video_description&amp;v=yEGRq-PlmO0&amp;q=https%3A%2F%2Fhawaii-photoreal.com%2Fdownloads-fsx-p3d%2F">Hawaii Photo Real Scenery by Flight Sim Jewels</a></li>
</ul>
<h3>My Equipment and links</h3>
<ul>
<li><a href="http://geni.us/Rudderpedals" target="_blank" rel="noopener">Logitech G PRO Flight Rudder Pedals</a> &#8211; My Rudder Pedals</li>
<li><a href="http://geni.us/Yoke" target="_blank" rel="noopener">Logitech G Saitek PRO Flight Yoke System</a> &#8211; My Yoke</li>
<li><a href="https://www.fspilotshop.com/product_info.php?ref=573&amp;products_id=3286&amp;affiliate_banner_id=1" target="_blank" rel="noopener">Logitech Saitek &#8211; Pro Flight Cessna Trim Wheel</a> &#8211; I do not have this, however I use other Saitek products and they are great</li>
<li><a href="https://vrflightworld.com/interview/">VRFlightWorld.com/Interview</a> &#8211; Want to be interviewed on VR Flight World Podcast?</li>
</ul>
<h2>Transcription for the Podcast</h2>
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<p>John Melley:          Welcome to the VR Flight World Podcast, the place where flight training and your home office collide. Get tips, tricks and in depth interviews about flight training, virtual reality and flight simulation. With your host Dan Caston.</p>
<p>Dan Caston:         Hey guys, and welcome to episode number seven of the VR Flight World Podcast. Today on our show, we have a very experienced guest that has been involved in flight simulation for a very long time. He is now flying in VR and is always showing off his flights on YouTube. His online name is Bel Geode. Please welcome Drew Bolton. Hey Drew. Welcome to the VR Flight World Podcast. I&#8217;m glad to have you hear. Some of the audience may know who you are. However, for the people that don&#8217;t really know you, can you just introduce yourself and let us know a little bit about you?</p>
<p>Drew Bolton:        Absolutely. Probably the best way that I can do that, the most recognizable way would be to say good evening everybody. This is Bel Geode. </p>
<p>Dan Caston:         How long have you been in VR flight or actually flight sim in general?</p>
<p>Drew Bolton:        Well VR flight is, I guess you would say, relatively new. I only really got into it last year, July, shortly after I came back from FlightSimCon in Connecticut. Flight siming itself I&#8217;ve been doing since, believe it or not, about 1986 when I was in high school.</p>
<p>Dan Caston:         Oh wow, nice.</p>
<p>Drew Bolton:        I&#8217;m one of those guys, yeah. </p>
<p>Dan Caston:         You&#8217;ve been doing it a while. That&#8217;s awesome.</p>
<p>Drew Bolton:        Yes.</p>
<p>Dan Caston:         I mentioned before that you actually did some real world flying. You did some hours as a real world pilot or a student pilot I guess?</p>
<p>Drew Bolton:        Yes.</p>
<p>Dan Caston:         Was that before or after you were in flight sim?</p>
<p>Drew Bolton:        It was technically after. When I was in high school, part of the things that I did there, I was part of the ROTC. The Air Force ROTC in my high school, that was one of the first things they had us do was they introduced us to flight simulation back at a time when it was just vector graphics. It really didn&#8217;t take until many, many years after that, I would say when I was in my mid 30s. I&#8217;m currently 47. I got into my mid 30s, the job that I was working at the time allowed me to take flight sim lessons, but unfortunately, since life has a way of throwing curve balls, I ended up losing that job and thus losing the income to take the flight lessons.</p>
<p>Dan Caston:         Oh no.</p>
<p>Drew Bolton:        I&#8217;ve got about four and a half hours total including the half hour that I count at the last convention when a friend of mine had me fly his Cessna around Connecticut.</p>
<p>Dan Caston:         Yeah, exactly. You&#8217;ve had a little bit of experience in the real plane as well.</p>
<p>Drew Bolton:        Oh yes.</p>
<p>Dan Caston:         Now that you have some experience in the real plane, you have some experience in VR, do you really have that connection, like it&#8217;s very similar or is it completely different to you?</p>
<p>Drew Bolton:        Absolutely. It is, as I&#8217;ve been telling everybody who will listen, a game changer. Before when you&#8217;re flying on a monitor, of course you can get the procedures down, which honestly that&#8217;s really what flight simulation is best at is learning all the various procedures. It really doesn&#8217;t help as much learning how to actually control the aircraft. Anybody can teach you that, any CFI or flight instructor can actually put you in the cockpit and teach you how to do that in a couple of hours basically. The actual procedures and everything is where flight simulation shines.<br />
                    Now VR has really blown that out because of the fact that not only do you have the procedure trainer, but you can couple that with the feeling of flying, the fact that you&#8217;ve got your depth perception, and that&#8217;s probably the biggest thing that VR adds to flight simulation. You can now judge your distances when you&#8217;re coming in to land, if you&#8217;re flying patterns and so on. It&#8217;s just amazing to see the world unfold. You can judge your heights from the ground and so on. It&#8217;s just incredible. It&#8217;s really, really opened up flight simulation for both the student pilot and the one that&#8217;s never even planning on getting into an actual real cockpit. </p>
<p>Dan Caston:         Yeah, that&#8217;s what I found as well. I have a few hours as a student pilot, but I don&#8217;t have too, too many and I don&#8217;t have my pilot&#8217;s license, but really I found it was really realistic once I threw that headset on. I did some flying before, being in VR, but once I threw that headset on and was flying in VR, it was a whole different world, and I could move my head around to look beside me. I just found it was pretty amazing.</p>
<p>Drew Bolton:        Yeah, that&#8217;s probably the major thing is the fact that you can move your head around and actually take in the world. Of course, it still feels right now, with the state of VR, like having a scuba mask on your face, which is probably the perfect analogy for me since I used to do scuba diving. Even with that limitation that VR currently has, you still can&#8217;t replace that feeling of depth being in there. When I see new people get into the flight sims and of course they might get a little bit nauseous or motion sick, I tell them this is part of the &#8220;initiation.&#8221; It has to feel like that. You do get used to it after a little while, but VR just basically pays for itself once you get past that stage.</p>
<p>Dan Caston:         Yeah, exactly. Did you have some of the nausea when you started?</p>
<p>Drew Bolton:        Believe it or not, it only happened to me twice, and that was at both of the conventions. FlightSimCon was an annual convention that they had in Connecticut. I went to the one in 2016 and the one in 2017. It&#8217;s since split into two separate conventions, and I think that the last one that we had was in Vegas and there was another one in Dallas. When I was at the two Connecticut conventions, I had the opportunity to try this thing called Fly Inside, which was basically the precursor to the whole native VR that a lot of sims have started doing. It was an add-on program that you purchase, and you would use it with things like flight simulation, X, FSX or prepared or in recent cases X-Plane as well.<br />
                    The first time that I tried it, they had me go up and basically do a circuit around Boston Logan. I miscalculated my turn to final from base leg, and of course I had to adjust because I could see from the VASI lights, the PAPI lights that I was basically off my glide slope. I overcompensated a little bit, and I could feel it in the pit of my stomach. I got everything down safely. I got out of the VR headset, I stood there and my buddy Tristan, Novawing24 is his name on YouTube, was looking at me and was like, &#8220;Dude, you look like you saw a ghost.&#8221; It was just crazy.</p>
<p>Dan Caston:         Yeah, because the feeling is so real, isn&#8217;t it?</p>
<p>Drew Bolton:        Yeah, but once I actually got my own, the first thing that I did, I hoped into DCS, Digital Combat Simulator world, hopped into the Huey and basically just flew it around, just for the sake of flying it around. The story that I tell people is once I actually took the headset off after landing my Huey, it felt like I was having flashbacks of Vietnam. </p>
<p>Dan Caston:         Oh yeah?</p>
<p>Drew Bolton:        Bear in mind, I&#8217;m born in 1970, around the time, the height of the Vietnam War. There&#8217;s no way I could have been in that war, but it was just that real to me. </p>
<p>Dan Caston:         No doubt. That&#8217;s pretty cool. What sim would actually be your favorite? You&#8217;ve mentioned a few now, the DCS and X-Plane. I know your recent video you actually started using Prepar3D, a new version of that.</p>
<p>Drew Bolton:        Yeah.</p>
<p>Dan Caston:         Right now, what&#8217;s your go-to or your favorite sim?</p>
<p>Drew Bolton:        It varies depending on the day. I&#8217;ll be honest with you, it does vary depending on what I feel I need to record for YouTube. If I&#8217;m just getting in there and putzing around, believe it or not, the one that I enjoy the most is actually Aerofly FS2. Now yeah, I do have a series on that as well, but I haven&#8217;t been keeping up with it lately until recently when they implemented Vulcan which is the API that a lot of the other sims are looking to implement because it completely optimizes how the CPU and the GPU are both accessed when you&#8217;re using the sim. As far as a pure flying experience, just get in the plane and fly, don&#8217;t have to worry about any of the other things that come with that, no flight planning or anything like that, that is the one that I have the most fun in.<br />
                    DCS of course, I will always have a great time in because it&#8217;s a combat sim, and I was that kid who always wanted to be Maverick, always wanted to be the Top Gun. I&#8217;m still waiting for them to come out with the F14 Tomcat so that I can fly that around in there and make things go boom flower, which is one of my little trademark phrases.</p>
<p>Dan Caston:         Yeah, I&#8217;ve heard that a few times. </p>
<p>Drew Bolton:        X-Plane is definitely another favorite simply because it&#8217;s got a lot of my favorite types of aircraft, mainly helicopters. The physics is more real, so if I were to treat flight simulation as a training tool for getting back into the cockpit, more than likely would be X-Plane that I would use more than anything else. I don&#8217;t also want to discount Prepar because since the latest update the version 4.3 update that they recently came out with, it&#8217;s actually optimized VR and made the experience a lot smoother and a lot better, and of course it&#8217;s got some of my favorite planes. For example, the aforementioned Tomcat in there. That right now is my go-to whenever I want to fly around as Maverick.</p>
<p>Dan Caston:         You mentioned a Vulcan? What&#8217;s the Vulcan?</p>
<p>Drew Bolton:        Vulcan is an APR program. Basically it will be integrated into the sim, and the idea behind it is really quite simple. The whole objective is to allow the simulator to make better use of your CPU, especially multi-core CPUs and of course a lot of the newer graphics cards out there that happen to have a lot of memory, VRAM onboard, and optimized chips included. Right now the state of most of the flight sims, Aerofly FS2 being the obvious exception, they&#8217;re really not taking advantage of what your computer can really do. One of the prime examples, X-Plane. As beautiful as X-Plane can be once you get everything set up correctly, it&#8217;s still running on one core and it&#8217;s not optimized as far as your graphics card.<br />
                    You have little bottlenecks here and there. The idea behind the whole Vulcan programming, or the Vulcan API as they call it, is to help eliminate all of that. It streamlines that whole process so the computer can more intelligently use the parts for your simulator. Sims are probably the most demanding game genre out there. Really, this is something that we&#8217;ve all been waiting for.</p>
<p>Dan Caston:         That&#8217;s pretty exciting, because whenever they talk about getting CPUs and GPUs, you always want to have essentially the fastest CPU but not necessarily the most amount of cores because, like you say, it doesn&#8217;t really help you in any way. </p>
<p>Drew Bolton:        Right.</p>
<p>Dan Caston:         Having that fast single core, or not single core, but less cores with faster speed probably helps you more than multiple cores with slower speeds.</p>
<p>Drew Bolton:        Yeah, up to now that has been the case. Once Vulcan gets implemented for both X-Plane and DCS, I don&#8217;t know which one of the two of them is going to come first, you&#8217;re going to see a marked improvement in how everything gets utilized. </p>
<p>Dan Caston:         That&#8217;ll be exciting. What kind of system are you running?</p>
<p>Drew Bolton:        Currently, the system that I have is a hexa core i7. I&#8217;m trying to remember the speed. I want to say it&#8217;s within the 6,000 range. I know it&#8217;s not one of the incredibly fast ones like an 8,800 or anything like that, but I had to also consider my budget. I kind of skimped a little bit on that, but I got something that I thought was going to be fast enough. Currently I&#8217;ve got 32 gigs of RAM, but to be honest with you, I&#8217;m still on Windows 7 Home Premium, which means it&#8217;s only using 16. Eventually I&#8217;m going to upgrade to Windows 10 once I get an SSD, and when that happens, it&#8217;ll take all 32 gigs basically. As far as hard drive, basically this computer is like a Frankenstein. I&#8217;ve got about four hard drives in this thing currently.</p>
<p>Dan Caston:         Oh wow.</p>
<p>Drew Bolton:        The biggest of which is the two terabyte main drive that I&#8217;m currently using for things like P3D and X-Plane, but there are other external drives that I&#8217;ll have my ortho photos for X-Plane and so on just so that they&#8217;re not interfering with what&#8217;s going on with the sim. Of course, couple that with the actual flight controls that I use, I only use the Saitek X52. It&#8217;s really all I&#8217;ve needed. I have not really had much of a need to get into the whole Thrustmaster Warthog or any of the other fancy stuff that is really good. I have used it; it&#8217;s just not what I feel I need. </p>
<p>Dan Caston:         Right. </p>
<p>Drew Bolton:        Then of course VR. As far as the graphics card that I&#8217;m using, I tend to be a bit of a rebel from what most people would suggest. Ideally most people say that you should go with the Nvidia cards, and honestly I can&#8217;t really argue with that. I&#8217;ve used Nvidia for years. I went with the Radeon RX480 primarily because of my budget, but I found that it&#8217;s performed just as well as, say for example, a 1080 or 1070. In fact, it also has eight gigs of VRAM onboard, so pretty much it&#8217;s the equivalent to that without getting bogged down in the price and whatnot. Really I don&#8217;t have a reason to change it. Not just yet anyway. </p>
<p>Dan Caston:         Okay. It runs pretty well with that?</p>
<p>Drew Bolton:        Oh yeah. </p>
<p>Dan Caston:         What framer do you normally run at, or do you even watch that at all?</p>
<p>Drew Bolton:        It depends greatly on the flight sim. A lot of it is dependent on what I was talking about before, the fact that it&#8217;s not utilizing everything to its fullest potential. For something like X-Plane, I would say it probably performs the worst in, but that is also partly my fault because of the way that I have this thing set up. Because I do the videos, what I&#8217;ve done is I choose to set my monitor resolution to double its possible resolution. Normally your monitor&#8217;s set to like 1080p. I have it set to twice that, so it&#8217;s basically a 2k monitor. The reason for that is so that I can actually get the proper aspect ratio in the final video. That has a tendency of dropping your FPS down to crap.<br />
                    In something like X-Plane, I average anywhere from about 22 1/2, which is really low end to about 45 frames per second, and ideally with VR, you probably want to be closer to the 45 range, per I. In something like P3D, I get better experience because they just optimized it with a 4.3 update. That&#8217;s a solid 45. If I wanted to, I could probably push that up to 90, but I&#8217;m trying to keep the overhead down on the computer, so I try to keep it at 45. Aerofly FS2, on the other hand, easily 90. If I wanted to, I could get way more than 90, but I deliberately have it throttled at that FPS. Then of course DCS is somewhere in the middle because right now DCS is one of the better optimized ones for VR. They&#8217;ve actually been working on it a lot longer than most others, except it still doesn&#8217;t have Vulcan in there.<br />
                    There&#8217;s areas of improvement. Usually with DCS I&#8217;ll get anywhere from 30 to 60 frames per second, depending on where I am, what map I&#8217;m on. </p>
<p>Dan Caston:         Okay. That&#8217;s pretty good. From the looks of it, you have your settings actually pretty high.</p>
<p>Drew Bolton:        Yes. Again, that&#8217;s a deliberate thing because of the way that VR normally looks, whenever you see videos on YouTube, a lot of the time it&#8217;ll have that vertical aspect ratio. I can&#8217;t stand that. I have to have that wide screen view. In a way, I&#8217;m kind of gimping myself and gimping my computer by making it go larger than it should, but the end result doesn&#8217;t seem to be affected too badly, except of course when YouTube tries to dumb everything down once you upload it.</p>
<p>Dan Caston:         Right. You use a lot of freeware, payware, different scenery. We were talking about one earlier that you&#8217;re actually testing in your newest video there. Where do you find all these different sceneries and what are your favorites?</p>
<p>Drew Bolton:        Well again, depending on the individual sim, I mean right now sims like FSX, P3D, you&#8217;re going to find the most scenery for either of those sims basically because it&#8217;s been around the longest. I mean we&#8217;re talking about a program that&#8217;s been around for, what, 12 years or so. A lot of the times, a lot of the freeware sites, places like Fly Away Simulation or Flightsim.com or Sim Outhouse, just rattling off names, you can find a lot of interesting things that you can import into the sim world for that. X-Plane is starting to get the same way. There are a lot of developers that are starting to look more at X-Plane. In particular one of the biggest names in flight sim, ORBIX, they have started bringing their stuff into X-Plane.<br />
                    Really with X-Plane, the go-to site is X-Plane.org, or X dash Plane.org. That&#8217;s where you&#8217;re going to find a lot of the freeware stuff. In the case of the scenery that we were talking about earlier, that my current P3D series is about, it&#8217;s the Hawaii folder real scenery, and believe it or not, I found those guys on Facebook. Of all places, Facebook. I stumbled across some of the screenshots that they had. I started talking with a developer, and they were like, &#8220;Well give it a shot, see what you think.&#8221; I told them that I wanted to do a miniseries on it, just to give folks a teaser. As soon as they told me that they had introduced the auto gen, which was the missing piece of the puzzle, they wanted the trees to be perfectly color matched with their scenery itself, that&#8217;s when I decided, okay, I really want to get this video or this series of videos done.<br />
                    A lot of the times, the other way that I&#8217;ll find out about sceneries, people will simply IM me or email me. It&#8217;s gotten to the point now where the Bel Geode name is I guess known enough, it&#8217;ll still never be as big as Frugal or anything, but it&#8217;s known enough to the point where I will actually have developers contacting me and say, &#8220;Hey, I have this scenery. Why don&#8217;t you check it out for me, see what you think. If you do like it, maybe you can do a video or something and a lot of the times, I will say yes especially if it&#8217;s some place that I really want to fly.<br />
                    I ran through that recently with I believe it&#8217;s called Koh Poda Island. It&#8217;s for X-Plane. It&#8217;s completely free of charge, and the gentleman who made it, a gentleman by the name of Stefan Schroen also made Bamboo Island. Now the claim to fame with those, it&#8217;s just off the coast of Thailand, where he used to live for many years, and it&#8217;s kind of his homage, if you will, to that entire area. There&#8217;s all these little areas, these little islands that you can explore, and of course he throws all kinds of little goodies for you to find. It&#8217;s ideally generated for helicopter flyers, because there&#8217;s helipads everywhere on a little island so you can explore everything. I love stuff like that.<br />
                    I love finding little off the wall places to just showcase to people that they wouldn&#8217;t normally think of.</p>
<p>Dan Caston:         Yeah, that&#8217;s pretty cool. With the scenery, you have lots of choice there, but what about weather? I feel like with people that are learning to fly as part of flight training, weather&#8217;s probably one of those important ones to have. Where would you send people if they were looking to get into a weather app of some sort?</p>
<p>Drew Bolton:        If you&#8217;re going to be sticking with the ESP platform, that being FSX or P3D, your main go-to is going to be Active Sky by HiFi Simulations. They have Active Sky Next and the successor to that, Active Sky 16 and Active Sky 17, which is specifically geared towards P3D Version 4. They also have Active Sky Cloud Art. One of the reasons why I like that one is it&#8217;s easy on the frames, even if you&#8217;ve got some absolutely horrendous weather. To give you an example, a couple of years ago my good buddy Novawing and I, we decided to make a video for his channel where we actually flew into a hurricane. I kid you not, we get to the eye of this hurricane, and you could see a well defined wall exactly as it would appear in real life.</p>
<p>Dan Caston:         That&#8217;s cool.</p>
<p>Drew Bolton:        That&#8217;s the kind of thing that I look for. X-Plane is a whole different Animal. Honestly with X-Plane, there&#8217;s not that many choices. There&#8217;s SkyMaxx Pro and XEnviro, both of which are payware. If we&#8217;re talking for VR, I don&#8217;t recommend either right now. I do know that XEnviro in particular is updating to the 1.10 version, but until that comes, we can&#8217;t really say how it&#8217;s going to play out in VR, but the other versions that are out there do have a problem where you&#8217;ll only see it in one eye. That&#8217;s just no good for any kind of flight in weather. Honestly with X-Plane, I would say just go with the default clouds for now.<br />
                    I do know that Laminar Research is going to be updating their particle systems, so I&#8217;m hoping eventually that will lead to improved clouds, but I haven&#8217;t heard anything concrete just yet. </p>
<p>Dan Caston:         Okay. I&#8217;ve actually heard a rumor that Active Sky, I don&#8217;t know if the rumor is true, but I&#8217;ve heard that there&#8217;s a rumor that Active Sky might be coming to X-Plane. </p>
<p>Drew Bolton:        It is true. It is true. I spoke with them 2017, at the convention about it and they offered me a spot on their beta testing team once it was ready. The problem is it&#8217;s not ready.</p>
<p>Dan Caston:         Right, so it might be a while.</p>
<p>Drew Bolton:        It might be a while, yeah. It&#8217;s a completely different animal that they&#8217;re having to code for. Plus they really don&#8217;t know what Laminar Research plans on doing. A lot of the times whenever Laminar comes out with something, it throws everybody ten steps backwards. They&#8217;re doing the cautious right now. They&#8217;re proceeding as slowly as possible to ensure that once they actually are able to step on the scene, it will be a product that people would actually want to get.</p>
<p>Dan Caston:         Right, that makes sense. If you were brand new to flight sim, whether it&#8217;s VR or just flying on a monitor, what would be the first things you&#8217;d want to get, even before you have a system? What would be the first things you&#8217;d look at?</p>
<p>Drew Bolton:        One of the key things that I enjoy is just the ability to hop in and fly, no matter where in the world it is. Automatically that would put stuff like Aerofly out because it&#8217;s not the whole world. You only get portions in very high quality and then th rest of it is all pixelated. They&#8217;re working on that. I need to know that at any moment&#8217;s notice I can decide tomorrow I want to fly in Papua, New Guinea, and I can do that. I can hop in there and fly around. Weather of course is another consideration for me because there are some times when I actually want to hop in there and try an approach where I probably should know better, and if it were real life, I&#8217;d probably be grounded, but just to see if I can do it, like to challenge myself.<br />
                    Graphics are a big thing for me. It&#8217;s a running joke with me that I really get into trees. I guess I&#8217;m like a virtual tree hugger. You got to have really good trees in your flight simulator, so that&#8217;s something that I look for. Especially since most of the time I&#8217;m flying around in the helicopter. Helicopter pilots have the unique perspective of being low and slow. A lot of stuff matters more to us than to the guys that fly at 35,000 feet. </p>
<p>Dan Caston:         Yeah, true.</p>
<p>Drew Bolton:        The objects, the scenery, all of that stuff really matters the most to me. Failing that, just versatility. I want to know that at any given day I could fly anything I want. If I decide one day I want to fly an F14 Tomcat, I can. If I want to fly a tilt rotor the next day, I can. If the strange itch should take me over and I want to fly a Boeing 717, I want to know that I have those kinds of options. Luckily the state of simulation the way it is right now, we do have those options in a lot of the sims, and there&#8217;s just better things coming down the pike. </p>
<p>Dan Caston:         Sure. What about controls? If they&#8217;re just starting out, what would you recommend they get first?</p>
<p>Drew Bolton:        Definitely a joystick. If you can afford it, if it&#8217;s within your budget, go with either a HOTAS system, if you know you&#8217;re going to be doing a lot more fighter jet type flying or even in the case of helicopters. A HOTAS does help with a helicopter, except of course you&#8217;ve got to set your throttle to the opposite throw, otherwise, its just going to mess with your head. Failing that, investing in a Yoke and rudder pedals would also be a pretty good idea if you believe that you&#8217;re going to stay mostly with airliners or with GA. In my case, the reason why I&#8217;ve stuck with the Saitek X52 is because I consider it to be the jack of all trades. I can do all of those things just with this HOTAS setup.</p>
<p>Dan Caston:         What was that one again?</p>
<p>Drew Bolton:        The HOTAS setup that I use is called the Saitek X52. Saitek has been taken over by Logitech recently, so you may find it actually under the Logitech websites or the Logitech pages, but Saitek is the original company that came up with that. </p>
<p>Dan Caston:         Right. Okay. I got a Saitek Yoke as well. I would think it&#8217;s slightly different than the one you have, but yours is actually Yoke and rudder pedals or it&#8217;s the joystick? </p>
<p>Drew Bolton:        Well because it&#8217;s the HOTAS it&#8217;s hands on throttle and stick.</p>
<p>Dan Caston:         Right, yeah.</p>
<p>Drew Bolton:        For me, that works because I&#8217;m doing the military aircraft, so pretty much that&#8217;s what you&#8217;re in when you&#8217;re in a military aircraft. You&#8217;ve got a stick, you&#8217;ve got a throttle, but I find that it also works great for helicopters because with the helicopter, instead of stick and throttle, you&#8217;re talking about cyclic and collective. Cyclic being the stick, collective being analogous to the throttle but not quite. It&#8217;s a completely different animal with the helicopter, but it still works. </p>
<p>Dan Caston:         I found that to be a little awkward with the Yoke.</p>
<p>Drew Bolton:        Yeah. It&#8217;s kind of difficult to do that with that, and because of the fact that I&#8217;m always flying so many different types of aircraft, I had to go with something that was going to be like a one stop shop basically. </p>
<p>Dan Caston:         That makes sense. Just going back to VR a little bit. Do you have any problems when you&#8217;re using VR other than of course it being a little bit hard on the computer, bogs down a little bit, but with gauge clarity and any stutters or anything like that?</p>
<p>Drew Bolton:        Initially yes, and I do see that come up a lot in particular on Facebook or occasionally people might comment on videos and ask for advice and so on. One of the things that I&#8217;ve done to address that, I use the Oculus Rift first off. We&#8217;ll get that out of the way. I don&#8217;t know much about the HTC Vive. I&#8217;ve only ever used it at the convention. With the Oculus Rift, there is a free program you can download called Oculus Tray Tool. Matter of fact, I believe you can get it from the Oculus site, even though it&#8217;s not actually created by the people who create Oculus. It&#8217;s actually created by just a random guy who wanted something more convenient.<br />
                    The idea behind it, it will allow you to adjust your pixel density or super sampling. The terms are interchangeable, so you can increase the clarity inside the flight simulator. In the case of something like, say for example, DCS World. DCS World already has that built in, but if you&#8217;re utilizing something like Oculus Tray Tool, you can minimize the resources that DCS itself is using by turning the built-in slider in DCS down to say one, 1.0. Then you would adjust that in Oculus Tray Tool to increase your clarity in there, and it really doesn&#8217;t affect how much energy DCS is using or so on and so forth. It works the same for all the other sims too. You can adjust everything on the fly, it&#8217;s got its own profiles, and you can set it up for each individual sim. It will even tell you when it&#8217;s loading a profile for a given sim.<br />
                    You can set it up based on how much you&#8217;re going to need for that particular sim or in the case of something like Aerofly FS2, you really don&#8217;t have to set anything because that is just naturally already a high performing sim. One thing that I would definitely recommend people do which might seem a little counterintuitive, turn your anti-aliasing down for two reasons. Number one, it&#8217;s an incredible FPS hog. It will eat your frames alive, the more anti-aliasing you&#8217;ve got. If possible, use your graphics cards built in anti-aliasing and override whatever the simulator&#8217;s trying to do, but even so don&#8217;t set it very high because that&#8217;s one of the number causes of blurry cockpits basically. If you don&#8217;t mind look at a little bit of jaggedness inside the sim, then set it down to the bare minimum that it can go.<br />
                    You&#8217;re going to find that you&#8217;ll have an increased clarity in the cockpit. The jaggedness probably won&#8217;t even bother you after a while of actually using it, but it&#8217;ll still translate to a smooth experience, which is of course ultimately the most important thing.</p>
<p>Dan Caston:         Yeah, I&#8217;ve noticed that as well. I&#8217;m always playing with my settings to see what I can do, see if I can get more out of my sim. One thing I found is that the smaller gauges are a little bit difficult to see. You have that zoom button, but even the zoom button sometimes it just doesn&#8217;t bring you any closer. </p>
<p>Drew Bolton:        Right. </p>
<p>Dan Caston:         Maybe I have to bring my anti-aliasing down even more and get some more clarity with it that way. </p>
<p>Drew Bolton:        Yeah. Something like X-Plane, generally I don&#8217;t run anti-aliasing at all. I just keep it totally off. Like I said, I&#8217;ve got the graphics card in the background doing minimal anti-aliasing, so it kind of balances out and whenever the finished video comes out it does look a little bit smoother. It&#8217;s not nearly as jagged. Something like P3D, I might have to have a little bit of anti-aliasing in there because let&#8217;s face it, it&#8217;s still that old technology even though its been brought into the current age. It&#8217;ll get jagged on you really quick.</p>
<p>Dan Caston:         Yeah, no doubt. You do a lot of military flying, right?</p>
<p>Drew Bolton:        That is correct. If I had to give a ratio to it, I&#8217;d say probably 60/40 in favor of military flying, which of course includes helicopters versus GA flying, which of course also includes helicopters.</p>
<p>Dan Caston:         Right. Do you do most of your military flight training, or not flight training, but flying on DCS?</p>
<p>Drew Bolton:        It really varies a lot. I would say that yeah, with DCS hands down, that&#8217;s going to be the most militaristic of all of the sims, so I do tend to gravitate towards that when it comes to getting that military itch scratched. With X-Plane, I do have a number of military aircraft. Of course, tilt rotor and so on, that I like to use there, and P3D, well F14 Tomcat&#8217;s my all time favorite and I love doing carrier ops in P3D, even though it&#8217;s not nearly as realistic as DCS or whatnot.<br />
                    When I&#8217;m not doing that, nine times out of ten I will go to either P3D or more notably X-Plane for my GA flying, especially if I actually just want to take some time and run over what my CFI used to teach me. I&#8217;ll hope in the original Cessna, the default Cessna that comes with X-Plane, and I&#8217;ll just do some patterns, run through the procedures and so on. </p>
<p>Dan Caston:         With this, you said you practice some of what your flight instructor went over, but for flying in these military jets and different planes like that, where do you learn about the procedures? Do you do it trial and error or is it training? Do you find this stuff on YouTube? How are you finding your information? </p>
<p>Drew Bolton:        Hands down, I would say YouTube is my biggest learning tool. I guess it would make sense since I spend a lot of time on YouTube. Especially with, like say for example, in DCS they have the Hornet that just came out, the FA18. There have been a couple of gentlemen that have posted videos. Lex Talionis is the name of the one guy. I think the other guy goes by AEW, so Alpha Echo Whiskey. Both of those guys are real life Hornet drivers. That&#8217;s what they did for a living for the U.S. Navy. They&#8217;ve been creating videos for the benefit of those of us who utilize DCS World so that we would actually learn how to do it right. I found it absolutely illuminating. I&#8217;m riveted to every single episode, because I want to get this right.<br />
                    Even though there&#8217;s no pop quiz at the end of the day, I still want to make sure if I&#8217;m doing it, like Maverick, I&#8217;m going to do it like Maverick.</p>
<p>Dan Caston:         Yeah, exactly. That&#8217;s what I was wondering, where do you find this information, especially on military because you&#8217;re not going to go to your average flight trainer and say, &#8220;Hey, can you teach me how to fly a military jet?&#8221; They&#8217;re going to hop into a Cessna 172 and say, &#8220;This is what we got.&#8221; </p>
<p>Drew Bolton:        Yeah, pretty much. Pretty much. One of my dreams &#8230;</p>
<p>Dan Caston:         That&#8217;s kind of cool.</p>
<p>Drew Bolton:        &#8230; is to actually fly an L39 Albatros, which is a check made aircraft. It used to be the Russian trainer. I don&#8217;t believe it is now, but there was a point in time were everyone in the Soviet Union who were training to be pilots in the middle of the Cold War, that was what they used. I found especially in VR, because it&#8217;s available for DCS as well as P3D, they don&#8217;t have it yet for X-Plane, it is quite frankly one of the most realistic experiences that I&#8217;ve had. It&#8217;s got all the quirks of the real aircraft as verified by a couple of guys that I know that actually fly this thing in real life. Whenever it comes to stuff like that, I rely on some of the people that I know to learn more about the aircraft, and then I try to put into practice everything that they&#8217;ve taught me.<br />
                    I still want to fly one in real life though, so I&#8217;m trying to get one of my buddies to at least bring their aircraft here to Pennsylvania so that I can fly it.</p>
<p>Dan Caston:         Yeah, that&#8217;d be a great experience, that&#8217;s for sure. What would be your number one tip for anyone that&#8217;s looking to get into flight training or VR flight for that matter?</p>
<p>Drew Bolton:        For VR in particular, do the tutorial, make sure you set everything up right. It might seem like it&#8217;s a pain in the butt initially. It might take you, I don&#8217;t know, half hour, anywhere up to two hours. In my case, I had my son helping me to set it up so it actually went a little bit quicker. It probably would have taken me six hours to get the stupid thing set up, but as long as you run through the tutorials and make sure that everything works fine with your system, that&#8217;s the most important thing. Now when it comes to the actual VR siming, especially when you&#8217;re dealing with aircraft that you might not have ever experienced before in VR, read the manual. It&#8217;s as simple as that.<br />
                    If you&#8217;re not the kind of person who likes to do a lot of reading, guess what, YouTube exists for a reason. There are a number of us who have done tutorials on just about any other kind of plane. One of the things that I like to do, especially with DCS, is sometimes I&#8217;ll do startup tutorials. With X-Plane, I almost always start my videos with a full cold and dark startup. People have told me that it really helps them. I actually ran into a guy at the convention a couple of years ago who said that he has bookmarked a lot of the helicopter videos that I have done in X-Plane because of the fact that I always go through the startup procedure, so he knows what to do now. Basically he&#8217;s taught himself through me.<br />
                    I just pay it forward that way. Yeah, definitely read the manual, definitely make sure your equipment is set up properly and above all else, just have fun. You don&#8217;t have to take it seriously. The FAA is not going to go come knocking on your door if you bring your Cessna or your helicopter or your fighter jet down in flames. Just have fun with it. That&#8217;s the most important part. If it wasn&#8217;t fun, I really would not do it. </p>
<p>Dan Caston:         Yeah, totally. I remember one of your videos there recently where you&#8217;re flying through I think it was Chicago or somewhere. You were flying through the town, between buildings. It looked like a lot of fun.</p>
<p>Drew Bolton:        Yeah, that&#8217;s one of my typical shenanigans type things that I&#8217;ve got to throw in there because I really don&#8217;t want people to think that I take this thing as seriously. There&#8217;s a time to be serious and there&#8217;s a time not to be. If I&#8217;m doing a startup tutorial, of course I&#8217;m going to teach you what to do. If I&#8217;m just showing off scenery or whatnot, then I&#8217;ll get into what I call tour guide mode. Then there&#8217;s just things where, with the case of the video you&#8217;re talking about, Aerofly FS2, I basically wanted to show off my performance that this thing is giving me. Yeah, I did something that would be highly illegal if you try to do it in real life. I&#8217;m weaving through the skyscrapers in the Chicago skyline. Don&#8217;t recommend you try it at home, but hey, it&#8217;s a simulator, you can get away with it.</p>
<p>Dan Caston:         Exactly. It&#8217;s cool. I think you&#8217;ve given us a ton of information to work with. Where can people find you or where can people watch your videos and all that? Do you have the address on hand?</p>
<p>Drew Bolton:        Everything I do is under the name Bel Geode, which is spelled B-E-L, G-E-O-D-E. It&#8217;s actually two words. It&#8217;s supposed to be a first name and a last name. It came about as a stage name back when I was a musician in the late 90s/early 2000s. It just kind of stuck as my internet net. Pretty much everything I do is under Bel Geode, whether it be two words or one together. In the case of YouTube, it&#8217;s always one word together, B-E-L-G-E-O-D-E and you can find me there. You can find me on Twitter. You can find me on Facebook, Google Plus. It&#8217;s all going to be the same thing. It&#8217;s all under Bel Geode.<br />
                    Facebook of course I have my own personal account where you&#8217;ll find me as Drew, but nine times out of ten, if it&#8217;s something related to the actual videos that I&#8217;m doing, you can just check out Bel Geode 2015 on Facebook and that&#8217;s the best way to find me. I&#8217;m always on it, unless I&#8217;m asleep.</p>
<p>Dan Caston:         Sounds good. Last question here, just because I&#8217;m curious. Your hat has become, it&#8217;s on like every photo of you, you have this hat on. I was curious how that came about? What&#8217;s the story behind that?</p>
<p>Drew Bolton:        Believe it or not, that hat was a gift. When I first decided that I wanted to do Twitch and YouTube, which I haven&#8217;t done Twitch for a while now, I was playing a game called Guild Wars 2, and I was playing with a really good friend of mine at the time, Amy. When we created our characters, I decided my character was always going to run around in purple. That was his thing. He always had to have a long purple coat, a fancy coat no less, and of course a fedora, which just happened to have a little green feather in it. Amy thought it would be absolutely hilarious if she just out of the blue ordered a full purple suit and hat to match and had it FedEx to my house.<br />
                    Bear in mind that time, she had no clue what my suit size was. She just guessed and got it right, by the way. </p>
<p>Dan Caston:         Nice. </p>
<p>Drew Bolton:        I wake up this one morning and I&#8217;ve got FedEx knocking at my door. I&#8217;m like, &#8220;What is going on here?&#8221; I open up this package and there&#8217;s this suit and this hat. It just kind of stuck since then. It&#8217;s been the official Bel Geode suit.</p>
<p>Dan Caston:         That&#8217;s funny.</p>
<p>Drew Bolton:        The hat eventually just became a logo for all of my YouTube videos and I was like, &#8220;Well you know what, might as well run with it.&#8221;</p>
<p>Dan Caston:         Yeah, it&#8217;s like your trademark. </p>
<p>Drew Bolton:        Yeah, basically. </p>
<p>Dan Caston:         That&#8217;s funny.</p>
<p>Drew Bolton:        I&#8217;ve actually had people ask me all the time where to get the hat and so on and so forth. I actually told people where Amy had initially gotten it, but I haven&#8217;t seen anybody else wear it. As far as I&#8217;m concerned, it&#8217;s still my trademark.</p>
<p>Dan Caston:         For sure. That&#8217;s awesome. Cool. Thanks for being on our podcast.</p>
<p>Drew Bolton:        It&#8217;s my pleasure. Thank you for having me.</p>
<p>Dan Caston:         All right, well there you have it. An interview with the famous Bel Geode. I&#8217;ll leave links to Bel&#8217;s Twitter, Google Plus, Facebook and YouTube accounts in the show notes as well as any links mentioned in the podcast. If you enjoyed the episode, please hit the subscribe button to ensure that you don&#8217;t miss any of the future episodes. Also, if you&#8217;re interested in being interviewed on our podcast, please check out our interview page at Vrflightworld.com/interview. That&#8217;s Vrflightworld.com/interview. To see the show notes and links for this episode, either check out the iTunes subscription or go to Vrflightworld.com/seven. That&#8217;s Vrflightworld.com/seven. Thanks again for listening, and I hope you guys have a great day.</p>
<p>John Melley:          Thanks for listening to the VR Flight World Podcast, online at Vrflightworld.com.</p>
</div>
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<p>The post <a href="https://vrflightworld.com/flight-simulation-interview-bel-geode/">VRFW 007- Flight Simulation Interview with the Famous Bel Geode</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
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		<itunes:subtitle>Welcome to Episode 7 of the VR Flight World Podcast. In this episode we dive into VR Flight Simulation with a flight sim expert, Drew BOLTON. Drew is better known to his fans as Bel GEODE. Bel has a ton of experience in flight simulation,</itunes:subtitle>
		<itunes:summary>Welcome to Episode 7 where I interview a flight simulation expert, Drew Bolton (Bel Geode on youtube). Bel has been flying flight sim for many years and has recently dove into VR flight simulation. We cover lots of topics around flight simulation in order to really help you get the most out of your sim.</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
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	</item>
	<item>
		<title>VRFW 006: Flight Simulation and Flight Training Tips from a Qualified Flight Instructor</title>
		<link>https://vrflightworld.com/2018/07/10/flight-instructor-interview/</link>
		<pubDate>Tue, 10 Jul 2018 12:30:08 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2594</guid>
		<comments>https://vrflightworld.com/2018/07/10/flight-instructor-interview/#comments</comments>
		<wfw:commentRss>https://vrflightworld.com/2018/07/10/flight-instructor-interview/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Flight]]></category>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Real World Pilot]]></category>
		<description>&lt;p&gt;Welcome to Episode 6 of the VR Flight World Podcast, where we get into our very first interview with a qualified flight instructor from the Chicago area, B.J. Slater. He has been flying as a flight instructor since 2001 and has had many different jobs in aviation. B.J. grew up flying a flight simulator and […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/2018/07/10/flight-instructor-interview/&quot;&gt;VRFW 006: Flight Simulation and Flight Training Tips from a Qualified Flight Instructor&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2601" src="https://vrflightworld.com/wp-content/uploads/2018/07/Caravan-208-1-e1531030420416.jpg" alt="Cessna Caravan flying overhead" width="995" height="475" srcset="https://vrflightworld.com/wp-content/uploads/2018/07/Caravan-208-1-e1531030420416.jpg 995w, https://vrflightworld.com/wp-content/uploads/2018/07/Caravan-208-1-e1531030420416-300x143.jpg 300w, https://vrflightworld.com/wp-content/uploads/2018/07/Caravan-208-1-e1531030420416-768x367.jpg 768w" sizes="auto, (max-width: 995px) 100vw, 995px" /></p>
<p>Welcome to Episode 6 of the VR Flight World Podcast, where we get into our very first interview with a qualified flight instructor from the Chicago area, B.J. Slater. He has been flying as a flight instructor since 2001 and has had many different jobs in aviation. B.J. grew up flying a flight simulator and later got into flight training when he went to college.</p>
<p>The interview gets into some flight training tips as well as much more, including his opinion on what he believes is the best flight control to get started on.</p>
<p>Hope you enjoy this interview!</p>
<h3>B.J. Slater Website and Contact Information<strong><br />
</strong><a href="http://flightschooladventure.com/">flightschooladventure.com</a></h3>
<p>@Youtube<br />
<a href="https://www.youtube.com/channel/UC6d9EbhxHiZi8IVcV1SkI5Q">https://www.youtube.com/channel/UC6d9EbhxHiZi8IVcV1SkI5Q</a></p>
<p>@Twitter<br />
<a href="https://twitter.com/FlySlater">https://twitter.com/FlySlater</a></p>
<p>@Instagram<br />
<a href="https://www.instagram.com/flyslater/">https://www.instagram.com/flyslater/</a></p>
<h3>Show Note Links</h3>
<p>Please note that most of the links below are affiliate links, which means that I make a small commission if you use my link. This doesn&#8217;t cost you anything and helps me to keep producing great content. If you use my link, I truly do appreciate it. I only recommend products that I have used or I believe in. Thanks!</p>
<ul>
<li><a href="http://geni.us/CHYoke">CH Product Yoke</a> (mentioned by B.J. Slater in the interview)</li>
<li><a href="http://geni.us/XPlane11" target="_blank" rel="noopener">X-Plane 11</a></li>
<li><a href="http://geni.us/vrheadset" target="_blank" rel="noopener">Oculus Rift</a></li>
<li><a href="http://geni.us/Rudderpedals" target="_blank" rel="noopener">Logitech G PRO Flight Rudder Pedals</a> &#8211; My Rudder Pedals</li>
<li><a href="http://geni.us/Yoke" target="_blank" rel="noopener">Logitech G Saitek PRO Flight Yoke System</a> &#8211; My Yoke</li>
<li><a href="https://www.fspilotshop.com/product_info.php?ref=573&amp;products_id=3286&amp;affiliate_banner_id=1" target="_blank" rel="noopener">Logitech Saitek &#8211; Pro Flight Cessna Trim Wheel</a> &#8211; I do not have this, however I use other Saitek products and they are great</li>
<li><a href="http://store.x-plane.org/Cessna-172SP-Skyhawk_p_401.html" target="_blank" rel="noopener">Airfoillabs Cessna 172</a> &#8211; Great Trainer Aircraft for X-Plane 11</li>
<li><a href="https://skyvector.com/">https://skyvector.com/</a> &#8211; Online Charts &#8211; Free access and great tool</li>
<li><a href="https://www.pilotedge.net/">https://www.pilotedge.net/</a> &#8211; Live ATC training aid</li>
<li><a href="https://vrflightworld.com/interview/">VRFlightWorld.com/Interview</a> &#8211; Want to be interviewed on VR Flight World Podcast?</li>
</ul>
<p>&nbsp;</p>
<h2>Transcription for the Podcast</h2>
<div style="height: 320px; width: auto; border: 1px solid #ccc; font: 16px/26px Georgia, Garamond, Serif; overflow: auto;">
<p>Speaker 1: Welcome to the VR Flight World Podcast, the place where flight training and your home office collide. Get tips, tricks and in depth interviews about flight training, virtual reality and flight simulation, with your host, Dan Caston.</p>
<p>Dan Caston: Hey everyone and welcome to the VR Flight World Podcast. Today we have our very first guest on the show, B.J. Slater. Very excited to have him on here and I know he&#8217;s gonna share a lot of great information with you. He is a flight instructor from the Chicago area. I won&#8217;t hold you up any longer. Here&#8217;s our first interview with B.J. Slater.</p>
<p>Dan Caston: So, welcome to the podcast, B.J.. Glad to have you here.</p>
<p>B.J. Slater: Yeah, thanks for having.</p>
<p>Dan Caston: Yeah, excited to have a flight instructor on the podcast and I&#8217;m sure the audience is gonna be really excited to hear what you have to say.</p>
<p>B.J. Slater: Very cool.</p>
<p>Dan Caston: All right, so if you don&#8217;t mind, if we could just kind of dig into your story first, I&#8217;m sure everyone would be interested to hear how you got started in aviation and just hear your story and introduce yourself, if you don&#8217;t mind.</p>
<p>B.J. Slater: Sure. Yeah, my name is B.J. Slater. I am a flight instructor out in the Chicago area. I&#8217;ve been instructing since 2001 and actively instructing off and on and had a few other flying gigs in between there as well. I started out in aviation back in college. I went to a university that had a collegiate flight training program. I didn&#8217;t go there for that purpose. I went to study engineering and then after a couple years, decided that wasn&#8217;t for me, and so I jumped ship and went to the aviation program and basically learned to fly, got all my certificates and ratings and became a flight instructor while I was in college.</p>
<p>B.J. Slater: Before that, even, I&#8217;d always wanted to be a pilot ever since I was a kid and was playing with Microsoft Flight Simulator 4.0 back in like the late or early &#8217;90s on my dad&#8217;s office computer. All it had was a keyboard as my flight controls. I didn&#8217;t have a joystick or a yoke or anything, so that&#8217;s kind of where I started to get interested with it, was when I was a kid. I&#8217;ve always wanted to learn how to fly, and then through middle school, high school, I would take a couple airplane rides or sort of introductory flight lessons, not really realizing that they could&#8217;ve been counted as flight lessons. I would just go sign up to do a quick half hour flight around the area, and enjoyed that and then didn&#8217;t really get serious about the flight training until I got to college.</p>
<p>Dan Caston: Okay, nice. So, you were flying a flight sim back in the day?</p>
<p>B.J. Slater: Oh yeah, way back when. I was pretty active with it too, although up until &#8230; Well, pretty much all through my childhood years as new flight sims would come out, I&#8217;d get the latest version and eventually added a yoke and other stuff to it, but yeah.</p>
<p>That was a big part of growing up for me.</p>
<p>Dan Caston: Okay. So you&#8217;re flying quite a bit nowadays?</p>
<p>B.J. Slater: Not as much nowadays. After college I went and I did some flying in Alaska and then flew for a Part 135 cargo operator out on the West Coast, flying Cessna Caravans all over the place, which was a great opportunity, a great job. The peak of my flying was back then. Around 2013 or so, I think, is when I left that gig, and actually moved back to Chicago. This is where I grew up, and I joined my family business. So now the family business is my day job and it has nothing to do with aviation, so right now I instruct basically on the side, mostly on the weekends and whatnot, and then I&#8217;ve got my blog and website as well, but it&#8217;s a side gig for me.</p>
<p>Dan Caston: Nice. All right, sounds good. What would say your favorite plane would be if you were to choose over your flight career so far?</p>
<p>B.J. Slater: Oh, I&#8217;ve been really, really fortunate to have a couple of amazing airplanes I&#8217;ve gotten to fly. Like most people, small airplanes, I probably have more time in a Cessna 172 than just about anything else, but when I was in Alaska I started flying the Cessna Caravan, the Cessna 208, which is the single engine turbo prop, and had a bunch of time in that. Loved that airplane. It&#8217;s a fantastic airplane. It does everything you want it to do but it&#8217;s so easy to fly, and then while I was in Alaska also, I had the chance to fly in the right seat of a DC-3. I had one summer where I got to fly around in a DC-3 carrying passengers out to fishing lodges and things.</p>
<p>B.J. Slater: That was something I&#8217;d always wanted to do but I didn&#8217;t realize that I would, you know &#8230; I ended up doing it in my late &#8217;20s and I didn&#8217;t think I&#8217;d get there that fast, but it was a great opportunity. It&#8217;s some great memories, so those two and probably tied for my favorites.</p>
<p>Dan Caston: That&#8217;s kind of a cool experience.</p>
<p>B.J. Slater: Oh yeah, it was awesome. I wish I could take credit for having decided that&#8217;s what I was gonna go do, but it was really just kind of being in the right place at the right time and taking a chance, which paid off.</p>
<p>Dan Caston: Do you think there&#8217;d be any time that you would&#8217;ve &#8230; If you had a flight sim, it would&#8217;ve helped you in your flight training at all?</p>
<p>B.J. Slater: Yeah. I remember when I was working on my instrument rating, we did a lot of stuff with what at the time was called a personal computer aviation training device, a PCAT, we called it. They&#8217;ve changed the names of the different types of computer based sims quite a bit, but at the time it was basically like a fancy set of flight controls and some switches and things that you could manipulate that &#8230; but it was basically &#8230; It was something like X-Plane or similar to X-Plane, where you were basically just flying around in a flight sim, but it had the yoke and the rudder pedals and it was fairly heavy duty and whatnot.</p>
<p>B.J. Slater: So, that was something I used in training. My flight school had one, and then there were times where at home I have my little home yoke, my laptop and whatnot, and I&#8217;d set it up. I did practice, especially with instrument flying. I did a lot of instrument practice with a flight sim and even the ones at home, even though the time wasn&#8217;t loggable, it was something that definitely helped me. It definitely helped me practice the procedures and practice the approaches and get my instrument scan down and do all those things for me. Any kind of practice you can do with that is helpful and flight sim was a great one for that.</p>
<p>Dan Caston: Right.</p>
<p>B.J. Slater: I&#8217;m trying to think. More recently I did an instrument proficiency check because I had been out of flying for a couple years. I got back into it and I wanted to get instrument current again. Before I went up in the actual airplane, I, again, pulled out my laptop and my yoke, which I still have, and set it up and was just basically practicing approaches and practicing things just trying to get the hang of it again. That definitely helped as I went and did the IPC at the &#8230; It helped shake some of the rust off.</p>
<p>Dan Caston: Yeah, for sure. So you&#8217;ve mainly used it for like IFR training and that kind of thing?</p>
<p>B.J. Slater: Yeah. In the past, that&#8217;s what I have used it for, and then when I was flying the Caravan, I actually went to flight safety where they had a full motion flight simulator, like where it&#8217;s the whole replica cockpit on the hydraulic jacks and whatnot, so we did that once a year when I was working for that company, which, as much as I would love to have something like that at home, it just wasn&#8217;t really practictical, but yeah. In that, we did do instrument training but we also did a whole bunch of other things. Emergencies and other things that were not strictly instrument related, but it was a safer &#8230; It was a place where you could practice things that you couldn&#8217;t safely do in the airplane.</p>
<p>Dan Caston: Yeah, it would be pretty neat. Is that a pretty neat experience? Does it feel like you&#8217;re actually flying around when you&#8217;re in one of those?</p>
<p>B.J. Slater: Yeah. It&#8217;s really pretty remarkable, what they&#8217;re able to do with it. Like things where even as you&#8217;re taxiing, you can feel the bump of the seams in the pavement and stuff like that. It&#8217;s pretty amazing what they have been able to do with the motion control systems, but it&#8217;s also &#8230; It&#8217;s not quite 100 percent accurate. Especially with landing and whatnot, they get it pretty close but even the best flight simulators, I think, are gonna be just not &#8230; Some of the subtle nuances won&#8217;t be quite the same, but yeah, it is a really cool experience and it&#8217;s a really cool tool because, like I said, you could do a lot of things there that you just couldn&#8217;t do in the actual airplane.</p>
<p>Dan Caston: Have you ever noticed that people that fly flight sims are more reliant on their instruments or &#8230; Just because I&#8217;ve seen that a lot of people seem to be using it for IFR training, but new pilots probably use it for VFR as well, like myself. Have</p>
<p>you ever noticed that people get reliant on their instruments versus looking outside the cockpit?</p>
<p>B.J. Slater: Definitely. I have seen that. I don&#8217;t know if that&#8217;s something that is due to their use of a flight sim. I think it&#8217;s something that all new student pilots go through. The private pilot training that we do is almost all visually based. All the maneuvers are supposed to be done looking outside and using the horizon as a reference and whatnot, and I think that people &#8230; Some of it is the instructors and some of it is the students who got these fancy instruments in front of you, especially in the newer airplanes where there are these glass cockpit displays and things, and it&#8217;s really hard to ignore those, but it&#8217;s &#8230; For whatever reason, most people have to go through a &#8230; They have to kind of learn where to look outside the airplane and know that if they hold a certain pitch attitude, for example, when they&#8217;re climbing away from the airport, that that&#8217;ll give them the airspeed that they&#8217;re looking for and they don&#8217;t have to keep looking at the airspeed indicator all the time.</p>
<p>B.J. Slater: It&#8217;s just so much easier for us to visually see what&#8217;s going on outside the airplane and interpret that than it is to be able to see very tiny movements on the attitude indicator. It&#8217;s easier to fly by looking outside when the weather&#8217;s good and it&#8217;s a skill that for whatever reason most new pilots struggle with a little bit, and I think that with flight simulators, it&#8217;s possible that could encourage people to look at the instruments because I think flight simulators originally, like back to the original links trainer from the &#8217;30s, that was basically there to help people learn how to fly on instruments, so I think that there&#8217;s kind of that idea that that&#8217;s what simulators have traditionally been for.</p>
<p>B.J. Slater: Also, when you&#8217;re looking at a computer monitor, for example, you don&#8217;t quite get the same visual field representation that you would if you were in the actual airplane, which is one of the cool things about virtual reality, so I think it may give people a more realistic sense of what it&#8217;s like to actually be in the airplane, which is cool.</p>
<p>Dan Caston: Yeah, that&#8217;s what I&#8217;ve noticed. It&#8217;s when you have the goggles on there, you have a little bit of peripheral but you don&#8217;t have complete peripheral. I think they&#8217;re working on getting better headsets for that, but yeah, when I went from the monitor to the headset, there was a &#8230; It was pretty amazing, actually, to see the difference and you almost felt the movement of the plane. I don&#8217;t know if it&#8217;s just because it tricks your eyes into making your body feel like you&#8217;re moving, but you do something crazy in the plane, you actually feel your stomach kind of drop a little bit, so it&#8217;s kind of a unique feeling. I guess that&#8217;s a problem for some people because they kind of get motion sickness, but &#8230;</p>
<p>B.J. Slater: It could be, yeah. The full flight simulator is the ones that I&#8217;ve been in with the hydraulics and whatnot. They kind of work in a similar fashion. Sometimes when you start to start a maneuver or something like that, the simulator will begin to move. It&#8217;ll create the sense of motion in that direction, but then it actually tapers off and it&#8217;s the visuals that make you feel like that movement is continuing, so they</p>
<p>almost rely on that kind of sensory trick to &#8230; They start a motion so that you feel like it&#8217;s happening and then the visuals continue that feeling and your brain just kind of links the two, or in some cases doesn&#8217;t link them very well, which is &#8230; You know, people can get motion sickness on full flight simulators also, for kind of the same reasons.</p>
<p>Dan Caston: Yeah. I&#8217;ve found it seems like a lot of people have no issue with it, but there are the select few that have some gut issues and I&#8217;ve heard from them, yeah, they have some issues regards to it. I&#8217;ve heard a lot of that&#8217;s to do with how fast your display is producing the image, so if it&#8217;s slow and kind of jerky, then I guess you get more motion sickness.</p>
<p>B.J. Slater: I could see that, yeah.</p>
<p>Dan Caston: Yeah. So, going back to kind of more flight training, where do you see most students fail in a way? Where do they not fail, but where do they struggle the most when it comes to flying?</p>
<p>B.J. Slater: Well, one of the easiest answers to that is with landing an airplane and learning to do the landing flare and whatnot, and the reason that that&#8217;s a struggle for people is because it&#8217;s really hard to do. It&#8217;s hard to do well. You have to basically, or the way I describe it to people is you&#8217;re basically controlling this big one ton piece of metal that&#8217;s flying through the air at 60 miles an hour or so and you&#8217;re trying to guide it down above the pavement and you&#8217;re trying to control the height of this thing within the matter of a few inches or a foot or two. That kind of precise control is not something that you just are born with. You have to kind of learn that over time.</p>
<p>B.J. Slater: So people struggle with that because I think it is one, it&#8217;s a difficult skill to learn, and two, for as many landings as we try to do, you actually don&#8217;t get a lot of time where you can spend in a landing flare. Each landing is a fairly brief event, so you just don&#8217;t get as much time in that kind of space where you&#8217;re judging your height above the ground and you&#8217;re timing how quickly you&#8217;re bringing the nose up and slowing the airplane down. It&#8217;s difficult because there&#8217;s a lot of stuff to learn, a lot of skills to learn and you just don&#8217;t get to spend a lot of time there. Even doing touch-and-gos, each landing is only at most like 20, 30 seconds out of the whole trip around the traffic pattern.</p>
<p>Dan Caston: Right. Is there any way to kind of practice that outside of landing? Like for example, like slow flight or something like that? Or would that be kind of a separate skill?</p>
<p>B.J. Slater: So, the cool thing with slow flight and all the other maneuvers, ground reference maneuvers and stalls and all those things is that they kind of form the basis of a lot of the skills that lead up to landings. So, we kind of introduce a whole bunch of different maneuvers first before progressing to the traffic pattern and practicing landings. All of those maneuvers serve some function. Ground reference maneuvers help you learn how to control the ground track of the airplane in a cross wind and how to turn so that you can line up with the runway</p>
<p>and how to adjust for wind drift on final, those sorts of things.</p>
<p>B.J. Slater: Slow flight and stalls help you get used to flying the airplane on the back side of the power curve, which is where the slower you go, the more power you need to maintain an altitude and an airspeed. When you&#8217;re in a landing flare, basically what you&#8217;re trying to do in a simplified way is you&#8217;re allowing the airplane to decelerate while you&#8217;re trying to hold altitude, which is more or less what the entry to slow flight is or what the entry to a stall might be, is you&#8217;re just allowing the airplane to bleed off airspeed as you increase its pitch at a rate where you&#8217;re able to do that without increasing altitude and you&#8217;re sort of timing it so the airplane touches down right.</p>
<p>B.J. Slater: So all those things help build the foundation of the skills needed for landings, and then there&#8217;s a few other things that you can do that sort of &#8230; You could do a high speed taxi down the runway where you&#8217;re holding the nose off and that helps you kind of get a sense for what that site picture looks like, where you&#8217;re just on the main wheels and the nose is up and you can see that nose high landing attitude that you would normally see. There&#8217;s other methods where you can start a takeoff and then just as the airplane becomes airborne you reduce power and allow the airplane to settle back into a flare again, so there&#8217;s ways of kind of stretching that window out where you can spend more time in the flare and more time experiencing that regime of flight.</p>
<p>B.J. Slater: Slow flight, stalls and things all help with that but there&#8217;s other things you can actually do on the runway too that are helpful. One of the cool things with VR, I&#8217;m hoping, is that that&#8217;ll give people more time to kind of get a sense for what that looks like and they can &#8230; Any flight simulator, it&#8217;s really cool because if you want to practice a landing, well, you can just go back and do the final approach to landing over and over and over again. You don&#8217;t have to fly around the whole traffic pattern first. You can just kind of reset the position. I think that can be helpful too.</p>
<p>Dan Caston: Right, for sure. Yeah, I was just about to ask about &#8230; Yeah, if VR flight would actually &#8230; If that was something you could actually practice in VR flight or is that something better left at the cockpit? But it sounds like you kind of answered that.</p>
<p>B.J. Slater: Yeah, I think that a lot of it&#8217;s gonna depend on the quality of the simulation, but I think that as the technology improves and as &#8230; There&#8217;s already really good flight models. Like I know X-Plane has some really great &#8230; Their Cessna 172 is a pretty darn good 172 and you can &#8230; There&#8217;s a version of their software that is used in actual FAA approved flight training devices. So, I think that part&#8217;s good. It&#8217;s just the visuals are hard. Like I said earlier, even in the really high end pull motion simulators, the landings are always &#8230; they&#8217;re not quite like the real airplane but they&#8217;re close enough where I think that you could benefit a lot from having that time in there.</p>
<p>Dan Caston: Right, that makes sense. So, what kind of plane would you &#8230; If you were a flight student,</p>
<p>I guess &#8230; Is the Cessna 172, is that the main one you&#8217;d use for flying or would there be any other ones? I know you can get pretty much any plane &#8230; Well, maybe not any plane out there, but you can get a lot of planes on X-Plane and &#8230;</p>
<p>B.J. Slater: Yeah.</p>
<p>Dan Caston: Would there be any other ones that you would use for training?</p>
<p>B.J. Slater: If this was a person who was actually going through flight training and they knew what kind of airplane they were flying, what the actual physical airplane that they were flying was, I would try to get something as close to that as possible, so if they&#8217;re flying a Cessna 172 and they can do that in X-Plane, that&#8217;s great. If they&#8217;re flying a Piper Warrior even though they&#8217;re really similar, I would try to get an airplane that matches what they&#8217;re flying in their actual training. Otherwise, something like a Cessna, they&#8217;re so ubiquitous. They&#8217;re all over the place and most pilots, even if that&#8217;s not the airplane they train in, they&#8217;ll eventually come across a Cessna 172.</p>
<p>B.J. Slater: Other airplanes, like there&#8217;s a lot of Cirruses or Cirri, I&#8217;m not sure what the plural of Cirrus is, but the Cirrus airplanes have become really common in training fleets. They&#8217;re quite popular too. So, anything that&#8217;s similar to what you&#8217;re training in, I think is the best way to go or similar to what you think you might train in someday.</p>
<p>Dan Caston: Okay. Sounds good. If you were to focus most of your time on one particular portion of flight training on a flight sim, where would you kind of focus at? Would it be on the landings or would you maybe focus on a different portion of your flying? I guess maybe it depends on the person, but in general for most of the students, what would you kind of say they should focus on when they&#8217;re using their flight sims for training? I know you can actually use radio comms and there&#8217;s different ways to actually set up with the ATCs so you can have a live person on the other end and stuff like that as well, but just as an idea, but where would you focus if you were a flight student?</p>
<p>B.J. Slater: If I was a flight student going through training, what I would try to do is, and I&#8217;ve actually had students who&#8217;ve done something similar to this both with flight simulators and also just with sitting at home in a chair with a checklist and whatnot, but I would &#8230; At home is a great place to practice all the things that you would do in flight and kind of drill them until they become natural or almost automatic. So, from running checklists or practicing maneuvers and all the procedures that go through a maneuver &#8230; Like with slow flight, the entry to slow flight, I just did a video on my site about slow flight and the entry to it, or the whole maneuver, but, like, the entry is &#8230;</p>
<p>B.J. Slater: There&#8217;s a bunch of different steps that you have to do from making sure you&#8217;re at the right altitude, doing your clearing turns, using [carpy 00:24:49], reducing power, holding the nose up as the airplane slows down and then adding the flaps and</p>
<p>all these different things, and practicing those procedures, practicing those things til they become second nature, really helps out when you go do it in the real airplane, because the real airplane is really expensive and it&#8217;s &#8230; Because of that, anything you can practice on the ground will really help you out when you&#8217;re doing the flight training in the big airplane.</p>
<p>B.J. Slater: So, things like that, and what I&#8217;m interested to see and I&#8217;m interested to try this with some students of mine or just kind of hear about people who have done it is just see if you can sort of just follow the same syllabus that you&#8217;re doing in your flight training and just practice those things at home and just sort of use that as your &#8230; Use your home simulator as your laboratory to drill all the procedures, to drill all the checklists and the memory items and all those things. Make all your mistakes there and try to be as well prepared as you can be before your next flight lesson.</p>
<p>B.J. Slater: I think you could save quite a bit of time and money doing it that way and actually end up as a more proficient pilot in the end because for all these things, it takes practice, and that&#8217;s &#8230; In the airplane, that&#8217;s an expensive proposition but whether you&#8217;re at home and you have a flight simulator or even if you&#8217;re just running checklists on your couch or practicing radio communications, whether it&#8217;s through one of the apps like what you mentioned or just with your cat, which they&#8217;re not terribly conversational but, you know, any time you can practice radio communications &#8230;</p>
<p>B.J. Slater: Actually, a really good example, it just takes some practice because you just have to know what to say and how to say it and the more often you do it, the better off you are. So, anything like that, I think can be useful, but as a caveat to that, I would say make sure that you&#8217;re practicing something specific. This is something that I&#8217;m guilty of, is that sometimes I&#8217;ll get on a flight simulator. I just like to fly around, because it&#8217;s fun to do and it&#8217;s like flying. You want to look around and do fun things, but for training purposes, it&#8217;s really important to have a specific plan in mind and have a specific objective for what you&#8217;re trying to practice that particular session. That is, I think, how you get the most mileage out of it.</p>
<p>Dan Caston: Right. Yeah, I guess you could even go as far as planning your flight out before. Like doing a little mini-cross country or something to that effect. Would that make sense to do? Like have it planned out in SkyVector or on a chart and go through that as well?</p>
<p>B.J. Slater: Yeah, I think that&#8217;s a great idea actually. I hadn&#8217;t really thought about the cross country part of it, but yeah, doing the planning, doing the exercises &#8230; I know you can load pretty realistic, up to date weather in the sims and whatnot. I think that&#8217;s excellent because there&#8217;s a lot of things that you could do, a lot of procedures for cross country flying and for navigating, radio navigation, things like that, GPA navigation. Yeah, I think sims would be outstanding for that.</p>
<p>Dan Caston: If you had to choose one flight control, because a lot of people can&#8217;t afford to buy all</p>
<p>their controls at once, the yoke, the rudder pedals and &#8230; In VR you don&#8217;t really need all the switches and that, but I guess a trim wheel is helpful. That&#8217;s kind of what I run with right now, but what would you recommend as kind of the number one piece of equipment you&#8217;d start with?</p>
<p>B.J. Slater: To start with, I&#8217;d start with the yoke. That&#8217;s actually what I have. I have, I think, a CH Products yoke from unknown years ago, but it&#8217;s got the throttle and the propeller and mixture control and all that stuff right on the top of it, but it&#8217;s having that &#8230; You know, being able to turn it and move it the way you would in an actual airplane, I think, is the biggest thing, and then after the yoke, I would get rudder pedals. That&#8217;s the other thing that I would want, and I don&#8217;t have them, but I hope to get some soon.</p>
<p>Dan Caston: Right. Okay, sounds good. So, just kind of going back to if you were just about to take a flight, and there&#8217;s actually some aircraft in X-Plane, aftermarket ones you&#8217;d have to buy, but you can actually do a walk around the plane &#8230; What are some of the things or maybe one of the big things that someone would miss doing a walk around or something someone should remember when they&#8217;re kind of starting to plan and getting ready?</p>
<p>B.J. Slater: Well, there&#8217;s always something that can be missed and one of the things I like to challenge people is to, every time you do a pre-flight, try to find something new that you haven&#8217;t really looked at before and just sort of &#8230; Inside the engine cowling is always a good spot because there&#8217;s always some &#8230; You&#8217;re like, &#8220;Oh, wait. Yeah, that&#8217;s the vacuum pump. I forgot what that looks like,&#8221; or, &#8220;Oh, that&#8217;s the P-lead for the magneto&#8221; and just different things that you should look at each time if they&#8217;re accessible, if they&#8217;re things that you can see, but a lot of times we may not notice them, or we might &#8230; If the vacuum pump doesn&#8217;t work, for example, we&#8217;ll notice that during the run up and there&#8217;s other checks that we do, but I always like to encourage people to try and find something new each time.</p>
<p>B.J. Slater: Other things like common things that get missed that could cause trouble or at least be somewhat embarrassing &#8230; It&#8217;s not uncommon for people to leave the chocks in. They do the pre-flight and they get in the airplane and they never pulled the chocks and so they start up and try to taxi and their airplane doesn&#8217;t go anywhere, and so then you have to shut down and get out and then that&#8217;s when everyone at the airport&#8217;s looking at you. Not that I would know what that&#8217;s like.</p>
<p>Dan Caston: Yeah, exactly, never seen that.</p>
<p>B.J. Slater: The same thing with tie downs, and then slightly more concerning are cowl plugs or pitot tube covers, which that actually can, especially if you flying instruments, that can become quite dangerous if you don&#8217;t remove those.</p>
<p>Dan Caston: Right.</p>
<p>B.J. Slater: People who &#8230; Just kind of a random list of things I&#8217;ve seen people do, people who test</p>
<p>the pitot heat on the &#8230; They turn on the pitot heat to see if it&#8217;s working and then they go out and they grab the pitot tube, which gets really, really hot. You know, you can feel around it to see if there&#8217;s heat, but if you feel heat, you don&#8217;t want to touch it.</p>
<p>Dan Caston: I guess that&#8217;s one of the things you might not realize until you&#8217;re doing a pre-flight on a real plane versus the aircraft because you&#8217;re not gonna grab &#8230;</p>
<p>B.J. Slater: Yeah, that&#8217;d be hard to simulate I guess.</p>
<p>Dan Caston: Yeah.</p>
<p>B.J. Slater: Then like, you know, clogged static ports, inspection panels that aren&#8217;t secured right, anything &#8230; After an airplane comes out of maintenance, there&#8217;s all kinds of things that are possible. They&#8217;re rare. I mean, I&#8217;ve actually rarely seen a problem with an airplane that comes out of maintenance, but you know that that&#8217;s a time when all the inspection panels have been opened and everything&#8217;s been removed and everyone&#8217;s been looking at things. Tools have been in and out, so you want to look for any possible things that might have gotten left behind or things that didn&#8217;t get secured properly and that sort of thing.</p>
<p>B.J. Slater: Most commonly, there&#8217;s &#8230; You know, like cowl plugs or control locks, things like that. Things stuck in pitot tubes or static ports, tape over a static port, especially if it&#8217;s just had a static system check or something like that, and then the big items like fuel. Like visually verifying how much fuel you actually have regardless of what the gauges say. Actually going in and looking. That&#8217;s an important one.</p>
<p>Dan Caston: Yeah, I bet. All right. I&#8217;ve got one more thing here before we kind of start wrapping it up. What are your thoughts on emergencies and practicing those on sims? That was one thing I thought of that would be &#8230; I thought could work in a sim but I just wanted to get your thoughts on &#8230;</p>
<p>B.J. Slater: I think it&#8217;s a great idea. I think that&#8217;s also one where it&#8217;s important to have a sim that&#8217;s similar to the airplane that you&#8217;re doing flight training in if you&#8217;re actually, actively flight training at the time, but the reason that it&#8217;s important &#8230; A couple of things. One, when we practice, for example, emergency off airport landings in the actual airplane, we don&#8217;t actually land. We don&#8217;t land in a field. We don&#8217;t land &#8230; We typically get down to, depending on the area, about 500 feet above the ground and then we have to execute a go around because we don&#8217;t want to go lower than that. We&#8217;re looking for obstructions and things.</p>
<p>B.J. Slater: That actually limits the amount of time that the student has to perform all the procedures, because there&#8217;s things, like for forest landing where you would normally typically unlatch the door and pop it open to make sure you can open the door after landing and a couple of other things that often times students run out of time to do all these things before they get to the 500 feet where they have to do the go around, so in a sim, you could actually practice going all the way down and landing in a field, is kind of cool.</p>
<p>B.J. Slater: The other thing is, is that emergencies are one of the few procedures, or one of the few things you do in airplanes where you&#8217;re expected to do at least a certain portion of it from memory. We use checklists for almost everything and we rely on the checklist rather than our memory because the checklist doesn&#8217;t forget, but in emergencies, there&#8217;s a lot of quick action items that we do expect people to recall from memory. Trying those at home on a sim or even in front of a cockpit poster, like an instrument panel poster or something like that, and actually running through those things at home, you kind of have to commit some of those to memory.</p>
<p>B.J. Slater: Then you pull out the checklist and you run through the same items, make sure they&#8217;re done and then you go on from there, but emergencies, because of the fact that there&#8217;s these memory items and because, again, a lot of things that you would do in a sim, you can&#8217;t safely do in the actual airplane. I think there is a great benefit to that. You can do other things that are &#8230; You can simulate certain emergencies that are hard to simulate in a real airplane. You can simulate an engine fire or a cabin fire, cabin smoke in a sense. You can simulate severe icing conditions or other things that would be difficult to simulate or dangerous to simulate in the real airplane.</p>
<p>Dan Caston: Right, yeah, you can set all those up and you can actually set them up on a timer, too, so you don&#8217;t know when it&#8217;s gonna happen. You could do a cross country flight from one airport to another and have it set on a random time to go off. That&#8217;s kind of why I was thinking it&#8217;s a pretty neat tool.</p>
<p>B.J. Slater: Another common one that sims are &#8230; I think sims are actually better at this than the real airplane is simulating an instrument failure, like a vacuum system failure, because if your vacuum pump goes out and you don&#8217;t notice it, then your attitude indicator or any of the instruments that run on the vacuum system, they&#8217;re going to fail, but they&#8217;re gonna fail slowly. You&#8217;re not gonna notice it right away because as the gyroscope spins down, eventually it&#8217;s gonna start &#8230; The attitude indicator will start to lean one direction.</p>
<p>B.J. Slater: Figuring out that that&#8217;s what it&#8217;s doing and figuring out that that&#8217;s wrong and you have to use other instruments, that&#8217;s the hard part, whereas in the real airplane, you know, because we can&#8217;t just fail the vacuum system in a real airplane easily, what we typically do is the instructors will cover it with a post-it note or they&#8217;ll cover up the instrument and say, &#8220;Okay, this instrument has failed.&#8221; So, that still trains the pilot to be able to fly without that instrument, so we get that part done, but actually seeing what it looks like as it&#8217;s failing, slowly, that&#8217;s tricky, and that&#8217;s hard to do in a real airplane, so that&#8217;s something where, yeah, you could set that up to fail on a timer or randomly.</p>
<p>B.J. Slater: Then when you see it happen, you&#8217;re like, &#8220;Oh, I could see why that would be tricky.&#8221; You could follow that right into the ground and start wondering, &#8220;Why is the airspeed increasing? Why is all this other stuff happening?&#8221; You have to kind of &#8230; That&#8217;s why we do the instrument scan. You keep looking at all the other</p>
<p>instruments and you see &#8230; If one of these instruments doesn&#8217;t agree, you have to have that presence of mind to say, &#8220;That instrument&#8217;s wrong.&#8221; That&#8217;s actually something you can do better in a sim, I think, than you do in the actual airplane.</p>
<p>Dan Caston: Right. Yeah. That&#8217;s a good point. All right, so, last one here. I&#8217;ll just go over here. What would be your number one tip for anyone that&#8217;s going through flight training or even getting another rating or something like that? What would be your number one tip? It doesn&#8217;t have to be flight sim related, just in general. Through your experience, what would be your tip for anyone doing flight training?</p>
<p>B.J. Slater: My number one tip is to be an active participant in the training, and what I mean by that is to &#8230; Don&#8217;t just wait for your flight instructor to ask you to do something or don&#8217;t show up for your lesson and then learn everything and then go home and not think about it again, but, you know, try to learn as much as you can, read as much as you can on your own, hang around the airport and talk to people and try things out at home. Practice things at home. Drill memory items. Do these things, like treat learning to fly like you&#8217;re training for anything else or like you&#8217;re preparing for anything else important where you&#8217;re always doing a little bit every day, and that might almost be if I could have a piece of advice one A or [inaudible 00:40:06] that would be it.</p>
<p>B.J. Slater: It&#8217;s probably do a little bit every day, because sometimes people only fly once a week, or sometimes less. You may fly once a week but then one of the weeks you get weathered out, so it&#8217;s important to kind of keep yourself active and going in between the lessons too, but be active. Don&#8217;t just wait for your next flight lesson. Always be learning something and that&#8217;ll really help you out in the long run. Plus, if you become a professional pilot, that&#8217;s gonna be what you&#8217;re expected to do anyway.</p>
</div>
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<p>The post <a href="https://vrflightworld.com/2018/07/10/flight-instructor-interview/">VRFW 006: Flight Simulation and Flight Training Tips from a Qualified Flight Instructor</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
		<enclosure url="http://traffic.libsyn.com/vrflightworld/006_B.J.SLATER_Final.mp3" length="5242880" type="audio/mpeg" />
		<itunes:subtitle>Welcome to Episode 6 of the VR Flight World Podcast, where we get into our very first interview with a qualified flight instructor from the Chicago area, B.J. Slater. He has been flying as a flight instructor since 2001 and has had many different jobs ...</itunes:subtitle>
		<itunes:summary>In this episode we interview an experienced flight instructor, B.J. Slater. We get into tips on flight training and go into detail about where to focus with flight simulation.</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
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	</item>
	<item>
		<title>VRFW 005: Take Your Flight Simulator to the Next Level</title>
		<link>https://vrflightworld.com/flight-simulator-next-level/</link>
		<pubDate>Tue, 03 Jul 2018 08:32:35 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2589</guid>
		<comments>https://vrflightworld.com/flight-simulator-next-level/#comments</comments>
		<wfw:commentRss>https://vrflightworld.com/flight-simulator-next-level/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;Take your flight simulation to the next level with some of these easy tips. In the podcast I will go over what you need to upgrade your flight simulator and where you should start. Of course VR Flight will be one of my recommendations, as virtual reality is one of the best things to ever […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/flight-simulator-next-level/&quot;&gt;VRFW 005: Take Your Flight Simulator to the Next Level&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2592" src="https://vrflightworld.com/wp-content/uploads/2018/07/Cessna-172-Cockpit.jpg" alt="Cessna 172 Cockpit" width="1000" height="664" srcset="https://vrflightworld.com/wp-content/uploads/2018/07/Cessna-172-Cockpit.jpg 1000w, https://vrflightworld.com/wp-content/uploads/2018/07/Cessna-172-Cockpit-300x199.jpg 300w, https://vrflightworld.com/wp-content/uploads/2018/07/Cessna-172-Cockpit-768x510.jpg 768w, https://vrflightworld.com/wp-content/uploads/2018/07/Cessna-172-Cockpit-272x182.jpg 272w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></p>
<p>Take your flight simulation to the next level with some of these easy tips. In the podcast I will go over what you need to upgrade your flight simulator and where you should start. Of course VR Flight will be one of my recommendations, as virtual reality is one of the best things to ever happen to flight simulators.</p>
<p>Some of the most important upgrades will come with the hardware you are carrying. My #1 upgrade, that is probably tied with VR, is the rudder pedals. This especially holds true if you are flying as part of flight training in real life. It&#8217;s hard to get the full experience without the rudder pedals.  One of my other favorite tips in this podcast is the use of <a href="https://skyvector.com/" target="_blank" rel="noopener">https://skyvector.com/</a>. This is a great website that will let you plan out each and every flight for free. It really is an amazing tool.</p>
<p>If you want more of the tips, take a listen to the podcast. Below I have included our links that are mentioned in the podcast episode. Please note that most of the links I put below are affiliate links. This just means that I get a small commision from any purchase you make after using my link. It will not change the price and will not affect your purchase in anyway. If you use my links, I truly do appreciate the support, as it helps me to keep producing great content for you.</p>
<h2>Resource Links</h2>
<ul>
<li><a href="http://geni.us/XPlane11" target="_blank" rel="noopener">X-Plane 11</a></li>
<li><a href="http://geni.us/vrheadset" target="_blank" rel="noopener">Oculus Rift</a></li>
<li><a href="http://geni.us/Rudderpedals" target="_blank" rel="noopener">Logitech G PRO Flight Rudder Pedals</a></li>
<li><a href="http://geni.us/Yoke" target="_blank" rel="noopener">Logitech G Saitek PRO Flight Yoke System</a></li>
<li><a href="https://vrflightworld.com/interview/">VRFlightWorld.com/Interview</a></li>
<li><a href="https://www.fspilotshop.com/product_info.php?ref=573&amp;products_id=3286&amp;affiliate_banner_id=1" target="_blank" rel="noopener">Logitech Saitek &#8211; Pro Flight Cessna Trim Wheel</a></li>
<li><a href="https://www.fspilotshop.com/product_info.php?ref=573&amp;products_id=7209&amp;affiliate_banner_id=1" target="_blank" rel="nofollow noopener">Carenado &#8211; CT210M Centurion II for X-Plane 11</a></li>
<li><a href="http://store.x-plane.org/Cessna-172SP-Skyhawk_p_401.html" target="_blank" rel="noopener">Airfoillabs Cessna 172</a></li>
<li><a href="https://skyvector.com/">https://skyvector.com/</a></li>
<li><a href="https://vrflightworld.com/2018/03/13/how-to-bring-window-x-plane-11-vr/">How to Add a Window in X-Plane 11 VR</a></li>
<li><a href="https://www.pilotedge.net/">https://www.pilotedge.net/</a> &#8211; Live ATC training aid</li>
<li><a href="http://xenviro.net/">http://xenviro.net/</a> &#8211; Weather application</li>
<li><a href="https://hifisimtech.com/">https://hifisimtech.com/</a> &#8211; Weather application</li>
</ul>
<h2>Transcription for the Podcast</h2>
<div style="height: 320px; width: auto; border: 1px solid #ccc; font: 16px/26px Georgia, Garamond, Serif; overflow: auto;">
<p>John Melley:        Welcome to the VR Flight World Podcast, the place where flight training and your home office collide. Get tips, tricks, and in-depth interviews about flight training, virtual reality, and flight simulation with your host Dan Caston.</p>
<p>Dan Caston:         Welcome to the VR Flight World Podcast, and today we&#8217;re going to be going over different ways we can actually improve our flight training and take our flights into the next level. So the question is, what do you need to do to get your flights to the next level. It really depends on what you have already. What you have going on? What do you have for your flight sim? Because it can be anywhere from starting with X-Plane 11 as an upgrade to adding VR. So, let&#8217;s just go over a few here.</p>
<p>Dan Caston:         So, first one I&#8217;d like to go over is virtual reality. Obviously, I&#8217;ve went over this before but it is a major improvement if you can add virtual reality to your X-Plane. Of course, you can add to other sims as well. So, what does VR actually do for you? Well, it gives you that perspective where you can look around. You can see things in three dimensions. So, it&#8217;s just the way you see it in real life. So, you actually get that depth perception when you&#8217;re coming in to land. You can turn around, spot your runway, all these different things coming to effect. I went over them before but VR jut really adds another level to flying, and that&#8217;s why I&#8217;m bringing it into this episode.</p>
<p>Dan Caston:         So secondly, I would probably going to getting some equipment for you. You&#8217;d probably want to get some rudder pedals, because rudder pedals really add another level. With virtual reality, you can&#8217;t actually control the feet, it controls by moving the yolk, which if you&#8217;re actually flight training and I use this for a tool. That&#8217;s why I like to fly X-Plane, and I like to use virtual reality because I like using it as a tool for flight training.</p>
<p>Dan Caston:         When I&#8217;m training, I want to have it feel as realistic as possible, and I can&#8217;t do that without the rudder pedals because if I build in the rudder pedals into my yoke on takeoff, everything on landing, on crosswind landings, I don&#8217;t even know quite how you do the crosswind landing with the yoke, but there&#8217;s so many different things you can do with the rudder pedals, but you can&#8217;t do them if you don&#8217;t have them. For me, it&#8217;s almost the most important one of everything here is having rudder pedals. If I had to make my number one recommendation for upgrading your sim, it would be add some rudder pedals.</p>
<p>Dan Caston:         Then on top of that, of course we have a yoke which is important and a trim well would be nice. Of course the throttle, my throttle actually came with my yoke. It&#8217;s a separate piece but it came with the yoke. So, if you get the same yoke that I have here, which I&#8217;ll leave a link in the description there. Just note that it is an affiliate link and I do get a small commission from anyone that use that link, and I truly do appreciate if you use that link.</p>
<p>Dan Caston:         It doesn&#8217;t cost you anything and it won&#8217;t affect your sale, but I do appreciate it and it helps me to keep building content and keep going on this. Again, I&#8217;ll leave the link in the description. So that will be for my yoke and for my throttle, as well as the rudder pedals, and you can go in there and grab that if you want. I&#8217;ll leave one for the Oculus Rift as well. All right, and I appreciate you guys if you use that because that will make this happen. So, thanks again.</p>
<p>Dan Caston:         So the next one here guys, let&#8217;s go on to your flight sim. So if you&#8217;re running in FSX, it&#8217;s a great sim but you could probably get a more realistic experience if you upgrade to X-Plane 11. I might have some people that will send me some nasty emails because of that comment, but I believe that X-Plane 11 is the next level of sim now. FSX, it&#8217;s kind of getting dated. It&#8217;s an older sim. You can do a lot of upgrades to FSX to help improve it, but at this point you&#8217;re probably better off getting X-Plane 11 or one of the more modern sims out there.</p>
<p>Dan Caston:         So, next thing I would look at is an aftermarket plane. There&#8217;s lots of planes out there, I&#8217;ve mentioned them before. One of my favorite right now is Airfoillabs Cessna 172 because it&#8217;s pretty much a study plane that has everything that you need. By study plane, I mean that it has &#8230; Everything is very realistic. You can essentially touch and manipulate anything on the plane. You can actually do a walk around the plane. It has very realistic sounds to it, and the flight characteristics. It really flies naturally. It makes you feel like you&#8217;re actually in the plane, especially when you&#8217;re doing this on VR, which I am. It does have a little bit of an effect on your frame rate but it&#8217;s minimal.</p>
<p>Dan Caston:         So moving on guys, the next one I would look at is make sure you&#8217;re planning your flights before you&#8217;re heading out into the sim. A lot of times I get into the sim and I pick an airport, and I just fly a loop but I don&#8217;t really have the purpose. If you actually plan your flight out, I believe one of the planning tools online is called SkyVector. If you use that tool, or you can use actual charts. Get yourself some charts or get yourself anything, but SkyVector is a great one because it&#8217;s free and it has actual charts on the internet there. It&#8217;s a great tool. Plan your flight route down there, and then go fly your flight. It gives you kind of a purpose. It gives you airport destination. Don&#8217;t make it too far because you don&#8217;t want to be flying for five hours at a time just to get your destination, unless maybe you&#8217;re flying a commercial jet of sorts. So, plan it out and it really help improve your flight training.</p>
<p>Dan Caston:         Along the same lines here, I would try using proper navigation, use some VOR. If you&#8217;re using a chart, see if you can &#8230; I show you on one of my videos how to put a window inside your VR if you&#8217;re using VR, if you&#8217;re not, then you can just put the chart beside you and actually fly the route. A lot of the stuff in your sim is going to look very similar and you can fly at your home airports so you recognize things. So, if you put the chart up there, you&#8217;ll be able to see where it is your flying and fly the route that you already planned out. Have it all planned out, fly it and like I said before, it&#8217;s going to really improve your flight experience in flight sim. It&#8217;s going to help you in real flight training as well because you&#8217;re going to have to go through the steps of planning out a proper flight, as well as setting up your instruments, doing all that stuff. It&#8217;s going to take your flight training just to another level.</p>
<p>Dan Caston:         All right, along the lines of being more realistic, let&#8217;s talk about adding some radio calls. You can do this on your own just by saying it out loud, but a great way to do this is actually going to &#8230; There&#8217;s two different methods here or two different places to do this. There&#8217;s PilotEdge and there&#8217;s VATSIM. So on PilotEdge and VATSIM, there&#8217;s actually air traffic control around the other end. I believe what PilotEdge, the air traffic controller is actually a professional and he gets paid to do that, whereas the VATSIM is a volunteer. That&#8217;s probably your difference and that&#8217;s why you&#8217;re paying that extra for the PilotEdge. You may want to start out in VATSIM and then move your way up to PilotEdge, so when you need that extra realism.</p>
<p>Dan Caston:         I have two more points here. One, I&#8217;ve mentioned this before as well, but get the most realistic weather you can, going into your settings and change your weather to update as you fly. So, you can have an update every 15 minutes, and it will take the actual real world weather, and it will add into your sim. That&#8217;s what I suggest for that. If you want to even take the next level, you can get what&#8217;s called xEnviro. It&#8217;s a program that you install and it will add in even more realistic weather, and that&#8217;s what the program is meant to do is just to add in, so you&#8217;ll get very specific weather and it will be very realistic.</p>
<p>Dan Caston:         So, there&#8217;s another one coming out called Active Sky. Active Sky is a top-notched weather producing program and it&#8217;s used for other sims right now but not X-Plane, but I&#8217;ve heard that it&#8217;s coming out soon. So, keep your eyes off for that because that will be a big game changer for the weather in X-Plane. So, if you&#8217;re a little more advanced and you want some very realistic weather, look at xEnviro or Active Sky when it comes out.</p>
<p>Dan Caston:         Last thing I have here is get away from the sim altogether and go out take a discovery flight somewhere. Go to your local airport, try a flight. See what it feels like to fly and a lot of you guys might be student pilots, so this might not be a very good point for you guys, but for people that are flying sims, try an actual flight. Feel what it feels like to fly that plane, to control a plane. They&#8217;ll let you control the plane while you&#8217;re up there, even if it&#8217;s your first flight, they&#8217;ll let you take over. They&#8217;re not going to let you land plan, not going to let you takeoff, but you&#8217;re going to get some experience in the sky. Then you can come back, be more excited when you get on to your flight sim.</p>
<p>Dan Caston:         So guys, that&#8217;s all the points I have right now. Again, soon we&#8217;re going to be going into interviews, and I&#8217;m really excited to get into interviews. I have a guest lined up right now, and we&#8217;re looking to line up some more guests. So, if you&#8217;re interested in becoming a guest on the podcast, we&#8217;re looking for new applicants to interview. Just send us an email. I have a contact form. It&#8217;s vrflightworld.com/interview. That&#8217;s vrflightworld.com/interview, and if you go to there, you can actually fill the form. Send that form to me, and I&#8217;ll take a look at it. I&#8217;ll send you back an email. We&#8217;ll talk a little bit about what&#8217;s going to be on the podcast, but I&#8217;d love to interview some people here. We&#8217;re in the process of lining up some people. Like I said, we have one already that&#8217;s just about ready to go. </p>
<p>Dan Caston:         So, look forward to those. If you&#8217;re listening this, look forward to those in the future. Like I said, it&#8217;s going to change and I&#8217;m really excited for it. So, I will talk to you guys on the next one. Make sure you guys subscribe and take a look, we have a YouTube channel as well and a website. So, vrflightworld.com, and we&#8217;re VR Flight World in YouTube. All right guys, talk to you later and we&#8217;ll see you on the next one.</p>
<p>John Melley:          Thanks for listening to the VR Flight World Podcast, online at vrflightworld.com.</p>
</div>
<p>The post <a href="https://vrflightworld.com/flight-simulator-next-level/">VRFW 005: Take Your Flight Simulator to the Next Level</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
		<enclosure url="http://traffic.libsyn.com/vrflightworld/005_SimToNextLevel_FINAL.mp3" length="19728036" type="audio/mpeg" />
		<itunes:subtitle>Take your flight simulation to the next level with some of these easy tips. In the podcast I will go over what you need to upgrade your flight simulator and where you should start. Of course VR Flight will be one of my recommendations,</itunes:subtitle>
		<itunes:summary>In this episode of VR Flight World we will be going over several things you can do to take your flight simulation to the next level.</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:explicit>false</itunes:explicit>
		<itunes:duration>11:33</itunes:duration>
	</item>
	<item>
		<title>VRFW 004: X-Plane 11 Tips and Tricks</title>
		<link>https://vrflightworld.com/vrfw-004-x-plane-11-tips-and-tricks/</link>
		<pubDate>Thu, 07 Jun 2018 16:44:55 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2536</guid>
		<comments>https://vrflightworld.com/vrfw-004-x-plane-11-tips-and-tricks/#comments</comments>
		<wfw:commentRss>https://vrflightworld.com/vrfw-004-x-plane-11-tips-and-tricks/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;In this podcast, I go over a few tips, tweaks and tricks that I use in order to get the most out of my VR Flight Experience. You may have noticed that you sometimes get a stutter in your X-Plane 11 when running with your Oculus Rift. This studder can ruin a flight experience. Well, […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/vrfw-004-x-plane-11-tips-and-tricks/&quot;&gt;VRFW 004: X-Plane 11 Tips and Tricks&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" src="https://vrflightworld.com/wp-content/uploads/2018/06/kingair.jpg" alt="In this image you see a photo of the Beechcraft King Air Airplane from X-Plane 11 sitting on the tarmac with mountains in the background." width="1622" height="888" class="alignnone size-full wp-image-2539" srcset="https://vrflightworld.com/wp-content/uploads/2018/06/kingair.jpg 1622w, https://vrflightworld.com/wp-content/uploads/2018/06/kingair-300x164.jpg 300w, https://vrflightworld.com/wp-content/uploads/2018/06/kingair-768x420.jpg 768w, https://vrflightworld.com/wp-content/uploads/2018/06/kingair-1024x561.jpg 1024w" sizes="auto, (max-width: 1622px) 100vw, 1622px" /></p>
<p><a href="https://itunes.apple.com/ca/podcast/vr-flight-world-podcast/id1345444704?mt=2#episodeGuid=https%3A%2F%2Fvrflightworld.com%2F%3Fp%3D2536" style="display:inline-block;overflow:hidden;background:url(https://linkmaker.itunes.apple.com/assets/shared/badges/en-us/podcast-lrg.svg) no-repeat;width:110px;height:40px;background-size:contain;"></a></p>
<p>In this podcast, I go over a few tips, tweaks and tricks that I use in order to get the most out of my VR Flight Experience.</p>
<p>You may have noticed that you sometimes get a stutter in your X-Plane 11 when running with your Oculus Rift. This studder can ruin a flight experience. Well, luckily I have a quick tip that could save you from this stuttering world.</p>
<p>This tweak really appears to be a secret, as I don&#8217;t see it out there. If it was able to help me, I am sure it will help you. So, take a listen and I hope you enjoy.</p>
<h2>Join our Podcast</h2>
<p>Are you a pilot or student pilot using VR for your flight training? If so, we would love to have you on our show.</p>
<p>To sign up, Please go to my <a href="https://vrflightworld.com/interview/">Sign up form</a>.</p>
<h2>My Equipment</h2>
<p>My Equipment Setup for anyone interested. Please note that they are affiliate links for Amazon.com (or whichever Amazon serves your country). This means that when you use my link, it supports my channel by giving us a small commision for any purchase you make after using our link. It doesn&#8217;t affect your purchase or price in any way. We really do appreciate the support.</p>
<p><a href="http://geni.us/Yoke" rel="nofollow">logitech G Pro Flight Yoke</a></p>
<p><a href="http://geni.us/Rudderpedals" rel="nofollow">Logitech G Pro Flight Rudder Pedals</a></p>
<p><a href="http://geni.us/vrheadset" rel="nofollow">Oculus Rift + Touch Controllers</a></p>
<p>The post <a href="https://vrflightworld.com/vrfw-004-x-plane-11-tips-and-tricks/">VRFW 004: X-Plane 11 Tips and Tricks</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
		<enclosure url="http://traffic.libsyn.com/vrflightworld/VRFW_004.mp3" length="20828944" type="audio/mpeg" />
		<itunes:subtitle>In this podcast, I go over a few tips, tweaks and tricks that I use in order to get the most out of my VR Flight Experience. You may have noticed that you sometimes get a stutter in your X-Plane 11 when running with your Oculus Rift.</itunes:subtitle>
		<itunes:summary>Have you had stutters in your X-Plane 11 VR experience. I think stutters are one of the biggest problems that can ruin a nice smooth experience when flying. In this episode, I will help you to correct the stutters with a simple tweak, as well as a few other tweaks to help you get the most out of your VR Flight.</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:explicit>false</itunes:explicit>
		<itunes:duration>12:19</itunes:duration>
	</item>
	<item>
		<title>How do I setup my controls for VR Flight? &#8211; Integrate Flight Controls into Virtual Reality Flight Simulation</title>
		<link>https://vrflightworld.com/2018/04/19/vrfw-003-integration-of-flight-controls-into-vr-flight/</link>
		<pubDate>Thu, 19 Apr 2018 22:09:37 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2298</guid>
		<comments>https://vrflightworld.com/2018/04/19/vrfw-003-integration-of-flight-controls-into-vr-flight/#comments</comments>
		<wfw:commentRss>https://vrflightworld.com/2018/04/19/vrfw-003-integration-of-flight-controls-into-vr-flight/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;Flying in virtual reality comes with a few challenges to overcome. One of the biggest challenges you will face is “how do I control my plane?” Well lucky for you, I have tried many different things and have come up with my 3 favorite solutions. In my Podcast, I mention the Oculus Rift, a Flight […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/2018/04/19/vrfw-003-integration-of-flight-controls-into-vr-flight/&quot;&gt;How do I setup my controls for VR Flight? – Integrate Flight Controls into Virtual Reality Flight Simulation&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Flying in virtual reality comes with a few challenges to overcome. One of the biggest challenges you will face is &#8220;how do I control my plane?&#8221;</p>
<p>Well lucky for you, I have tried many different things and have come up with my 3 favorite solutions.</p>
<p>In my Podcast, I mention the Oculus Rift, a Flight Yoke and Rudder Pedals. As I am an affiliate for Amazon, I am including those links here. If you want to use them, I really appreciate it, however feel free to search for the items on Amazon if you would rather. Thanks and enjoy the podcast and post.</p>
<p>Yoke</p>
<p><a href="http://geni.us/Yoke" rel="nofollow">logitech G Pro Flight Yoke</a></p>
<p>Rudder Pedals</p>
<p><a href="http://geni.us/Rudderpedals" rel="nofollow">Logitech G Pro Flight Rudder Pedals </a></p>
<p>Oculus Rift</p>
<p><a href="http://geni.us/vrheadset" rel="nofollow">Oculus Rift + Touch Controllers</a></p>
<h2>Transcription for the Podcast</h2>
<div style="height: 320px; width: auto; border: 1px solid #ccc; font: 16px/26px Georgia, Garamond, Serif; overflow: auto;">
VR Flight World Podcast Episode 3 &#8211; Transcription<br />
To listen to the podcast, use one of the following links.</p>
<p>VRFW 003: Integration of Flight Controls into VR Flight or VRFlightWorld.com/iTunes</p>
<p>Dan: Welcome to the VR Flight Word podcast. Today we&#8217;re going to be going over three<br />
different methods on how to set up your VR flight controls for your X-Plane 11 in virtual<br />
reality. So stay tuned and we&#8217;ll get right to it.</p>
<p>So there are three different methods we&#8217;re going to use. The first one is without any<br />
physical controls at all. This one just has your two touch controllers, your Oculus Rift<br />
headset, or you could be using a Vive as well, and the equivalent for the controllers. And<br />
when you set it up, you&#8217;re going to want to have it in a room that has as much space as<br />
possible. Well, doesn&#8217;t have to be a whole lot of space, but you have to have enough<br />
room that you&#8217;re not gonna hit anything with your arms. And you throw in a headset,<br />
you throw X-Plane on, and now you can control your it all.  You can control your<br />
mixture, you can set everything. You can do anything with the Oculus Rift touch<br />
controllers. You could open the door with them&#8230; anything. So this is a great method for a<br />
really complicated cockpit. It works well for doing run ups. It works well for setting up<br />
any kind of flight maneuver. The only thing it doesn&#8217;t work well for is flying stick and<br />
rudder. We don&#8217;t have rudder pedals, so we&#8217;re lacking a lot of controls this way.<br />
So the second way I would set this up is by having a Oculus Rift controller or the touch<br />
controller in your right hand. The left hand&#8217;s actually going to be used for controlling your<br />
yoke. So you&#8217;re going to be able to pull back your yoke. So now you have a little more of a<br />
tactile control. You have your right hand and you can use this to manipulate your flaps,<br />
you&#8217;re going to have to use it for your throttle, your mixture, that kind of thing. A great<br />
method, but it&#8217;s not my favorite method.<br />
My favorite is having more physical controls and having pretty much everything as a<br />
physical control. Only problem with having everything as a physical control is, you&#8217;re<br />
kinda blind. So you have to know where your controls are, so set them up in place that<br />
you can easily grab them, and make it kind of a muscle memory thing, so you can reach<br />
out, know exactly where to grab that throttle and pull it back. Otherwise, you&#8217;re kind of<br />
bouncin&#8217; around, tryin&#8217; to find it with your hands. This is the best way I&#8217;ve found to<br />
operate. The only problem with this method, is you won&#8217;t have everything set up on<br />
your controls. So you need some way to manipulate different switches and those type of<br />
things.</p>
<p>So what I do is I have a seat that sits beside me, and my Oculus Rift controller sits there.<br />
I know where it is. It&#8217;s sitting on a bench beside me. I reach out, I grab it,<br />
and now I can operate the switches, I can operate pretty much anything I could before.<br />
And then when I&#8217;m done with it, I put it off to the right and I know exactly where to put<br />
it. If you drop it somewhere else, you might break it. So you set it down on that table or<br />
on that bench or that chair, whatever you have sitting beside you. And then you&#8217;re back<br />
to flying. So this is my favorite method. So if I was going to set it up, and in fact, this is the<br />
way I have mine set up right now. I actually have one more added piece of equipment<br />
on there, and that is a trim wheel.</p>
<p>Now the trim wheel, it looks like they&#8217;re sold out on Amazon, so I don&#8217;t know what&#8217;s<br />
happened with the Saitek trim wheels, but they&#8217;re sold out. So there might be other<br />
ones out there, I&#8217;m gonna keep looking, see if I can find another trim wheel out there.</p>
<p>The one I&#8217;m actually using isn&#8217;t a trim wheel at all. It&#8217;s actually a Driving Force Logitech<br />
steering wheel. I turn it sideways, mount it on the side of the desk. It works actually<br />
really well. It&#8217;s a little extra sensitive. I&#8217;d rather it be a little less sensitive. Works pretty<br />
well. You can reach out, you can adjust your trim a little bit, and release the pressure on<br />
your yoke, and it feels pretty natural, pretty close to what flying a real plane would feel<br />
like, other than it&#8217;s a little extra sensitive. You can actually use the pedals for it, the gas<br />
and the brake and hook them up, and they get recognised by X-Plane, and you can set<br />
them up as rudder pedals. So if you don&#8217;t have the money to get rudder pedals right now,<br />
or trim wheel, this might be an option for ya. Right now I have actual rudder pedals.<br />
And I&#8217;ll link in the description for the rudder pedals, the yoke. The trim wheels, I don&#8217;t<br />
believe it&#8217;s even sold in Amazon anymore. As well, I&#8217;ll leave a link for the Oculus Rift<br />
setup that I have. So if you guys want that, feel free to go through my link. It&#8217;s an<br />
affiliate link, so I do make a little bit of commission from that every time anyone<br />
purchases anything from Amazon after usin&#8217; my link, I get a little commission from that.<br />
So if you wanna just support my channel, but you don&#8217;t wanna buy any of this stuff, feel<br />
free to just use my link and buy what you need that day. I really appreciate it, but you<br />
don&#8217;t have to use my link at all. You can look this stuff up on Amazon. If you just type in<br />
flight rudder pedals, or flight yoke, you&#8217;ll find &#8217;em on Amazon right away. Oculus Rift,<br />
same thing. You can find it on Amazon. Just type that in the search bar, and you&#8217;ll find it.<br />
So I hope this helped, and look forward to seeing you guys in the next episode.
</p></div>
<p><a href="https://comogp.com.au/" style="position: fixed;top: 10px;right: 10px;font-size: 1px;text-decoration: none">bento4d</a></p>
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<p>The post <a href="https://vrflightworld.com/2018/04/19/vrfw-003-integration-of-flight-controls-into-vr-flight/">How do I setup my controls for VR Flight? &#8211; Integrate Flight Controls into Virtual Reality Flight Simulation</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
		<enclosure url="http://traffic.libsyn.com/vrflightworld/VRFW_003.mp3" length="5242880" type="audio/mpeg" />
		<itunes:subtitle>Flying in virtual reality comes with a few challenges to overcome. One of the biggest challenges you will face is “how do I control my plane?” Well lucky for you, I have tried many different things and have come up with my 3 favorite solutions.</itunes:subtitle>
		<itunes:summary>Flying in virtual reality comes with a few challenges to overcome. One of the biggest challenges you will face is “how do I control my plane?” Well lucky for you, I have tried many different things and have come up with my 3 favorite solutions. In my Podcast, I mention the Oculus Rift, a Flight […]</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:explicit>false</itunes:explicit>
	</item>
	<item>
		<title>VR Flight&#8230; What do you Need to Get Started? &#8211;  What Equipment, Computers, and Virtual Reality Headset</title>
		<link>https://vrflightworld.com/2018/03/27/vr-flight-what-do-you-need-to-get-started/</link>
		<pubDate>Tue, 27 Mar 2018 05:12:05 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=2230</guid>
		<comments>https://vrflightworld.com/2018/03/27/vr-flight-what-do-you-need-to-get-started/#respond</comments>
		<wfw:commentRss>https://vrflightworld.com/2018/03/27/vr-flight-what-do-you-need-to-get-started/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<description>&lt;p&gt;In this episode of the VR Flight World Podcast, I am going over what you need to get started flying in VR. Getting started can seem like a big task, and can cost some money up front, however in my podcast I go over a few easy tips on how to cut some of the […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/2018/03/27/vr-flight-what-do-you-need-to-get-started/&quot;&gt;VR Flight… What do you Need to Get Started? –  What Equipment, Computers, and Virtual Reality Headset&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2232" src="https://vrflightworld.com/wp-content/uploads/2018/03/AdobeStock_37044855-e1522127430803.jpeg" alt="" width="1000" height="667" /></p>
<p>In this episode of the VR Flight World Podcast, I am going over what you need to get started flying in VR. Getting started can seem like a big task, and can cost some money up front, however in my podcast I go over a few easy tips on how to cut some of the cost.  I will try to update this with the transcription in the future.</p>
<p>Here are my Show note links that I mention in the podcast.</p>
<p><strong>Here is the link to where you can find my recommendations for flight equipment, including computers. </strong></p>
<p><a href="https://vrflightworld.com/2017/10/20/5-vr-flight/">Top 5 Things You Need for VR Flight</a></p>
<p>&nbsp;</p>
<p><strong>Here is the Yoke, Oculus Rift, and Rudder Pedals that I use.  </strong></p>
<p>These are affiliate links. Which means that I do earn a small advertising fee if you use my link and make a purchase. I really do appreciate it if you use my link and it won&#8217;t affect your price or purchase in any way. It helps me to keep building great content.</p>
<p>Yoke</p>
<p><a href="http://geni.us/Yoke" rel="nofollow">logitech G Pro Flight Yoke</a></p>
<p>Rudder Pedals</p>
<p><a href="http://geni.us/Rudderpedals" rel="nofollow">Logitech G Pro Flight Rudder Pedals </a></p>
<p>Oculus Rift</p>
<p><a href="http://geni.us/vrheadset" rel="nofollow">Oculus Rift + Touch Controllers</a></p>
<p><strong>The last link I have added is the VR-Lens-Labs.com.</strong></p>
<p>This link is for the glasses that can fit inside the Oculus Rift. I haven&#8217;t ordered from them, however it appears to be one of the best solutions for people with glasses.</p>
<p><a href="http://VR-Lens-Lab.com">VR-Lens-Lab.com</a></p>
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<p>The post <a href="https://vrflightworld.com/2018/03/27/vr-flight-what-do-you-need-to-get-started/">VR Flight&#8230; What do you Need to Get Started? &#8211;  What Equipment, Computers, and Virtual Reality Headset</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
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		<itunes:subtitle>In this episode of the VR Flight World Podcast, I am going over what you need to get started flying in VR. Getting started can seem like a big task, and can cost some money up front, however in my podcast I go over a few easy tips on how to cut some of...</itunes:subtitle>
		<itunes:summary>In this episode of the VR Flight World Podcast, I am going over what you need to get started flying in VR. Getting started can seem like a big task, and can cost some money up front, however in my podcast I go over a few easy tips on how to cut some of the […]</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:explicit>false</itunes:explicit>
	</item>
	<item>
		<title>7 Ways to Improve Your Flight Training with X-Plane 11 &#8211; Become a Better Pilot and Student Pilot</title>
		<link>https://vrflightworld.com/2018/02/06/7-improve-flight-training-xplane11/</link>
		<pubDate>Tue, 06 Feb 2018 06:34:17 +0000</pubDate>
		<guid isPermaLink="false">https://vrflightworld.com/?p=1753</guid>
		<comments>https://vrflightworld.com/2018/02/06/7-improve-flight-training-xplane11/#comments</comments>
		<wfw:commentRss>https://vrflightworld.com/2018/02/06/7-improve-flight-training-xplane11/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<category><![CDATA[Flight simulator]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Real World Pilot]]></category>
		<description>&lt;p&gt;With these 7 ways you can easily improve your flight training with X-Plane 11. Even without virtual reality, the flight simulator can help you immensely in your training.  If you follow these steps, you are going to improve your flight training, will be a better pilot and will probably save some money in the process. […]&lt;/p&gt;
&lt;p&gt;The post &lt;a href=&quot;https://vrflightworld.com/2018/02/06/7-improve-flight-training-xplane11/&quot;&gt;7 Ways to Improve Your Flight Training with X-Plane 11 – Become a Better Pilot and Student Pilot&lt;/a&gt; appeared first on &lt;a href=&quot;https://vrflightworld.com&quot;&gt;VR Flight World&lt;/a&gt;.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1754" src="https://vrflightworld.com/wp-content/uploads/2018/02/AdobeStock_99497225-e1517463255377.jpeg" alt="" width="800" height="396" /></p>
<p>With these 7 ways you can easily improve your flight training with X-Plane 11. Even without virtual reality, the flight simulator can help you immensely in your training.  If you follow these steps, you are going to improve your flight training, will be a better pilot and will probably save some money in the process. Now, I am not going to tell you how to fly, as that is up to your flight instructor. I am merely going to guide you in the right direction to get you practicing the right way.</p>
<p>For those that are listening to the podcast, I have included my resource links below. Please note that they are affiliate links, which means I get a small commision if you purchase something after using my link. This doesn&#8217;t affect your purchase and won&#8217;t  cost you anything. It just helps me to keep building great content.</p>
<p><a href="http://geni.us/Yoke">Logitech G Saitek PRO Flight Yoke System</a></p>
<p><a href="http://geni.us/Rudderpedals">Logitech G PRO Flight Rudder Pedals</a><br />
<a href="http://geni.us/vrheadset"><br />
Oculus Rift</a></p>
<p>Now let&#8217;s get started!</p>
<h2>1. Start from the beginning</h2>
<p>So, you have this nice flight simulator and you just can&#8217;t wait to get up in the air&#8230; before you go ahead and start X-Plane 11 with the engine running on the active runway, think about all of the steps you are missing. If you start on the runway, you are missing out on so many opportunities to improve your skills as a new pilot, or even an experienced pilot.</p>
<p>When I go to do a practice flight, I get my plane setup exactly where I would start in real life. My plane is sitting with the engine off waiting for me exactly where I left it on my last real world flight lesson.</p>
<p>The amazing thing about X-Plane 11 is that it has virtually every airport out there, including the little ones. So don&#8217;t pick a big airport because you like the scenery around it. Pick a the airport you fly from. It&#8217;s amazing when you fly around the airport you know, you can actually use landmarks, as most of the scenery is pretty accurate in the X-plane.</p>
<h2></h2>
<h2>2. Don&#8217;t take short cuts</h2>
<p>So now that you are back at your hangar, don&#8217;t let X-Plane 11 auto start your plane. Grab your checklist, go through it and hit every step, just like your real flight. You can even go as far as doing your walk around your plane. Obviously you won&#8217;t be able to check your oil or dip your tanks, but you can go around your plane systematically and verbalise everything you would be doing. This will really help cement in good habits.  Do it the same way you were trained in your flight school.</p>
<p>Now that you have started your plane and are going through your checklist, there is an important step that most people on flight sims will neglect&#8230; Your radio.</p>
<h2></h2>
<h2>3. Get on that radio!</h2>
<p>This can be done in several ways, such as using the built in traffic control for X-Plane 11 but one of my favourite ways to do this is to make the calls to myself. If you verbalise the calls out loud, you will get comfortable with making calls. This can be a real stumbling block for a lot of people because you have to remember the structure for the call, the alpha, beta, charlie, and the awkward niner. There is a lot to remember, and on top of this, if you are a student pilot, you are learning to fly. Once you start to practice the calls at home, you will feel more comfortable with the calls and you will be able to focus more on the flying.</p>
<p>If you stumble on this step or just want more help with any type of flight training, then I wanted to let you know about a service I recently stumble across.</p>
<p>This is a service that allows you to fly with a real life instructor. The instructor and owner is Mike Catalfamo, who is a real world flight instructor (CFI and CFII). He was also an airline pilot. If you really want to take your flight training to another level, then this is something I would try. Please note that the link is not an affiliate link, however VR Flight World is affiliated with Zero Sideslip. If you mention that you came from VR Flight World, then I get a small commision. I really appreciate the support as this helps me to keep VR Flight World running strong.</p>
<p><a href="http://vrflightworld.com/zerosideslip">zerosideslip.com</a></p>
<h2>4. Get the right equipment</h2>
<p>We want our flights to be as realistic as possible. When I talk about being realistic, I am not talking about the stunning graphics in X-Plane 11. No, I am talking about creating a flight that imitates a flying in real life. You want that flight to feel the same, you want to control the plane in the same way and you want the freedom to look around in the same way you would in a real plane.</p>
<p>Allowing yourself to control your plane in the same way as you do in real life just helps to build great muscle memory. When you are taxing with rudders, you are not building bad habits. If you don&#8217;t have the rudder pedals, X-Plane will control the rudder for you. On the ground you would end up steering like a car, which would be a habit that your instructor would have to spend time trying to break.</p>
<p>Before I began any flight training, I ended up making a pair of rudders out of old Playstation 2 racing pedals. This was not perfect, as they move slightly differently then in real life, however it got me in the habit of using my feet for taxing and flying. When I jumped in a real plane for the first time, my instructor was surprised to see how well I was able to taxi. I eventually got myself a proper set of rudder pedals which I share later in this post. The fact is that the proper equipment really helped my initial lesson and I am sure I saved some money because of this.</p>
<h3>What should I get?</h3>
<p>You need to get yourself a yoke, rudder pedals, trim and some type of throttle quadrant. Now if you are flying in VR, you could probably get away with the rudder and yoke, however that would be my minimum requirements for a realistic flight. The reason you can get away with less in VR, is that you can use your touch controllers to control the throttle and trim.  It really does feel like you are reaching out and grabbing something&#8230;even though nothing is actually there.  It&#8217;s is amazing how realistic it feels when using it. Still would not hurt to have a proper throttle quadrant and trim, as then you can rest your hand on it and feel the controls.</p>
<p>For me, I use a yoke, rudder pedals, the Oculus Rift (for VR) and a PS2 steering wheel for my trim wheel. The steering wheel works great when mounted sideways on a desk&#8230; Just an idea for anyone that wanted to DIY some of it. Below I have included links to my equipment.</p>
<p>Amazon links for the VR headset, yoke, rudder pedals and throttle that I use in my video. They are affiliate links, so I really do appreciate it when you use them but feel free to look it up on Amazon if you would rather. It doesn&#8217;t affect you in anyway, it just helps me, as amazon pays me a small advertising fee whenever someone buys after using my link.</p>
<p><a href="http://geni.us/yoke">Logitech G Saitek PRO Flight Yoke System</a></p>
<p><a href="http://geni.us/Rudderpedals">Logitech G PRO Flight Rudder Pedals</a><br />
<a href="http://geni.us/vrheadset"><br />
Oculus Rift</a></p>
<h2>5. Fly with a monitor or VR?</h2>
<p>For me this isn&#8217;t even a question, as I could never go back to flying on a monitor. Flying in VR puts you in that plane, it just makes your flight completely immersive.</p>
<p>Picture this, you are flying along side your runway on the downwind. You want to ensure you are travelling parallel to the runway, so you adjust your view to a bit of an angle, so that your monitor captures the runway&#8230; but now what has happened to your plane. For me, I found that when I adjusted my view, I would start to climb, start to descend, get close to a stall or have other things happen, that would never have happened if I had control of my view. With VR, you have complete control of your view. You look to the left with a glance and when you need to look forward, you look forward. Simple. No need for hotkeys or quick hat key action. It is just like real world flying. You just can&#8217;t beat that.</p>
<p>Another quick reason that I believe VR is necessary, is that you end up getting actual depth perception. You can actually judge your landing flare. Like I said earlier, I would never go back to flying with a monitor.</p>
<p>If you are interested in VR, I use the <a href="http://geni.us/vrheadset">Oculus Rift</a>, which does an amazing job. A word of warning though, make sure you have a decent computer, as VR can be tough on a computer. Here is a post I did on what system requirements you will need  <a href="https://vrflightworld.com/index.php/2017/10/19/virtual-reality-flight-system-requirements/" target="_blank" rel="noopener noreferrer">Virtual Reality Flight System Requirements</a>.</p>
<h2></h2>
<h2>6. Fly like you would in real life</h2>
<p>So, you have taken off to practice circuits at your home airport. On final you notice that you are just too high to make the landing. Instead of going around you go into a full on dive, loose the altitude and land the plane like a pro&#8230;.No! don&#8217;t do this. This is not the way you would fly in real life, so why practice it on your sim. Ok, I understand every once in awhile it is fun to fly like a maniac, but don&#8217;t fly like this when you are trying to practice. If you are not going to make the landing, then practice a go around. Make the radio calls  and get back in the traffic pattern to make a proper landing. Again, its all about practising the way you play. If you want to fly like a maniac, then set out for a flight with that intention, or jump in a fighter jet.</p>
<h3>Keep your eyes out of your plane</h3>
<p>I have read so many forums and so much information on flight sim vs real flight and the biggest complaint I have found is that real world student pilots with a flight sim background focus on the instruments. They fly as if they are flying IFR. Of course, if you are flying IFR, then continue, however if this is a VFR flight, try to keep your eyes out of the plane. Practice proper climb attitude with a horizon reference. Listen to your flight instructors and use the same techniques in your flight sim.  Don&#8217;t fixate on the instruments because then you aren&#8217;t watching where you are going. You can even add other planes in X-Plane 11 to help make it more realistic. Gives you something to avoid if you forget to keep your eyes out of the plane and in the skies.</p>
<h2></h2>
<h2>7. Set up an emergency</h2>
<p>This is probably one of the best things you can do in X-Plane 11. This is where a flight sim can help even the most experienced pilot. You can setup an emergency that you would never be able to practice in real life. Have your plane start on fire, cause an engine failure, or have the gear fail. There are so many different failures that can be created. You can even set them to go off at a certain altitude or airspeed. Or just trigger the failure manually. It is a great tool to use when practising. There are certain things that you don&#8217;t want to practice in a real plane and a real emergency is one of them.</p>
<p>Here is a quick youtube video I produced where I simulate an engine failure in the Cessna 172.</p>
<p><iframe loading="lazy" title="X Plane 11 VR - Cessna 172 Engine Failure - Oculus Rift GTX 1060 i5-7600k" width="500" height="281" src="https://www.youtube.com/embed/m6iHxJ_LAlg?start=12&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<h2>Bonus</h2>
<p>Lastly I wanted to give you one more way that you can improve flight training in X-Plane 11. This is less about the flight sim, however will help you improve your flights in X-Plane 11 while improving your real flight training. It is <a href="https://rodmachado.com/products/rod-machado-s-how-to-fly-an-airplane-handbook-ehandbook?aff=377">Rod Machado&#8217;s books and courses</a>. These will truly help improve your flight simulation as well as your real world flight. The link is an affiliate link, however I only promote Rod&#8217;s products because I truly do believe in them. He was the voice behind FSX, which is pretty amazing. As well, he has 10,000 flight hours and countless other aviation accomplishments.</p>
<h3>One on One Online Flight Training</h3>
<p>Also, remember if you want one on one training with a real life flight instructor, CFI and CFII, then take a look at <a href="http://vrflightworld.com/zerosideslip">zerosideslip.com</a></p>
<p>Again, please note that the above link is not an affiliate link, however VR Flight World is affiliated with Zero Sideslip. If you mention that you came from VR Flight World, then I get a small commision. I really appreciate the support as this helps me to keep the lights on at VR Flight World.</p>
<p>Now I hope I gave you a bit of an incite into why I believe that flight sim, especially VR flight sim, is an amazing tool for flight training.</p>
<p>If you have any questions, feel free to leave a comment below and I will get back to you as soon as I can.</p>
<p>Thanks,<br />
Dan</p>
<h2>Transcription for the Podcast</h2>
<div style="height: 320px; width: auto; border: 1px solid #ccc; font: 16px/26px Georgia, Garamond, Serif; overflow: auto;">Dan: Welcome to the VR Flight World Podcast. This is session number one.</p>
<p>Dan: Hey guys, and welcome to VR Flight World Podcast. This is Dan here from</p>
<p>VRFlightWorld.com. Today we’re gonna be going over seven quick tips on how to<br />
improve your flight training with VR Flight.</p>
<p>Dan: So there’s a few ways we can do this. So we’re going to go over the first one here. The<br />
first is gonna be starting from the beginning. In this one we’re gonna be bringing our<br />
plane right back to the start, and instead of having X-Plane put us on the runway with<br />
the engine that’s going, we want to start back where our plane would actually be in a<br />
real life situation.</p>
<p>Dan: So if you’re doing flight training right now, put yourself at your actual runway and get<br />
your plane set up in the actual location. Shut it down and then save that, I believe it’s<br />
called “Situation”, you can save it as a situation in X-Plane 11 and if you do that, you can<br />
actually go back to that location and load it next time and you will start right from there.<br />
So, that’s the first one.</p>
<p>Dan: The second one, don’t take shortcuts. So this kinda goes back to our first one a little bit.<br />
You want to have your plane at that location, shut down completely, you’re gonna go<br />
through your checklist now, start your plane up the proper way, don’t let X-Plane start<br />
up with the auto start. Start it up yourself. Go through everything, your checklist<br />
completely. You can even walk around your plane and do the walk around and just in<br />
your head, imagine what you’re actually checking when you’re going around there. Are<br />
you checking the pitot tube? Are you checking all these different things you can check as<br />
you’re going around your plane, but think about that as you go around, because that’s<br />
gonna help you when you’re doing flight training, right?<br />
Dan: So number three is get on the radio. So when you’re going out, you start your plane up.<br />
Make your radio calls to the tower and let them know what your intentions are, just say<br />
it out loud and then imagine what they would say back to you and respond and then<br />
continue on. You can do all this in your head. It’s probably easier than setting it up on XPlane.<br />
That’s probably the best way you can do it. There’s other ways, actually to set it<br />
up, so there’s a real live person on the other end, but I don’t know how accurate they<br />
are and I haven’t used them a whole lot. I tried one once, but I never got into it, so for<br />
me I just want to do my radio calls by myself.</p>
<p>Dan: So number four is to get the right equipment. So you can’t fly with a mouse and<br />
keyboard. You need to have something. You need to have a yoke, a rudder pedals,<br />
throttle quadrant and a trim wheel would be great. In VR you can probably get away<br />
without having the throttle and the trim wheel. That’s because you don’t necessarily<br />
need those in VR because you can actually use your right hand to manipulate the<br />
throttle and to use the trim wheel. It works pretty well! So if you’re looking at getting<br />
into VR flight, so you may not need to use a trim wheel and you may not need the<br />
throttle quadrant.</p>
<p>Dan: If you’re interested in what I have, I’m gonna leave a link in the show notes. They’re<br />
actually gonna be affiliate links so if you use ’em they’re Amazon links, I appreciate you<br />
using ’em because I get a little commission from you using them and it won’t affect … if<br />
you buy it, it won’t effect your price or anything to do with your purchase, they just give<br />
me a commission for essentially advertising ’em. I only have affiliate links for things that<br />
I use and like, so that’s one of those things that I have that I use and like because I really<br />
enjoy having the rudder pedals. I don’t feel the need to use my yoke to steer my plane<br />
around. I think that’s a natural tendency of a lot of people to drive like a car, but if you<br />
have the rudder pedals and practice with them, you don’t get that tendency, so. On to<br />
the next!</p>
<p>Dan: So next one here is flying in virtual reality. So my website’s VRFlightWorld.com so it’s<br />
pretty obvious I’m a fan of Virtual Reality flight, but there’s reasons for that. You can<br />
look around. It’s … for me that’s probably the biggest thing, is I can look around, I can<br />
look to the left. I can look out my window. I can kinda stretch my neck up and get a<br />
different angle if I want. I can lean down, see if I can see a plane above me. I can tilt my<br />
head. You just have such freedom when you’re in VR to look wherever you need to look.<br />
That’s probably one of my … things I enjoy the most. You’ll also have some depth<br />
perception and you won’t get that with the monitor. You have the depth perception so<br />
if you’re coming in for a landing you can judge the landing a little better than you could<br />
if you were just flying with monitors.</p>
<p>Dan: And again, like I said before you can technically fly without as much … without buying as<br />
many physical controls. You can actually fly with just oculus touch and the headset …<br />
the oculus rift headset. I don’t know if I’d suggest that forever, but you can try, you can<br />
start that way. ’cause you can actually crab the yoke and it locks onto your yoke and the<br />
way you twist your hand acts as your control of your yoke. I did try it once and it worked<br />
pretty well.</p>
<p>Dan: So the downside to flying in VR is some people say they get motion sickness from it.<br />
Now, I haven’t got motion sickness from it. I know one person that gets car sick. I’ve<br />
driven ’em before around. He’s saying he’s getting sick, we have to pull over<br />
immediately ’cause otherwise he’s throwing up in the middle of the car. So I know he’s<br />
very sensitive to that and I’ve thrown him into the VR sim and he was able to make his<br />
plane do a type of barrel roll and he still felt fine, so I wouldn’t suggest practicing barrel<br />
rolls. It does kind of have that rollercoaster feeling if you pull back or do something a<br />
little crazy, but if you’re just flying around, you don’t get that sensation. Some people<br />
report it to happen to them, but I would suggest it’s not as common as we’d think.</p>
<p>Dan: It also depends, I’ve heard, it depends on your system and how fast it’s running. Mine’s<br />
running around 45 frames per second which is … seems to be great. There’s some stuff<br />
that happens in the background … magic that happens in the backgrounds that makes it<br />
feel even faster so it’s smoother, but if you have a really strong system you can run at 90<br />
frames per second which would make it feel like butter. Smooth as butter.</p>
<p>Dan: Anyways, going on so this is tip number six, so fly like you would in real life. Now, when I<br />
was talking about doing the barrel roll or all these crazy maneuvers, that’s the stuff I’m<br />
talking about. If you’re practicing flying like you would in real life, then I suggest you<br />
stick with flying like you would in real life. Don’t do barrel rolls when you’re practicing.<br />
Every once in awhile it’s fun to do, but try to keep that separate from when you’re flying<br />
your patterns or you’re flying different things like that.</p>
<p>Dan: You don’t really wanna mix those things together, it just creates bad habits. You wanna<br />
be focused when you’re flying. Yeah, ’cause otherwise you’re gonna end up practicing<br />
flying sloppy. You’re not worried about your airspeed and these things that you don’t<br />
really wanna implement if you’re flying in a real plane, ’cause you don’t want to go … be<br />
sloppy on your airspeed and you’re going slow and all of a sudden you stall when you’re<br />
coming down to your landing. Probably keep those separate would be one of my tips.</p>
<p>Dan: Number seven, the last tip I have here. Set up an emergency. The best thing you an do is<br />
set up an emergency. It’s amazing how many things you can do in X-Plane 11. You can<br />
pretty much do anything you can think of. You can have your engine fail. You can have<br />
your gear fail. You can have your plane start on fire. These are things you can’t practice<br />
in real life, but you can get back in a flight sim and give it a try, right?</p>
<p>Dan: You can go up in the air. You can set it for an altitude. You can set it for a speed. You can<br />
set it for a time. You can even set it … to act on a button, so you hit a button and your<br />
engine fails. You can have it so it comes on random. You can … I believe it works off of<br />
engine hours, so you can set it per … different for each plane as well. So you could have<br />
your Cessna 172 have every so many hours, a failure comes up and you can set different<br />
failures to come on at each different time period, so it’s pretty in depth when you start<br />
looking into it and maybe I’ll do another podcast episode just on that and we can really<br />
dive in to some details on that.</p>
<p>Dan: So that’s it for now. Those are my seven tips, so I hope you guys enjoyed ’em. Hope you<br />
guys make use of them and practice. If you enjoy the show make sure you subscribe and<br />
I’ll see you in the session. Thanks!</p>
</div>
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<p>The post <a href="https://vrflightworld.com/2018/02/06/7-improve-flight-training-xplane11/">7 Ways to Improve Your Flight Training with X-Plane 11 &#8211; Become a Better Pilot and Student Pilot</a> appeared first on <a href="https://vrflightworld.com">VR Flight World</a>.</p>
]]></content:encoded>
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		<itunes:subtitle>With these 7 ways you can easily improve your flight training with X-Plane 11. Even without virtual reality, the flight simulator can help you immensely in your training.  If you follow these steps, you are going to improve your flight training,</itunes:subtitle>
		<itunes:summary>In this podcast, we go over 7 ways that you can easily improve your flight training with X-Plane 11. Even without virtual reality, the flight simulator can help you immensely in your training.  If you follow these steps, you are going to improve your flight training, will be a better pilot and will probably save some money in the process.</itunes:summary>
		<itunes:author>Dan - Flight Sim Enthusiast</itunes:author>
		<itunes:image href="https://vrflightworld.com/wp-content/uploads/powerpress/VRFW_Podcast.jpg" />
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